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    1. Does anyone here feel like talking about how social media sites are probably used for way too many different purposes at once right now?

      In this thread, @viridian said this: Twitter, in my limited usage, has a completely different problem. It actively encourages you, by rule of the 280 character limit, to strip away all nuance and...

      In this thread, @viridian said this:

      Twitter, in my limited usage, has a completely different problem. It actively encourages you, by rule of the 280 character limit, to strip away all nuance and conversational tone. You can avoid this of course, but the UI ensures that you then suffer the consequences of having to

      split up your posts into multiple tweets, which is bad by design in every single way for the user. Replies become distributed to different tweets, and thus inaccessible without a series of 2*(# of tweets) clicks. Everything about the design is just begging you to

      box in the entirety of your thoughts to 280 character blocks, which I think is the single largest issue the platform has when it comes to encouraging thoughtful engagement. Twitter actives fights nuance and explanation, and so the platforms users follow the bad behavior

      patterns Twitter encourages.

      Completely agree, it is a bit of a feedback loop. You do have to say though that even the fact it's no longer at the original 140 characters is a concession to the fact that the kind of discourse that now happens on there rather than what it was intended for. I imagine designing something to handle both types of usage well while maintaining the platform's identity can't be easy.

      (Okay, this one was said by @culturedleftfoot.)

      It's certainly not an easy problem to solve, it may even be impossible. That said though, maybe a 280 character mass social media platform is just destined to be a net negative for society.

      And it reminded me of this comment I wrote a while ago:

      To be fair it the term 'social media' is pretty useless when it comes to describing a site's purpose. In twitter, for example, you have celebrities rambling about random aspects of their lives, politicians delivering serious to obviously canned responses to serious or made-up problems, anime artists sharing their work, YouTubers sharing sneak peeks for future videos or shilling out, all in the same platform, which is disponible in 33 languages across every continent except Sub-Saharan Africa. (which was started specifically as a SMS & microblogging site, hence the word limit). Not many 'social media platforms' actually have their intended purpose be their sole purpose, which can backfire intensely. Social media platforms might have decided to recommend people with similar opinions to you as an unintended consequence in order to find people with similar hobbies to you, rather than to create an echo chamber of radicals and stifle communication between different political beliefs.

      (Not that the fact that's a real possibility excuses them from not doing anything to combat it once they realized that was one of the side effects of their decision for most or all of my lifetime.)

      One of the IMO most underrated problems with the state of social media today is that social media platforms are used in far too many ways for any one site to be designed around.

      YouTube for example is used as a meme-consumption feed, source of education, video-game feed, ASMR feed, news feed, music feed, child cartoon feed and more.

      And since YouTube was designed mostly for video sharing, things like the comment section were of secondary importance and areas like educational or political content are greatly harmed by that since the YouTube comment section is basically impervious to serious discussion. The algorithm also appears to be basically universal for all these vastly different types of content. This also hurts educational and political channels (unless they somehow accommodate to that, usually by lying ala PragerU) but also animation channels.

      Another example would be Facebook which originally (supposedly?) started off as a platform for connecting with people, apparently limited to universities initially. Now it's used for sharing memes, news, personal life updates and more, things which are fundamentally quite different from one another and probably shouldn't be under the same site, since the things important when it comes to spreading a news article are wildly different from those when spreading a meme (format?). (Or management, obviously.)

      IMO, decentralizing social media along these lines into say news sharing platforms, meme-sharing platforms, image-sharing platforms, educational platforms, social platforms (where you go to make friends, which is what social media billed itself as early on IIRC) is IMO one of the more interesting but underlooked options and in some senses is looked on into with places like Instagram and pinterest (although obviously if these sites aren't regulated to provide privacy it's all smoke and mirrors and given this requires government action I don't blame people for ignoring this all that much).

      So does anyone else have any more thoughts?

      23 votes
    2. What sort of software do you want to see?

      Devs make things they feel like making, or things they think the world needs. What kind of an app (web, desktop, or mobile) would you want to see? What is something you wanted or needed for a long...

      Devs make things they feel like making, or things they think the world needs.

      What kind of an app (web, desktop, or mobile) would you want to see? What is something you wanted or needed for a long time that simply isn't there, or there but so bad with X that you can't use it?

      Alternatively, what is a common problem that could be solved with software but hasn't been yet, or at least not effectively?

