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    1. I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine

      I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine When I was a kid in Brazil, we had a...

      I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine

      When I was a kid in Brazil, we had a manga and anime club in my town. It was somewhat official. At our gatherings, there were lots of manga and VHS tapes that we exchanged and duplicated when possible. There were always two or three kids, each with a Nintendo DS. Sometimes more. For us, they were the rich kids. Back in 2005, it was unimaginable for most kids to own a DS, or even a Game Boy for that matter. They connected their devices and played some kind of Pokémon. I pretended I did not care and did not pay them overt attention. My envy knew no bounds.

      At least a decate later, when the PSP was already going out of fashion (and was therefore much cheaper), I managed to get a PSP Go. It came fullly cracked with hundreds of games. I loved that cheap little thing. I eventually graduated to a PS Vita, which I believe was the finest piece of hardware I ever had in my hands. But the proprietary memory card was pricey, and so were the games. I didn't have lots to play. It's a bittersweet memory.

      Seeing how the Vita became an emulation powerhouse makes me regret selling it.

      I never owned a Nintendo DS, but a friend of mine lent me his for several years. I loved that too, but the stylus felt like a gimmick, and I would have gladly swapped it for regular controls. I was not a fan of the dual screens either. But at least it was interesting, you know? They were trying to do something different, and I respected them for that.

      Now I have two retro handhelds, the Miyoo Mini Plus and the RG35XX H (Anbernic). Cheap Chinese products, but decent enough. Setting them up correctly was not hard, but it was laborious.

      Maybe I am crazy, but I still think handheld consoles could work in the mainstream. It won't happen, of course. But it would be awesome to be excited by hardware once again. Something unique that is not a phone or a way to play Windows games on the go. With games that are developed explicitly for handhelds, with UIs that are adequate for small screens and crazy features that wouldn't make sense in the living room. A sturdy piece of tech that is always there for you, suggesting nothing but escapism.

      One can only dream.

      27 votes
    2. The issue of indie game discoverability on distribution platforms

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.

      By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.

      The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.

      I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.

      I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.

      I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.

      20 votes