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  • Showing only topics with the tag "maps". Back to normal view
    1. My experience making maps when I run games or: How I learned to start worrying and hate city maps

      While there were conversations about this in the past, those were much more generalized. Now, I personally don't have issues creating world maps, regional maps, or 'battle' maps, as it were, but...

      While there were conversations about this in the past, those were much more generalized.

      Now, I personally don't have issues creating world maps, regional maps, or 'battle' maps, as it were, but when it comes to city maps... I'm consistently at a loss. That said, I don't want this to just be me begging and whining into the void about how I can't find something that I prefer to make city maps in, so here's what I've used and would recommend over the past 15 years or so:

      Of these, I definitely recommend Wonderdraft the most. I think if you put in enough time and effort, Photoshop can turn out better (and most detailed), but if you're interested in a style that Wonderdraft has support (and assets) for, it's pretty much perfect. It's a one-time cost, has been getting consistent updates and support since it was in beta years ago, and the community assets are pretty much unending. The one caveat to Wonderdraft is that if you want to make an absolute behemoth of a map (like I'm apt to do), it will eat some serious resources and can begin to lag, due to how it handles each individual tree/mountain/path as a singular, editable asset.

      Campaign Cartographer is an oldie that I tried about ten years ago, had some success with (mostly in how it designed continent outlines and things), but just didn't feel like it had enough malleability to create things the way I saw fit.

      • Region/Continent Maps: Wonderdraft, Photoshop, Inkarnate

      I think everything I said about world maps applies here, as well. I haven't used Inkarnate in the better part of a decade, but I know the free version was very limiting and there were some concerns about the company 'owning' anything you created in the program. That said, a brief look at it now makes it look like a more closed-off version of Wonderdraft, but with a subscription instead of a one-time purchase.

      • Battle Maps: Dungeondraft, Photoshop, a plethora of generators that I can't even begin to remember dating back 10+ years

      Before Dungeondraft, I pretty much hated making maps for combat. Early in my GMing 'career', I would just have a blank canvas on Roll20 and draw on details as it was needed, and eventually I just pivoted completely to theater of the mind for all of my combat. And then Dungeondraft rolled around, and it was pretty quick to export from there, incredibly quick to import to Foundry (with a module), and Just WorkedTM. Before that, I did occasionally try and make things in Photoshop, and would follow tutorials from time to time, but it was all just so time-consuming, and with a lot of asset hunting if you wanted consistent art style and detail to what you were doing. It was just so much.

      Which, of course, brings me to...

      Ah, the problems. So, I tried to make city maps in Wonderdraft, but it's very obvious that it was built for a larger scale, and there are a lot of 'hacks' (or workarounds, I guess?) you need to do to make it work, and it can be frustrating and very time-consuming, as there's nothing there to really automate the process at all. For example, Wonderdraft has this beautiful 'paint brush' for assets such as trees or mountains that will 'spatter' them across a set radius, with a set density, etc. This is very helpful for something random like forests, but essentially useless for placing buildings. Dungeondraft is a little better in this regard, but has the opposite issue: Everything is too 'small' and focuses on more grid-based, rigid design, given that it's built for, well, dungeons. And battle maps in general.

      I purchased City Designer 3 (along with a big pack of Campaign Cartographer add-ons) as part of a Humble Bundle a while ago, and I kind of enjoyed it, but it really felt like the amount of effort required wasn't worth the end result, which - at best - would be using art assets designed to give the feel of the maps from D&D 5E. And even then, that limited the asset options because it didn't seem like there was a lot of additional third party support for the program (which is definitely showing age). That said, it's the only one I've used that seemed able to handle good building placement along roads, able to do it automatically. That said, Photoshop?

      Probably the best time I had making city maps. I had to stylize them, but with enough ingenuity, good knowledge of automation (through recording Actions), and following some art style tutorials, you can make a "cheap" city map that's able to have a lot of variation. If you're interested in map design in Photoshop, I highly recommend the tutorials of Jonathan Roberts, who is very much my 'gold standard' for map creation. Unfortunately, he doesn't really update his site any more, and some of the tutorials show their age, but all of the content there is still great.

      Then, we have generators. The ones linked above are the best ones I've found, though the city ones leave a lot to be desired as far as graphics and specific details go. But the village generator for small towns and the like? Beautiful. It's genuinely just a perfect little generator if you don't care all that much about the specifics of the map. So, for most towns and villages, it's fine. But what if it's a town built up against a mountain, that sprouted up around a mine? Well... that's not gonna work. What if it's a town that's split on two sides of a river, protecting passage? No such luck. A swamp town, or one in tree-tops? No, not really gonna work all that well.

      And just last year, I was turned towards AI generation here on tildes, thanks to @atomicshoreline and his fairly extended description of how to set things up. But, I eventually gave up bothering him after my old video card kept having VRAM issues with only 8GB.

      I have seen some very good city maps made in Inkarnate, but I don't know that I'm interested in something that has a yearly subscription, and I can imagine it being very frustrating long-term to invest in something that I've seen issues with in the past.