      Leaving this vague on purpose, to let Tilderinos express themselves.

      28 votes
    3. Why do computers running Windows get progressively slower over time?

      I promise this is a genuine question and not a Windows hit piece. Every Windows computer I've ever had has slowly gotten laggier over time until my impatience has forced me to reinstall the OS to...

      I promise this is a genuine question and not a Windows hit piece.

      Every Windows computer I've ever had has slowly gotten laggier over time until my impatience has forced me to reinstall the OS to get the speed boost that comes with a fresh copy. In the schools I've worked in, computer labs and carts full of Windows machines have slowly sunsetted, becoming wholly unusable over time. I think Chromebooks have taken over education in part because they have a snappiness to them that sticks around for a long time, unlike the decay demonstrated by Windows computers.

      In my current job, I was issued a Windows computer and a Chromebook at the same time, when I was hired. The Chromebook is still chugging along just fine, but the once fresh and quick Windows computer is now ramping down. I know it's not because of startup or background programs latching on over time because I don't have admin rights and thus can't install anything! I'm not a power user either. I really only ever run a browser with minimal tabs, along with the very occasional instance of office software and/or PDF reader. That's it. And what used to be instant and quick is now like... trudging... through... sludge...

      Is there some fundamental design flaw in Windows? Am I finding a pattern where none exists? Do I not have enough experience with other OSes to know that this is true for them too? I'd love someone's insight on this topic.

      26 votes
    4. Any interest in putting together a Tildes Best of 2020 music roundup?

      The final results would look something like this. Ours here wouldn't be tailored to obscure music like that though, just the best albums of the year with no other qualifications. There hasn't been...

      The final results would look something like this.

      Ours here wouldn't be tailored to obscure music like that though, just the best albums of the year with no other qualifications. There hasn't been one on reddit since 2017, you can find the 2011-2017 sets in the archive. The first one was just me putting up 15 albums. I believe the highest number we ever hit was 287 albums. It's heartening when the artists show up to thank you for shining a light on their little corner of the music world, too. A good list is good press for Tildes, it'll make the rounds.

      Frankly, the people who were instrumental in those roundups are here on Tildes now, so hitting past 300 isn't outside the realm of possibility, not that we need to get that extreme (it's just fun). There are several new type two listeners here too, so potentially we've already got more music lovers and more help here than we've had doing the previous set. General input from tens of thousands of people like you see on reddit isn't as important to this process as the hardcore music lovers, we'd get like 3 solid recs out of 1000 comments, and small/forgotten /r/letstalkmusic always kicked everyone else's ass when it came to album picks.

      These things can be rather a lot of work, which is why they are hard to do. It's not the playlists that eat up the time, though - it's collecting all of the albums and getting enough ears on them to give them the stamp of approval for the final list. The way to make that easier is to get started on it early and spread the work out over several months. That way come November you're looking for late releases and overlooked gems rather than panicking and trying to do it all in a single week. Been there, that's the worst.

      The way we'd do it before, we'd run roundup threads on reddit periodically (in several different subs) then sift the comments for album recommendations, listen to them to see if they passed muster. That's hardly necessary on Tildes, especially with the long-lived threads here that bump with activity and never truly lock. We also used a google docs spreadsheet so we could tally everyone's votes up, but that was a major pain in the ass I'd like to skip. Tildes' own votes should be more than enough, and exemplary tags can highlight the must-listen set that goes at the top.

      I think the best way to do it is put up a collection thread that everyone who is interested can then bookmark or ignore, and then drop albums in the comments between now and mid-November. No, not in this thread, I'll post a thread for it during the first week of October. We just let that roll and keep dumping new albums into it, listening, and leaving comments there. Come late November I can whip that into a set of playlists in a weekend, that's the easy part.

      I enjoy doing this because it's been my experience that most music publications would rather argue about what numerical order the same 50 albums should be in than round up all of the best and let the listeners decide for themselves. They also have an incentive to pimp bands that are industry darlings or that they are being paid to boost in the recommendations. We don't.

      So, are you folks interested in getting the ball rolling on this in October? Leave a comment if you are interested in contributing (even if it's just a single album) so we can get a sense of how many people are down for this before we get started. If there isn't enough interest we can try again next year. I'd also like to invite the folks who have done this before to share their experiences, you know who you are. ;)

      18 votes
    5. What keyboard do you use?

