-
3 votes
-
ReplaySorcery is an open-source, instant-replay solution for Linux
2 votes -
Zulip 3.0 released: Open source, self-hostable, threaded team chat
12 votes -
GitHub Archive Program: The journey of the world’s open source code to the Arctic
6 votes -
Dear user
16 votes -
Onivim 2: First round of MIT commits have been released
12 votes -
War over being nice
13 votes -
Google offers free fabbing for 130nm open-source chips
17 votes -
The end of the Redis adventure
15 votes -
OpenMW 0.46.0 released (FOSS engine for TES:III Morrowind)
8 votes -
I made a website that visualizes the COVID-19 data
10 votes -
Germany open-sources their COVID-19 contact-tracing app
11 votes -
Haiku R1/beta2 has been released
10 votes -
Free open source app to create GitHub issues faster
4 votes -
To help support modding, alongside the launch of the Command & Conquer Remastered Collection, EA will be releasing the TiberianDawn.dll and RedAlert.dll and their source code under the GPL3 license
32 votes -
WeCo - Cooperatively owned, democratically governed, open source social news
19 votes -
Plans for PeerTube v3 : global index, progressive fundraising, live streaming
16 votes -
password, the typing game, is about to receive mobile support
I've been working on the mobile version of password for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this...
I've been working on the mobile version of
password
for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this sort of gameplay on mobile is a new territory for me, which makes it both worrisome and exciting.Long story short, you can preview the mobile gameplay of
password
with the same link:The gameplay is different from the desktop version. Here, you have to tap the keys in the order of their number: 1, then 2, then 3, and so on until the last key. Tapping keys out of order (4, then 6) results in a foul, which takes away a bit of time. Tapping all keys in the correct order means you win the round and get awarded the score. Other instructions are on screen.
It is NOT the final version. It's playable but contains some visual bugs. I'm gonna work on fixing those in the coming weeks. Right now, I'm looking for feedback:
- How does the mobile gameplay feel?
- How does the sizing of the score looks?
- Are there any problems with swiping or tapping?
- How does the timer bar look on smaller screens? (Think smaller than iPhone X.)
- How does the timer look on devices that have a notch?
- Does it load the correct version at all? (If you're on a mobile device – smartphones and tablets – you should not see keyboard references. If you do, it didn't load the correct version of gameplay.)
Desktop gameplay has only received visual updates. You can still play it with the same link.
Let me know if you encounter issues. You can post here, or you can open an issue in the GitHub repo. If you do, make sure to provide what information you can on the issue, like what sort of a device you're using (maker, model, OS version, browser etc.): this helps figure out the problem easier and quicker.
I know of these issues so far, and am working on resolving them:
- after pressing the last key of the order (8 right now), the red border flashes, as if you've received a foul (you don't)
- score has to fully animate towards the final value before it resizes to fit the screen
- swiping distance may or may not be too short, so it may feel as though it doesn't register
16 votes -
Munich is shifting back from Microsoft to open source
14 votes -
I created a simple JS library for the Johns Hopkins University CSSE COVID-19 data
8 votes -
new.css - a classless CSS framework to write modern websites using only HTML
20 votes -
Scrivenvar: A text editor with built-in R functionality
5 votes -
Lemmy: A link aggregator/Reddit clone for the fediverse
15 votes -
FOSS game engine GDevelop has a UI overhaul
6 votes -
The Beaker "new web" project
10 votes -
List of open source game clones
18 votes -
The FOSS real-time strategy game 0 A.D. gains FXAA, more animals, and other features in the upcoming Alpha 24 release
15 votes -
NHS publishes source code for UK contact tracing app
8 votes -
A state-of-the-art open source chatbot
12 votes -
Should x < $foo < y read from $foo once or twice? Perl debates
6 votes -
Costs/funding in open-source languages
6 votes -
Variations on the Death of Python 2
8 votes -
Inkscape 1.0 has been released - Free and open source vector graphics editor for GNU/Linux, Windows and MacOS X
21 votes -
Haiku activity report - April 2020
7 votes -
Hyperdome - the safest place to reach out
5 votes -
Desed: a debugger for sed
14 votes -
Oil 0.8.pre4: The Biggest Shell Programs in the World
7 votes -
Technical reasons to choose FreeBSD over GNU/Linux
4 votes -
Recommend FLOSS games
I'd like to ask for recommendations for FLOSS (Free/Libre, Open-Source Software) games, playable on Linux or Android. I saw an old thread on this topic, but it's over a year old, so I thought it'd...