      So, all of this is to say that I really enjoy making detailed content for my world, but I've always had issues with cities. There's just so much content that needs to be hand-placed in almost every program, and even an un-finished city has taken me well over a hundred hours in Dungeondraft, and that was with me still actively hating looking at it..

      So, if anyone has other suggestions, I am quite literally always searching for new ways to make city maps, and I've tried just about every suggestion given to me at least once, often to the detriment of my bank account.

      Oh, if someone can think of a better title to this post and wants to change it, please be my guest. I just wanted to contribute my knowledge and recommendations, rather than just throw a "give suggestions" post out into the ether, and wasn't sure how to phrase that.

      25 votes
    2. Most essential assets for maps?

      So a recurring thing that's come up when discussing ideas for games with friends, or just thinking about ideas: what are the most absolutely essential graphical assets for building a world?...

      So a recurring thing that's come up when discussing ideas for games with friends, or just thinking about ideas: what are the most absolutely essential graphical assets for building a world?

      Obviously, the answer will vary heavily for each game, but for some types of settings, the basic "starter set" is pretty universal. For example, nearly all house interiors will have a bed, at least one type of table (almost always dining), and at least one type of chair that goes with the table. After those crucial basics usually they'll also have some sort of shelf, a dresser, and kitchen counters and a fridge. Outdoor tilesets in 2D pixel art games typically need grass or other ground tiles, path tiles, water tiles, at least one type of tree, and at least one type of rock. From that point, you can expand to include things like fences, buildings, benches, lampposts, etc.

      Trying to figure out a full list of assets needed for any game can be daunting, so I figure I'd ask for input on what you consider the most vital for various types of settings. Starting with the absolute barest necessities for building a basic map (so you can at least plot basic layouts and try to get a sense of the art direction), followed by the most commonly featured items. Could be for individual rooms, specific buildings (like gas stations or restaurants), or specific types of areas (jungles, farms, beaches, etc.).

      Side-note: yes, I know you can use placeholder assets. But it's also helpful to just have a general list of what basic items are needed for reference.

      7 votes
    3. DM/GMs, what map making tools do you use?

      What tools do you use to make maps for your table? I've tried looking and I have found a few decent generators, but I'm really looking for a making tool I already have a general layout in my head...

      What tools do you use to make maps for your table?

      I've tried looking and I have found a few decent generators, but I'm really looking for a making tool I already have a general layout in my head of what the city/region/continent but I can't draw for shit, and I want to find a tool that makes this easy? Makes it look nice, makes it easy to add points of interest and features, etc.

      What do you use?

      Edit: for clarification, this is for city/region maps, not battlemaps.

      23 votes
    4. Any OG Doom players who would like to test maps?

      I'm wondering if there's anybody here who plays the original Doom/Doom II that might be interested to try some of the maps I've been working on. I primarily make maps for the first because I...

      I'm wondering if there's anybody here who plays the original Doom/Doom II that might be interested to try some of the maps I've been working on. I primarily make maps for the first because I prefer the episodic format and theme progression. Having someone else to try your maps can help to identify issues that you may have overlooked during testing or refine clunky design. I've been trying a new approach where instead of working room by room, I sketch out a rough outline of the entire map flow in the editor and gradually fill in the details as I see opportunities to do something interesting with what I've got laid down.

      I make maps in Doom Builder using GZDoom, so you'd need some form of Boom-compatible source port since I used a few generic linedefs for more complex map features (most common non-ZDoom ports I can think of like Zandorum have this). Generally I stick to old-school map styles without scripting and excessively-detailed architecture; think '94 WADs but better detail. Primarily I make singleplayer maps that are open to being modified to work in co-op.

      Trying to get the mapping mojo back, so any help is appreciated!

      EDIT: Here's the link for the map. It's E3M1 of Ultimate Doom.

      33 votes
    5. What are your favourite transport maps?

      As a railfan and a graphic designer, the first thing I check out when in a new town with public transit is their transit map. You can tell a lot about a city by how they represent themselves on a...

      As a railfan and a graphic designer, the first thing I check out when in a new town with public transit is their transit map. You can tell a lot about a city by how they represent themselves on a transit map, and I myself have designed more maps than I can count. What's the map of your city look like? Do you have a personal favourite you think is really unknown? Any maps that you just want to rant about because of how terrible it is?

      My personal favourite transit map is Constantine Konovalov's Paris Metro Map, I just love how effortlessly it weaves the lines throughout the Peripherique, and how it's not afraid to break its own established rules on angles and circles. Honorable mentions go to the London Tube and Rail map (an absolute classic), and the Mexico City Metro, which assigns a unique symbol to every station for the benefit of passengers who can't read or write.

      Also, designers, feel free to share your transit diagrams! I miss r/transitdiagrams a lot and would love to see your work, fictional, redesign or otherwise!

      18 votes
    6. Can you recommend a simple world weather map that shows weather fronts and upcoming lightning?