      I have been using a "Pok3r"-style 60% board I assembled with MX Browns for years. As time goes on, I'm growing increasingly tired of the limitations, like pressing three different keys to get a ~....

      I have been using a "Pok3r"-style 60% board I assembled with MX Browns for years. As time goes on, I'm growing increasingly tired of the limitations, like pressing three different keys to get a ~. I use my keyboard for writing code, writing reports, and playing RTS games like Homeworld, which a 60% board is simply inadequate for doing. While I initially used VIM as my default text editor, I've moved to using VS Code, where using a function key to access arrow keys is simply absurd. So I'd love to get your set up:

      What keyboard do you use?

      What is your keyboard? What kind of switches? 60%, TKL, 100%? What brand do you use? Do you use a default keyboard with your system, a laptop keyboard, a gaming board, or some sort of ergonomic monstrosity?

      What do you use your keyboard for?

      Are you a developer? Are you a gamer? Do you write? What are your primary use cases?

      26 votes
    6. Has anyone in an online discussion/argument ever actually changed your opinion about something?

      I don't mean an issue where you're maybe ambivalent or undecided beforehand, or if you've willingly made an /r/changemyview type of post. I mean an instance where you already have your own stance...

      I don't mean an issue where you're maybe ambivalent or undecided beforehand, or if you've willingly made an /r/changemyview type of post. I mean an instance where you already have your own stance and come face-to-face with an opposite, more convincing and/or more factual viewpoint that compels you to change your perspective.

      I'd like to think I'm more open-minded than the norm, and I can't recall it ever happening to me... which is not to say it's definitely never happened, but you'd think it'd have made an impact worth remembering. And frankly, if it actually has never happened, well, what's the freaking point of discussing anything?

      19 votes
    7. Weekly coronavirus-related chat, questions, and minor updates - week of September 14

      This thread is posted weekly, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the...

      This thread is posted weekly, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the situation is like where you live!

      8 votes
    8. Is high-fidelity audio a genuine product or unnecessary overkill?

      Note: if this topic is better served in ~music than ~tech feel free to move it! If I wanted to buy Linkin Park's A Thousand Suns, I have the following options: From Amazon 256 kbps VBR MP3...

      Note: if this topic is better served in ~music than ~tech feel free to move it!

      If I wanted to buy Linkin Park's A Thousand Suns, I have the following options:

      From Amazon

      • 256 kbps VBR MP3 ($11.49)

      From 7digital

      • 320 kbps MP3 + 256 kbps MP3 ($12.99) (I'm assuming it's 320 CBR/256 VBR)
      • 16-bit/44.1kHz FLAC ($16.49)

      From HDTracks

      • 24-bit/48kHz FLAC ($19.98)

      From Qobuz, which appears to be a different mastering of the album:

      • "CD Quality" FLAC ($14.49)
      • 24-bit/48kHz FLAC ($16.49)
      • 24-bit/48kHz FLAC ($10.99 with subscription to their $250/year service)

      Does paying more for the higher fidelity actually matter? I suspect that this is just a form of price discrimination preying on my want to have an "objectively" better product, because I'm assuming there's a ceiling for audio quality that I can actually notice and the lowest encoding available here probably hits that. I also don't have any special listening hardware.

      I understand the value of FLAC as a lossless archival encoding (I used to rip all my CDs to FLAC for this purpose, and I've been downloading my Bandcamp purchases in FLAC all the same), but for albums I can't get through that service it appears that the format has a high premium put on it. Bandcamp lets me pay the same price no matter the format, but every other store seems to stratify out their offerings based on encoding alone. A Thousand Suns costs nearly double on HDTracks what it does on Amazon's MP3 store, for example, despite the fact that I'm getting the exact same music, just compressed in a different way.

      As such, is paying more for FLAC unnecessary? Is high-fidelity FLAC in particular (the 24-bit/48kHz options) snake oil?

      Furthermore, Qobuz seems to offer a different mastering of the album, which seems like it actually could be significant, but it's hard to know. Is this (and the various other "remasters" out there) a valid thing, or is it just a way to try to get me to pay more unnecessarily?

      (Note: I'm using this specific album simply because it was a good example I could find with lots of different stratified options -- I'm not interested in the particulars of this album specifically but more in the general idea of audio compression across all music).

