• Activity
  • Votes
  • Comments
  • New
  • All activity
  • Showing only topics with the tag "foss". Back to normal view
    1. password, the typing game, is about to receive mobile support

      I've been working on the mobile version of password for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this...

      I've been working on the mobile version of password for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this sort of gameplay on mobile is a new territory for me, which makes it both worrisome and exciting.

      Long story short, you can preview the mobile gameplay of password with the same link:

      Play the game.

      The gameplay is different from the desktop version. Here, you have to tap the keys in the order of their number: 1, then 2, then 3, and so on until the last key. Tapping keys out of order (4, then 6) results in a foul, which takes away a bit of time. Tapping all keys in the correct order means you win the round and get awarded the score. Other instructions are on screen.

      It is NOT the final version. It's playable but contains some visual bugs. I'm gonna work on fixing those in the coming weeks. Right now, I'm looking for feedback:

      • How does the mobile gameplay feel?
      • How does the sizing of the score looks?
      • Are there any problems with swiping or tapping?
      • How does the timer bar look on smaller screens? (Think smaller than iPhone X.)
      • How does the timer look on devices that have a notch?
      • Does it load the correct version at all? (If you're on a mobile device – smartphones and tablets – you should not see keyboard references. If you do, it didn't load the correct version of gameplay.)

      Desktop gameplay has only received visual updates. You can still play it with the same link.

      Let me know if you encounter issues. You can post here, or you can open an issue in the GitHub repo. If you do, make sure to provide what information you can on the issue, like what sort of a device you're using (maker, model, OS version, browser etc.): this helps figure out the problem easier and quicker.

      I know of these issues so far, and am working on resolving them:

      • after pressing the last key of the order (8 right now), the red border flashes, as if you've received a foul (you don't)
      • score has to fully animate towards the final value before it resizes to fit the screen
      • swiping distance may or may not be too short, so it may feel as though it doesn't register
      16 votes
    2. Have you done any experimenting with home servers/self-hosting? If so, what is/was your setup like?

      In my time as an internet denizen, I've bumped into this topic Quite A Lot over the years, but only casually. I don't really have much know-how, but I'm curious to learn more. I'd love to get...

      In my time as an internet denizen, I've bumped into this topic Quite A Lot over the years, but only casually. I don't really have much know-how, but I'm curious to learn more. I'd love to get started in this space and make something cool and useful, but I'm not sure where to begin. It's all quite overwhelming! For fun, though, I'd love to hear about examples from Tilderinos who have ventured out into this area. :)

      Here's a big list of topics that I'd love to delve deeper into one day
      • Containerization services like Docker (I know enough about how to download, start, and stop a container when an app provides instructions. The two I've come across are an image for playing MTGO on Linux, and this open-source, self-hosted alternative to Pinterest called Pinry. But, I don't know much about the nuances of deploying software, or the motivations behind why Docker exists?)
      • Networking
        • CS theory (When I was setting up my PiHole, I ran headfirst into a wall trying to configure DHCP/DNS stuff. I know a tad more now than I did then, but it's still close to 0.)
        • Choosing router/modem hardware
        • Replacing a router's default firmware with DD-WRT/Tomato/etc.
      • Choosing server hardware
        • Power consumption?
        • Noise? (I sleep right next to the only ethernet port, and silence is really important to me for falling asleep.).
        • Minimum specs for various services? (I tried using Plex on my RPi and found that it struggled with transcoding to my Chromecast on the fly.)
        • Ways to connect a server to a TV?
        • What can be done wirelessly and what absolutely needs a wired connection?
      • Various services/apps
        • File-hosting/cloud storage (NAS-related stuff? OwnCloud?)
        • Media management (Plex? Other, possibly piracy related things I'm seeing on /r/HomeServer?)
        • Open-source, self-hosted alternatives to SaaS companies (I've become increasingly frustrated with services with hostile user experiences, and I keep seeing suggestions to Try This Self-Hosted Thing! I'd love to get to a point where I didn't feel intimidated by that. The ones I've personally come across and are curious about are Pinry, Mastodon, Riot/Matrix, Jitsi, Tiny Tiny RSS, and TiddlyWiki.)
        • Gaming-related services (Was Steam Link a thing? Didn't Razer put out a thing to let you play games on your TV?)
      18 votes
    3. Recommend FLOSS games

      I'd like to ask for recommendations for FLOSS (Free/Libre, Open-Source Software) games, playable on Linux or Android. I saw an old thread on this topic, but it's over a year old, so I thought it'd...

