Crash Bandicoot dev on optimizing for the PlayStation | War Stories ~games Video 31:37, published Feb 27 2020 12 votes
Turns out the hardest part of making a game is...everything ~games Article 7231 words, published Aug 29 2017 8 votes
How the founder’s toxic culture tore apart Fullbright, the studio behind Gone Home ~games Article 2036 words 11 votes
Blizzard botched Warcraft III remake after internal fights, pressure over costs ~games Article 1930 words 9 votes
First it was an Assassin's Creed expansion, now it's Ubisoft's eight year nightmare ~games Article 3593 words 7 votes
Breaking conventions with The Legend of Zelda: Breath of the Wild ~games Video 1:28:30, published Mar 10 2017 3 votes
Nintendo's Game Builder Garage hides powerful programming tools behind a cute interface ~games Article 989 words 11 votes
Star Citizen developers fed up after being expected to work during devastating Texas snowstorm ~games Article 2127 words 14 votes
Virtual reality has real problems. Here’s how game developers seek to delete them. ~games Article 1854 words 10 votes
Capturing reality and the art process behind Project: Mara - Dreadnought Developer Diaries Episode 3 ~games Video 4:33 3 votes
Developer of over thirty macOS ports on why they are discontinuing future macOS ports in favor of Linux ~games Article 2134 words 22 votes
The JRPG startup cost, part 3 - An analysis of how long it takes to reach various gameplay milestones in classic JRPGs ~games Link 6 votes