      21 votes
    9. Complete an emotional inventory of your music library/experiences

      This is not so much an ask thread as it is a task one. The idea is simple: for any/all of the categories below, identify music from your library or experiences that fits the bill, and explain a...

      This is not so much an ask thread as it is a task one. The idea is simple: for any/all of the categories below, identify music from your library or experiences that fits the bill, and explain a bit about why.

      You can choose any from the list, or do all if you like, but please do NOT just list items with no explanation! Your thoughts are the exciting parts of this exercise, not just the music itself, so please share!

      For the purposes of this inventory, "music" can refer to a specific lyric, a song, an album, an artist, or even a concert or event -- really anything that you think fits the bill. If you want to go into multiples per category, that's fine too -- just remember to explain them!


      Inventory Items

      Tell me about music that:

      • Is an instant mood lift
      • Is emotionally devastating
      • You've cried to
      • Reminds you of someone you love
      • Reminds you of someone you used to love
      • Brings you back to a specific memorable moment/time in your life
      • Helps you relax
      • Amps you up
      • Makes you feel safe
      • Could put you to sleep (in a good way)
      • Makes you feel like you're on an adventure
      • Reminds you that there is beauty in this world
      • Impresses you
      • Makes you smile
      • Makes you laugh

      You don't have to do all of them -- only the ones you feel strongly about or that have interesting stories behind them. Also, feel free to add on new categories in the comments that people can also respond to.

      21 votes
    10. What's the deal with gemini?

      Hi! I've heard tilderinos talking about the gemini-verse on some other posts; I tried it out this evening and it honestly felt strange browsing in terminal and even stranger navigating the web...

      Hi! I've heard tilderinos talking about the gemini-verse on some other posts; I tried it out this evening and it honestly felt strange browsing in terminal and even stranger navigating the web without search engines. I was wondering if anyone had a gentler introduction than the official site? I feel like I've got a ship, but no map to this new verse.

      26 votes
    11. Need help raising funds for a friend

      @ admin: Sorry if it's not allowed to post these kinds of things, feel free to remove it. I'm normally not someone who would post this kind of stuff to places like this or other sites, as it's...

      @ admin: Sorry if it's not allowed to post these kinds of things, feel free to remove it.

      I'm normally not someone who would post this kind of stuff to places like this or other sites, as it's probably kind of annoying, but l'm honestly starting to get super worried.

      A close friend recently broke her leg & thanks to the fucked up US healthcare system she's got a $1800 bill due on the 11th of October. I set up a fundraiser to try and help, which raised $500 so far, but that's just not enough.
      I'm really worried for her (mental) wellbeing & l am desperately trying to scrape together what l can to help. l think if the bill isn't paid, it wouldn't take long for her to end up homeless, or worse.

      l don't like asking this, but would anyone be able to either donate or share the tweet? Any amount helps.

      l would genuinely appreciate it a lot if you could, and l understand if you can't.

      https://twitter.com/asoftbird/status/1294762351242235904?s=21

      Edit: it's in the tweet, but l should mention she's trans and disabled; becoming homeless already is pretty bad, but given the other circumstances l'm honestly not sure if she'll survive that.
      I have donated her $600 already which is as much as l can miss, l don't know what to do about the bit that's still missing.

      10 votes
    12. What have you been listening to this week?

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as...

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as well, we'd love to see your hauls :)

      Feel free to give recs or discuss anything about each others' listening habits.

      You can make a chart if you use last.fm:

      http://www.tapmusic.net/lastfm/

      Remember that linking directly to your image will update with your future listening, make sure to reupload to somewhere like imgur if you'd like it to remain what you have at the time of posting.

      8 votes
    13. Tele-health privacy concerns are a barrier to therapy

      Here in the States, you hear about your insurance company waiving co-pays for tele-health therapy visits in these “uncertain times,” but searching for providers confronts you with even more...

      Here in the States, you hear about your insurance company waiving co-pays for tele-health therapy visits in these “uncertain times,” but searching for providers confronts you with even more uncertainty. How do you evaluate their practices for safety and privacy? Every other practitioner subscribes to a different platform. Some, to my horror, use Zoom. Others have adopted a software suite to manage their entire practice. These therapists rely on the same company for scheduling appointment reminders, recording session notes, billing insurance, and running a video chat. When I have requested to connect via Signal, they express a preference for their platform, usually citing HIPAA compliance. One recommended a finding a provider who uses paper records as the only avenue open to me. But wasn’t there a time before companies like Spruce, SimplePractice, and TheraNest, where sensitive session notes were somehow distinct, less “networked” than today? How are therapists determining the privacy and security protections of their platform? How do I? Does anyone have experience with these companies?