      I'd like to ask for recommendations for FLOSS (Free/Libre, Open-Source Software) games, playable on Linux or Android. I saw an old thread on this topic, but it's over a year old, so I thought it'd be okay to ask this year. Genre-wise, I'm pretty open. RPG, adventure, FPS, RTS, TBS, 4x, puzzle, sidescroller, platformer, single-player, multi-player, online, offline... whatever. I would prefer not needing to have original (commercial) game assets.

      Fine print: I do like a good FPS, but, having played commercial titles on PS3 and PS4, I've found that the FLOSS FPSes I've tried just don't hold a candle to them. Also, I prefer having a short TTK (think: hardcore mode, R6S, BFV), and every FLOSS FPS I've tried has had a long TTK.

      I've already played:

      Linux:

      • Wesnoth
      • 0 A.D.
      • roguelikes (currently have an active character in Angband)
      • Ur Quan Masters
      • Minetest
      • bzflag (long ago)

      Android:

      • SuperTuxKart
      • Pixel Dungeon
      • Andor's Trail
      • Mindustry
      • Pixel Wheels
      • Vector Pinball
      • Minetest
      • Wesnoth
      • HyperRogue

      What I haven't played, but might check out:

      • FreeOrion
      • Endless Sky
      • Glest, MegaGlest
      • Warzone 2100
      • Zero-K
      • KeeperRL
      • OpenRCT2
      • Oolite
      24 votes
    4. password, the typing game, has been updated

      Play it now. Alternatively, visit the repo. password has been updated to v1.1: the game now starts after you press [Space] you gain points for victories (score is not saved between reloads) UI is...

      Play it now.

      Alternatively, visit the repo.

      password has been updated to v1.1:

      • the game now starts after you press [Space]
      • you gain points for victories (score is not saved between reloads)
      • UI is a little nicer

      v1.2 planned features:

      • adjustable difficulty, via either or both of password length and time per round
      • zen mode: longer rounds, no score tracking, calmer UI
      • persistent personal high score you can compete against

      I almost feel like this is not worth an update, but people have been curious and supportive of the game.

      You can see all planned features in the issues section. Suggestions on gameplay and visuals are welcome.

      EDIT: updated hosted version to not reset score on loss (only resets when you start over).

      13 votes
    5. password: a game about key presses and reaction time

      A simple web game I made to combat depression. To play, go here. Warning: the game starts as soon as you enter the page. To view source, visit the GitHub repo. How to play: Press the keys you see...

      A simple web game I made to combat depression.

      To play, go here. Warning: the game starts as soon as you enter the page.

      To view source, visit the GitHub repo.

      How to play:

      • Press the keys you see before yourself. The key turns green if it's been "solved".

      • Once all keys are "solved", you start a new round automatically.

      • If the timer runs out before all keys are "solved", the game is over. Press [Space] to start over.

      • There's no score. Play whenever and for as long as you like. Quit whenever you've had enough.

      25 votes
    6. Looking for advice on a CI / regression testing platform

      Hi all, I'm looking for some advice regarding how to set up a basic CI regression / testing suite. This isn't my full time job, but a side project my group at work wants to spin up to... shall we...

      Hi all,

      I'm looking for some advice regarding how to set up a basic CI regression / testing suite. This isn't my full time job, but a side project my group at work wants to spin up to... shall we say, give us a more real time monitoring of functionality and performance regressions coming out of the underlying software stack development (long story).

      As none of us are particularly automation experts, I was looking for some advice from my fellow Tilderinos. Please forgive me if any of the below is obvious and/or silly.

      A few basic requirements I had in mind:

      1. Can handle different execution environments: essentially different versions of the software stack, both in docker form and (eventually) via lmod or some other module file approach (e.g., TCL), and sensible handling of a node list.

      2. Related to one, supports using the products of builds as execution environments. Ideally we'd like to have a build step compile the stack and install it to a NFS from which we can load it as a module.

      3. Simple to add tests. Again, this isn't our full time job -- we mostly want to add a quick bash script / makefile / source code or the like to the tests when we run into an issue and forgot about it.

      4. Related. We should be able to store the entire thing as a git repo. I have seen this to some extent with Travis, but my experience with Jenkins was... sub-par (is there a history? Changelog? Any way at all of backing up the test config?).

      5. Some sort of post-processing capabilities. At a glance we need to be able to see the top line performance numbers for 20-30 apps over the different build environment. Bonus points if there's a graph showing performance vs build version or the like, but honestly a CSV log file is good enough.

      6. Whatever CI software we get has to be able to run this locally. Lots of these are internal only numbers / codes. FOSS prefered.

      7. A webui for scheduling runs / visualizing results would be nice, but again this could be a bash script and none of us would bat an eye.

      Any thoughts would be greatly appreciated. Thanks!

      7 votes