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    1. password, the typing game, is about to receive mobile support

      I've been working on the mobile version of password for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this...

      I've been working on the mobile version of password for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this sort of gameplay on mobile is a new territory for me, which makes it both worrisome and exciting.

      Long story short, you can preview the mobile gameplay of password with the same link:

      Play the game.

      The gameplay is different from the desktop version. Here, you have to tap the keys in the order of their number: 1, then 2, then 3, and so on until the last key. Tapping keys out of order (4, then 6) results in a foul, which takes away a bit of time. Tapping all keys in the correct order means you win the round and get awarded the score. Other instructions are on screen.

      It is NOT the final version. It's playable but contains some visual bugs. I'm gonna work on fixing those in the coming weeks. Right now, I'm looking for feedback:

      • How does the mobile gameplay feel?
      • How does the sizing of the score looks?
      • Are there any problems with swiping or tapping?
      • How does the timer bar look on smaller screens? (Think smaller than iPhone X.)
      • How does the timer look on devices that have a notch?
      • Does it load the correct version at all? (If you're on a mobile device – smartphones and tablets – you should not see keyboard references. If you do, it didn't load the correct version of gameplay.)

      Desktop gameplay has only received visual updates. You can still play it with the same link.

      Let me know if you encounter issues. You can post here, or you can open an issue in the GitHub repo. If you do, make sure to provide what information you can on the issue, like what sort of a device you're using (maker, model, OS version, browser etc.): this helps figure out the problem easier and quicker.

      I know of these issues so far, and am working on resolving them:

      • after pressing the last key of the order (8 right now), the red border flashes, as if you've received a foul (you don't)
      • score has to fully animate towards the final value before it resizes to fit the screen
      • swiping distance may or may not be too short, so it may feel as though it doesn't register
      16 votes
    2. Recommend FLOSS games

      I'd like to ask for recommendations for FLOSS (Free/Libre, Open-Source Software) games, playable on Linux or Android. I saw an old thread on this topic, but it's over a year old, so I thought it'd...

      I'd like to ask for recommendations for FLOSS (Free/Libre, Open-Source Software) games, playable on Linux or Android. I saw an old thread on this topic, but it's over a year old, so I thought it'd be okay to ask this year. Genre-wise, I'm pretty open. RPG, adventure, FPS, RTS, TBS, 4x, puzzle, sidescroller, platformer, single-player, multi-player, online, offline... whatever. I would prefer not needing to have original (commercial) game assets.

      Fine print: I do like a good FPS, but, having played commercial titles on PS3 and PS4, I've found that the FLOSS FPSes I've tried just don't hold a candle to them. Also, I prefer having a short TTK (think: hardcore mode, R6S, BFV), and every FLOSS FPS I've tried has had a long TTK.

      I've already played:

      Linux:

      • Wesnoth
      • 0 A.D.
      • roguelikes (currently have an active character in Angband)
      • Ur Quan Masters
      • Minetest
      • bzflag (long ago)

      Android:

      • SuperTuxKart
      • Pixel Dungeon
      • Andor's Trail
      • Mindustry
      • Pixel Wheels
      • Vector Pinball
      • Minetest
      • Wesnoth
      • HyperRogue

      What I haven't played, but might check out:

      • FreeOrion
      • Endless Sky
      • Glest, MegaGlest
      • Warzone 2100
      • Zero-K
      • KeeperRL
      • OpenRCT2
      • Oolite
      24 votes
    3. password, the typing game, has been updated

      Play it now. Alternatively, visit the repo. password has been updated to v1.1: the game now starts after you press [Space] you gain points for victories (score is not saved between reloads) UI is...

      Play it now.

      Alternatively, visit the repo.

      password has been updated to v1.1:

      • the game now starts after you press [Space]
      • you gain points for victories (score is not saved between reloads)
      • UI is a little nicer

      v1.2 planned features:

      • adjustable difficulty, via either or both of password length and time per round
      • zen mode: longer rounds, no score tracking, calmer UI
      • persistent personal high score you can compete against

      I almost feel like this is not worth an update, but people have been curious and supportive of the game.

      You can see all planned features in the issues section. Suggestions on gameplay and visuals are welcome.

      EDIT: updated hosted version to not reset score on loss (only resets when you start over).

      13 votes
    4. What's a good name for my open source, tactical WW2 FPS?

      I’m going to be making an fully libre, tactical, co-op, WW2 FPS in the ioquake3 engine. I need an idea for a name. Anyone have ideas? It's going to be kind of like Day of Infamy, if you've ever...

      I’m going to be making an fully libre, tactical, co-op, WW2 FPS in the ioquake3 engine. I need an idea for a name. Anyone have ideas?

      It's going to be kind of like Day of Infamy, if you've ever played it. You're going to be working through the enemy's base (Axis or Allies, depending on which side you choose) with your friends, trying to complete an objective. You can either be stealthy, go guns blazing, or anywhere in between. There's also going to be TDM, where you either attack or defend against another team of players. I'm hoping to increase longevity by making it completely open source.

      4 votes
    5. password: a game about key presses and reaction time

      A simple web game I made to combat depression. To play, go here. Warning: the game starts as soon as you enter the page. To view source, visit the GitHub repo. How to play: Press the keys you see...

      A simple web game I made to combat depression.

      To play, go here. Warning: the game starts as soon as you enter the page.

      To view source, visit the GitHub repo.

      How to play:

      • Press the keys you see before yourself. The key turns green if it's been "solved".

      • Once all keys are "solved", you start a new round automatically.

      • If the timer runs out before all keys are "solved", the game is over. Press [Space] to start over.

      • There's no score. Play whenever and for as long as you like. Quit whenever you've had enough.

      25 votes
    6. A bunch of updates and fixes from open-source contributors

      Over the last week, a number of updates have been made by people other than me contributing code to Tildes through its open-source repository. I wanted to make a post to highlight some of these...

      Over the last week, a number of updates have been made by people other than me contributing code to Tildes through its open-source repository. I wanted to make a post to highlight some of these changes and let everyone know about them, since there are some great updates and fixes in here:

      @deing made it possible to create links that will pre-fill the subject and message for private messages. For example: https://tildes.net/user/Deimos/new_message?subject=Test+Message&message=Please+don't+actually+send+this+to+me

      @blitz saw me make an offhand comment about a rare bug when someone submits a link to an IP address, and got a development environment set up and fixed it right away.

      @Bauke has been on a tear, fixing a lot of long-outstanding issues and adding features. So far:

      • Added a way for users to view their two-factor authentication backup codes (previously you could only see them at the time you activated 2FA).
      • Added "View Markdown" for comments and text topics. This is inside a new "More" dropdown menu, and will show you the markdown that the poster used, so that you can check how they did some formatting or copy-paste if you want to use someone else's post as a template of sorts.
      • Added new settings (under "Site behavior settings" on the Settings page) to always open links to Tildes groups and users in new tabs.
      • Fixed a few issues with inconsistent interface elements and styling.

      There are multiple more merge requests still waiting for me to review, and I'll probably be making some other posts soon once some of those get merged in as well. Thanks, the contributions are greatly appreciated! If anyone else is interested in looking into contributing, the CONTRIBUTING file in the repo is probably the best place to start.

      And as usual, I've topped everyone back up to 10 invites, accessible on the invite page.

      53 votes