      13 votes
    14. Testing a new method (CSS custom properties) for the site themes - please report any issues you notice

      In his never-ending quest to keep improving Tildes's theme system, @Bauke has reworked a major portion of it again, this time making it use CSS custom properties (instead of pre-generating a lot...

      In his never-ending quest to keep improving Tildes's theme system, @Bauke has reworked a major portion of it again, this time making it use CSS custom properties (instead of pre-generating a lot of theme-specific rules using Sass).

      This new method has a lot of benefits, including reducing the size of Tildes's CSS file to less than half of what it was before. It will also make it much simpler for people to override certain site colors or create their own themes using local CSS changes (e.g. through extensions like Stylus). (Note: please don't invest a lot of time into using it to customize yet, since it may still need to have further changes or even reverted)

      This is a relatively modern CSS feature that should have good support at this point, but it's possible there will still be some issues, or things that were missed during the conversion. If you notice any colors being wrong or other appearance changes (even minor ones), please leave a comment (including which theme you're using) so that I can fix them up.

      Thanks yet again, @Bauke!

      And I haven't done it in a while now, but I've topped everyone back up to 10 invites, accessible on the invite page.

      54 votes
    15. Help me think about the next step in my life

      Hello, I am a late 20s person from Europe who works part-time at a low-skilled job and is nearing completion of a masters in Financial Mathematics (FM). I also have an undergraduate degree in...

      Hello, I am a late 20s person from Europe who works part-time at a low-skilled job and is nearing completion of a masters in Financial Mathematics (FM). I also have an undergraduate degree in Economics and a post-graduate degree in Finance.

      Previously I’ve worked full-time as an IT consultant, in R&D at an asset management company and in operational risk at an investment bank. I stopped working full-time in early 2018 due to mental health issues such as depression, anxiety disorder and possible Asperger’s. But even before then it was obvious my health was deteriorating and I actually got fired from my second job partially due to these problems. Since then I’ve been slowly working (or at least trying to) on my health, which has improved substantially but not as much as I would like. So in early 2018, with way too much time in my hands, I decided to get the part-time job to partially offset my expenses and also decided to go back to school to study FM.

      I went back to school for multiple reasons. I was tired of doing work that was not very technical or quantitative. While working on my health I realized that I don’t do well with work that is subjective, unstructured or involves little interaction (for example doing a lot of reading, specially when I have no clear goal). I did a little programming at previous jobs and more during the masters. So, I can say with some confidence that I enjoyed it. But going back to the FM masters: it is very technical, I was fascinated and curious about it plus it has an excellent track record with regards to employment prospects. I also considered “going back” and doing an undergraduate degree in computer science but decided that it was just too long (minimum 3 years).

      So with this “introduction” out of the way let’s get to the heart of this post. I don’t know what to do after I finish my masters. Of course I could just apply for jobs related with what I am studying. However, I think I really want to try working in the technical side of IT. I will admit I don’t know much about the different aspects and careers in IT but I find it interesting. Every time I was doing non-technical work I just wanted to understand and do the work of my technical colleagues. I think it both better suits my personality and aligns well with my long term goals of increased freedom and flexibility (IT generally pays well and you can do a lot of work remotely). I have this idea of maybe becoming a freelancer but I can understand that is not realistic in the short-term. So, working in IT inside a company is probably my best bet at this time. Regardless, another objective of mine is to be able to work less than 40h per week. I think it would be great for me, specially health-wise.

      I have to say I got more excited about my ideas when I saw this post here on Tildes: https://tildes.net/~comp/quj/would_any_tilderino_be_interested_in_tutoring_me_in_programming. I am willing to put in the work and it would be awesome to have some tutoring. Another point I took from that post is that IT is a very big field and I honestly don’t know specifically what I want to do inside that space. However, I do know I don’t like dealing with UI or graphical/design aspects.

