• Activity
  • Votes
  • Comments
  • New
  • All activity
  • Showing only topics with the tag "gamedev". Back to normal view
    1. How would you feel about companies releasing "game concepts" for you to test?

      What is a "game concept": visually-unpolished but functional game costs little compared to the full product only basic UI and UX solid, release-worthy mechanics released publicly in order to test...

      What is a "game concept":

      • visually-unpolished but functional game
      • costs little compared to the full product
      • only basic UI and UX
      • solid, release-worthy mechanics
      • released publicly in order to test a particular kind of gameplay (standalone, not part of any other game)
      • retracted once the testing period is over
      • testers get 50% off purchasing or updating to the polished, complete game (possibly also in-game perks)

      Pros:

      • game design team gets to test quirkier ideas without the investment of a full game
      • mostly prevents flops (idiocy and hubris can still lead on)

      Cons:

      • players have to pay in order to participate (fewer players will want to join)
      • game is retracted after testing is over (may cause player discontentment)

      The essence of early access. Relevant to titles anywhere between AAA and indie (though more suited to AAA). Good early tests generate publicity. Bad tests are not as bad a publicity due to disclosed status.

      Thoughts?

      14 votes
    2. Learning resources for my soon to be twelve year old son?

      My son's elementary school teachers are phenomenal. He's, also, had a gifted and talented instructor since he was four years old. He's, approximately, four to five years ahead of his peers in...

      My son's elementary school teachers are phenomenal. He's, also, had a gifted and talented instructor since he was four years old. He's, approximately, four to five years ahead of his peers in reading comprehension and mathematics.

      Our schools have been closed now for three weeks and both our sons have been using an iPad and a Macbook to do classwork.

      Today my twelve year old's teacher gave him free reign to learn whatever that interests him. He wants to learn how to make video games. In his own words: "I don't want to make a million dollar game. I just want to make something simple."

      He's been learning BASIC but he fails to see any real world application right now.

      Would you happen to know any free and paid resources that I could provide him in his endeavor?

      12 votes
    3. "Total" Discord integration for community participation in development

      I've been discovering recently how convenient Discord can make developing with the feedback of your community, or of selected members of your community. This is assuming that you are already...

      I've been discovering recently how convenient Discord can make developing with the feedback of your community, or of selected members of your community.

      This is assuming that you are already talking with your dev team and community on Discord and have a server for that.

      Create your game on the Discord platform (they do the same thing as Steam basically), and integrate an alpha-access store page right into your Discord server as a channel. This store page can be restricted to whomever you want via normal Discord permissions. Binaries can be distributed wonderfully simply this way, becuase if you're talking with the community in Discord already, you can just send them to that store page channel embedded directly in your server where they can simply click "install" to test your most recent binaries.

      The agreement with Discord restricts only a few things that I wasn't interested in anyway: They don't want you to do an exclusive deal with another distribution service (duh), and anywhere you advertise your game you must mention that it's also available on Discord in addition to wherever else you're distributing it. That's pretty much fine with me.

      Anyway, I'm having a lot more fun with this than I had previously trying to distribute pre-release alpha binaries, so I wanted to see what you all thought about it. And what criticisms there are to be had.

      7 votes
    4. Indie Games and Developers

      This year I wanted to make a point to support and follow more indie game developers. I thought I'd post this topic to spread some love. Let's share indie game projects and developers that we are...

      This year I wanted to make a point to support and follow more indie game developers. I thought I'd post this topic to spread some love. Let's share indie game projects and developers that we are currently following to help them get some more exposure. Here are a few from my end:

      Pizza Tower:

      https://pizzatowerguy.itch.io/

      The demo feels so good to play. Controls are really tight and art/animation is really charming albeit eye-straining on higher resolution.

      Guinea Pig Parkour:

      https://twitter.com/GPigParkour
      This game is not as far along as Pizza Tower, but the game-play footage looks superb. Seems like a taxing process considering the level of polish being demonstrated. Looking through GPigParkour's twitter, apparently this is something that they have been working on since 2016.

      Headcannon (Stealth):

      http://www.headcannon.com/vertebreaker.html

      You probably know Headcannon as the development team behind Sonic Mania. Despite the amazing job they did on Sonic Mania they don't receive much of anything for their hard work. The only pay from Sega that they received was the commission to create Sonic Mania and don't receive any revenue from sales. A recent kickstarter for the game Vertebreaker had be be cancelled because they were unable to raise enough funds for it. The founder and head of Headcannon Stealth goes into detail about this in the linked video. I highly recommend you check them out and donate to their Patreon if you can. They certainly have the talent and know how to create some cool ass games.

      13 votes
    5. Game Frameworks: What are people using for game jams nowadays?

      Hi, I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could...

      Hi,

      I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could make a basic 'game' in a couple of LoC, and it was 'efficient enough' for what you got. Perhaps the only gripe I had with it was that it didn't output compiled binaries (I mean, you could make it do that, but it seemed like a hack). I think Polycode seemed to be a semi-serious contender, but last I checked (a year or two ago) it's pretty much as dead as a doornail. Some of the other alternatives I remember seeing (Godot? Unity?) felt too much like Blender.

      So I've been wondering, it's been a while since I've been keeping tabs on the 'gamedev community', so I don't know if there have been any more recent development in that space.

      So I guess my question is: What are people using for game jams nowadays? Preach to me (and everyone else) about your favorite framework and language :)

      15 votes