      I enjoy a few weather tools. For example, I enjoy blitzortung that shows live lightning. Currently, you can see a long chain of lighting through eastern Germany and up through Denmark, Sweden and...

      I enjoy a few weather tools. For example, I enjoy
      blitzortung that shows live lightning. Currently, you can see a long chain of lighting through eastern Germany and up through Denmark, Sweden and Norway.

      This is expected, since we’ve had very warm weather for a while, and it’s supposed to change to colder weather soon.

      But is there a good website that can show me easily the weather front that is currently creating all those lightning strikes? The sites I know only shows vague colors and you can perhaps implicitly see some change in pressure, wind, temperature etc, but nothing that clearly shows an east front where for example you would expect lightning soon.

      15 votes
    7. Where can I find a preferably interactive, noob friendly map of the Milky Way and beyond?

      This is for worldbuilding purposes. I'm not exactly a "science dude", so I'd like to get a better idea of our solar system and beyond, preferably with links to layman-friendly explanations on...

      This is for worldbuilding purposes. I'm not exactly a "science dude", so I'd like to get a better idea of our solar system and beyond, preferably with links to layman-friendly explanations on things like:

      • distances and travel time not only having Earth as a starting point, but from any given point to another
        • if at all possible, including hypothetical alien and/or future technologies
      • Earth-like planets
      • locations that might be able to sustain life, and which kind of life it could sustain
      • locations that, while unsuitable to carbon-based life, might receive enough energy to sustain artificial intelligence

      I remember there's some kind of simulator or engine, that can run on a computer... anyone remembers the name? And would it run on an aging laptop with an i5 processor and Intel HD4400 integrated graphics?

      Thanks!

      EDIT: I guess I'll make this question a bit more approachable, so... what are some YouTube channels that can teach me more the basics of our solar system, nearby systems, the Milky Way, and how all of those are linked together?.

      12 votes
    8. Looking for a specific map app on iOS

      Hello everyone, I recently moved to a new town and I'm looking forward to walking on all its streets and discover its secrets. However, it's relatively a big town and it will take me a while to do...

      Hello everyone,

      I recently moved to a new town and I'm looking forward to walking on all its streets and discover its secrets. However, it's relatively a big town and it will take me a while to do that.
      I also don't like walking all that much and I'm not an outgoing person at all, so I want to gamify this a little bit to trick my monkey brain.

      So, as an idea, I wondered if there was an iOS app that used the GPS on my phone (or some other trick that I can't think of) to map my route, save it, and place it on the map of the town so I can coordinate my future routes according to the places I've already visited. It's sort of like those running apps that shows you your route after you finished running, except I want it to be not about running and I want them to save the route data, preferably locally.

      Thank you everyone in advance for their time.

      8 votes
    9. What are your favorite imaginary/fictitious maps?

      (Only took me 2 months /s). Also this map is by no means a complete list. Santa-pocalypse: What if santa was (a tiny bit more) realistic? A timeline where Santa delivers his presents via quantum...

      (Only took me 2 months /s). Also this map is by no means a complete list.

      Santa-pocalypse: What if santa was (a tiny bit more) realistic?

      A timeline where Santa delivers his presents via quantum tunneling and due to a failure in this device, he causes a nuclear explosion when he accelerates to relativistic speeds in order to gift Children worldwide. Given nuclear fusion doesn't work like that and the Shockwave travels westward counterclockwise, I disagree with the notion this is realistic, but that's pedantry.

      What the fuck: The Timeline

      Someone mashed dozens of fictitious worlds and the real world at different times to make a very weird and high-effiry map.

      Industrialized, colonial, imperial China

      A timeline where the Ming is an expansionist empire and puppets nearly half of the world's population. Given China has been as large and populous as entire continents at times, the fact that China had so much the leadership felt they could be self-sufficient and refuse to try to expand until like, 10 years ago, I find this scenario something that could totally have happened but didn't due to disinterested leadership.

      What if the new world didn't exist?

      A world where columbus is right about Geography and the Americas don't exist. While I don't think it's particularly realistic, I find this scenario underrated.

      A grim, dark rainbow: What if the current rightwards shift of politics doesn't stop?

      What it says on the title. Not particularly realistic given the CCP and NATO apparently collapse, but I like to use this map as a stand-in for the worst-case scenario of the near-future.

      The dragon in shackles: Qing China and Japan in 1932

      A timeline where Qing China re-unifies China, but at large costs to their economy, independence, infrastructure and territory.

      Flavo et purpura: A world in which Islam never leaves Arabia Ca 800 AD

      A very detailed map with quite a few differences from what happened IRL. Far more romanized.

      Spain if the re*conquista continued into North Africa

      A timeline where the Spanish conquer the Western half of the Maghreb. The justificarion is that Pre-columbian empires ally themselves to other European nations to not be colonized by Spain, so the Spanish focus their imperialist efforts into neighboring Morocco. Obviously not very realistic, but the maps are cool.

      Fictitious maps based on real data:

      The world divided into 200 areas of equal population

      What it says in the title.

      14 votes