      I guess I will finish by asking direct questions to help people structure their answers around (but if you want to talk about something else I wrote, be free to do so):

      • First of all, what technical areas within IT do you think would suit me? If it’s not much of a hassle, please provide a brief description of what people actually do in those areas.
      • Is it realistic to start working as a technical IT freelancer and learn as I go? Or are the odds very slim?
      • Alternatively, if I decide to take the "safer" and more probable route of nailing a technical IT job, what should I do to put myself in a better position to attain that goal?

      Thank you =)

      10 votes
    16. If you're a parent, what is it like?

      If I see myself in someone's child here then I'm deleting this thread, no questions asked /s You should probably say/indicate your and your children's age and sex (can be plural, obviously.) You...

      If I see myself in someone's child here then I'm deleting this thread, no questions asked /s

      You should probably say/indicate your and your children's age and sex (can be plural, obviously.)

      You can follow the Q&A format below but you don't have to.

      A few questions that come to (my very uninitiated) mind are:

      How much time do you spend on them?

      If you aren't their biological parent:

      (i.e you're @aphoenix not hetero and a parent didn't want to go through fkin birthing people an adoptive parent, for example)

      • Where did you (uhh) find them?
      • If it was an orphanage, what was it like there? (Can you even find children elsewhere if they don't have parents?)
      • How many children were there to choose from?
      • What led you to choose the child you picked in specific instead of someone else? (Dear God, is this an ethical question to ask?)

      How do you parent them?

      • Do you follow what they're doing on the Internet or how much they use it? How much?

      • Do you encourage them to have a good diet? How much?

      • Do you encourage them to do more chores? How much?

      • When you do this, how cooperative are they? If they aren't, what do you do to convince them?

      How do you and your partner split the time spent taking care of them?

      What was the most unexpected thing about parenting to you?

      More personal questions below. (You can avoid these, I probably would too tbh)

      If you had a particular preference/expectation for what you wanted/expected your child to be and got something else, what did you do?

      How did birth(-ing?) go? What was it like?

      What was being/seeing your partner be pregnant like?

      Is there anything you regret doing when parenting them?

      Why did you have them?

      30 votes
    17. Looking for melodic instrumental metal bands!

      Little disclaimer: I posted this on reddit too! I love melodic music and often prefer instrumental bands. So far I only know Demetori. (Don't judge it by the anime pictures if you're not into...

      Little disclaimer: I posted this on reddit too!

      I love melodic music and often prefer instrumental bands. So far I only know Demetori. (Don't judge it by the anime pictures if you're not into that.) They make covers of music from a game series, so it's bound to be melodic. And they're really good! Here's another great one from them. They make some lighter stuff, too.

      Another example: The Black Mages. Again, they make video game covers. But Nobuo Uematsu is a member of the band, so they're awesome too!

      One more example is Akira Yamaoka, but his style is more like rock.

      Are there any melodic but instrumental bands out there? Progressive style is always a bonus.

      11 votes
    18. Weekly coronavirus-related chat, questions, and minor updates - week of September 7

      This thread is posted weekly, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the...

      This thread is posted weekly, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the situation is like where you live!

      8 votes
    19. Do you separate the art from the artist?

      I'm having a hard time with this. I stopped listening to some bands because of what they did, do or not do. The guy from Inquisition turned out a pedophile. Mgla, while not a nazi band per se, are...

      I'm having a hard time with this.

      I stopped listening to some bands because of what they did, do or not do.

      The guy from Inquisition turned out a pedophile.

      Mgla, while not a nazi band per se, are at least nazi sympathizers. So i stopped listening.

      Vektor: the guy is a wife beater, but there are is some controversy.

      And i absolutely loved these bands. While i can find similar bands, it's not the same.

      But what i am doing not listening to it? I'm the one not listening to it and that's it. I will never give them money (i threw my Mgla shirt away) because i obtain the music by another means.

      I am not helping with their popularity because i'm the only one in my circle that listens to these subgenres of metal and i mostly do it alone.

      So... what's the point of depriving myself of music that i like? They are the ones who suck, not me! But at the same time i feel bad listening.

      What are your thoughts on this?

      23 votes
    20. A comprehensive, deep dive into Tetris the Grandmaster (TGM) design, the hidden Japanese Tetris version you will never legally play

      'sup. As promised, here's a text discussing the minutae of Tetris the Grandmaster, its sequels, and the game mechanics of Tetris in general. If you want more, there's some market analysis, drama...