I'd like to ask for recommendations for FLOSS (Free/Libre, Open-Source Software) games, playable on Linux or Android. I saw an old thread on this topic, but it's over a year old, so I thought it'd be okay to ask this year. Genre-wise, I'm pretty open. RPG, adventure, FPS, RTS, TBS, 4x, puzzle, sidescroller, platformer, single-player, multi-player, online, offline... whatever. I would prefer not needing to have original (commercial) game assets.
Fine print: I do like a good FPS, but, having played commercial titles on PS3 and PS4, I've found that the FLOSS FPSes I've tried just don't hold a candle to them. Also, I prefer having a short TTK (think: hardcore mode, R6S, BFV), and every FLOSS FPS I've tried has had a long TTK.
I've already played:
Linux:
- Wesnoth
- 0 A.D.
- roguelikes (currently have an active character in Angband)
- Ur Quan Masters
- Minetest
- bzflag (long ago)
Android:
- SuperTuxKart
- Pixel Dungeon
- Andor's Trail
- Mindustry
- Pixel Wheels
- Vector Pinball
- Minetest
- Wesnoth
- HyperRogue
What I haven't played, but might check out:
- FreeOrion
- Endless Sky
- Glest, MegaGlest
- Warzone 2100
- Zero-K
- KeeperRL
- OpenRCT2
- Oolite
24 votes -
BlackBerry says Chinese government hackers stole world's sensitive data for ten years
7 votes -
Ultimate Writer: An open digital typewriter
12 votes -
password, the typing game, has been updated
Play it now. Alternatively, visit the repo. password has been updated to v1.1: the game now starts after you press [Space] you gain points for victories (score is not saved between reloads) UI is...
Alternatively, visit the repo.
password
has been updated to v1.1:- the game now starts after you press
[Space]
- you gain points for victories (score is not saved between reloads)
- UI is a little nicer
v1.2 planned features:
- adjustable difficulty, via either or both of password length and time per round
- zen mode: longer rounds, no score tracking, calmer UI
- persistent personal high score you can compete against
I almost feel like this is not worth an update, but people have been curious and supportive of the game.
You can see all planned features in the issues section. Suggestions on gameplay and visuals are welcome.
EDIT: updated hosted version to not reset score on loss (only resets when you start over).
13 votes - the game now starts after you press
-
What's a good name for my open source, tactical WW2 FPS?
I’m going to be making an fully libre, tactical, co-op, WW2 FPS in the ioquake3 engine. I need an idea for a name. Anyone have ideas? It's going to be kind of like Day of Infamy, if you've ever...
I’m going to be making an fully libre, tactical, co-op, WW2 FPS in the ioquake3 engine. I need an idea for a name. Anyone have ideas?
It's going to be kind of like Day of Infamy, if you've ever played it. You're going to be working through the enemy's base (Axis or Allies, depending on which side you choose) with your friends, trying to complete an objective. You can either be stealthy, go guns blazing, or anywhere in between. There's also going to be TDM, where you either attack or defend against another team of players. I'm hoping to increase longevity by making it completely open source.
4 votes -
password: a game about key presses and reaction time
A simple web game I made to combat depression. To play, go here. Warning: the game starts as soon as you enter the page. To view source, visit the GitHub repo. How to play: Press the keys you see...
A simple web game I made to combat depression.
To play, go here. Warning: the game starts as soon as you enter the page.
To view source, visit the GitHub repo.
How to play:
-
Press the keys you see before yourself. The key turns green if it's been "solved".
-
Once all keys are "solved", you start a new round automatically.
-
If the timer runs out before all keys are "solved", the game is over. Press
[Space]
to start over. -
There's no score. Play whenever and for as long as you like. Quit whenever you've had enough.
25 votes -
-
Envelope - Transform your phone into a simpler, calmer device
8 votes -
Trying out a Windows knock-off (ReactOS)
6 votes -
Libravatar - A free and open source alternative to Gravatar
8 votes -
Pepper & Carrot open source comic book publishing report # 3
11 votes -
Lilliputian: A Mobile Client for Tiny Tiny RSS
17 votes -
Hacking diabetes - A network of amateur programmers is transforming the illness with a DIY app
6 votes