      'sup.

      As promised, here's a text discussing the minutae of Tetris the Grandmaster, its sequels, and the game mechanics of Tetris in general. If you want more, there's some market analysis, drama and politics in the comment.

      Tetris the Grand Master is probably the most beautifully designed game I know. I hope you will share my passion for this when your are finished with this post.

      Since Tetris is a "pure" videogame where pretty graphics and/or enticing plot is irrelevant to the game, this will focus a lot on the game mechanics.

      Also: this is based on a draft script for a video I wanted to make for a while now. Presumably this thing would flow better with some illustrations at the same time. I tried to include some, but of course it's not the same as someone narrative over image.

      Also: weird language ? Missing words ? Misplaced punctuation ? This probably comes from me, writing in English as a second language. Picture this article with a vaguely French accent if it helps (although I'm not actually French).

      I am aware of Tetris Effect. I am happy if people find TE a transformative transcendental synesthetic experience, but for this matter I much prefer Rez and particularly its Area X.

      So: make yourself comfortable, get a hot beverage of your choice, perhaps enable the reader mode in your browser and prepare for a 4k-ish words long read.


      Tetris, the arcade game

      Tetris. The little game from the Soviet Union, the killer app of the Gameboy, and until Minecraft happened the most sold computer game of all time.

      Despite its tremendous success, the general perception is that this title has not evolved since its initial release in 1984. We would effectively be playing the same game plus-or-minus some gimmicks and/or yearly graphical updates.

      This is of course false. The evolution of Tetris game mechanics is a story for another time, but the skinny version is that there's two main branch to the Tetris tree: Nintendo, and Sega. What I want to talk about now is a representative of the Sega branch.

      Did you know ? Sega means "Service Game". The company we know today as a publisher with a blue mascot originally sold arcade games. And even today, Sega has a strong presence in the arcade world.

      Tetris the Grandmaster is an arcade game, made by Arika, a company made by ex-Capcom employee whose more notable works at the time include Street Fighter Ex.
      Arcade game design is a delicate juggling act between two parties:

      • the game operator: wants money, and for single player game that could mean a short and/or difficult game.
      • the player: wants fun. If the game is too difficult and/or unfair and/or incomprehensible, he or she will move to the next game

      With this definition, vanilla Tetris is a pretty good arcade game:

      As you play the game, the game ramps up in speed and consequently its difficulty. But it never feels unfair: you may complain having bad luck and getting a crappy piece distribution (more on that later), you are still responsible for that terrible stack you just made.

      However, there's a finite limit to the speed of the game. Past a certain point, you end up in a kill-screen where it is impossible to play. The piece just falls and lock immediately, with you being powerless, unable to do anything.

      How lock delay extend the base game

      Video: Godlike high gravity NES Tetris game from JdMfX_, Godlike high TGM game from 777

      What is remarkable with Tetris the Grandmaster is not only it has found a way to extend the base game past this seemingly hardcoded limit, but it also focus nearly all of its design toward this idea of speed. Speed is the focus of the game, and if you don't believe this, there's a giant chronometer at the bottom of the screen acting as a constant reminder.

      So, how do you survive to the kill screen?

      You could try to make the piece move faster (which they did) but this is not enough. At some point, the piece will still spawn on the ground and immediately lock.

      Enter the Lock Delay.

      Illustration: lock delay

      Lock delay is the mechanic in which if a piece falls into the ground or the stack, it will not immediately lock but can react to play inputs and "slide" for a few frames before locking into the stack.

      This has deep, deep consequences.

      Obviously, you can make the game faster than anything we've seen before. All the while still have a viable game. At maximum speed, or "20G" as it is known in the jargon, the piece directly spawns on the stack without floating at any point in the air.

      for the pedant: historically, Sega Tetris was the one of the first game to feature lock delay; and the mechanics was already there in some other falling blocks game such as Puyo Puyo.

      At high speed, and especially at 20G speed, the piece movement becomes severely limited. Having the game viable at 20G completely re-contextualize the game, its moment-to-moment tactics and its general strategy. Not only you have to think about a given piece placement, but more than ever you have to take the next piece into account. Some sub-optimal piece placement or "bridges" have to be made in order to make the whole game continue.

      Illustrations: possible piece placement at 2G, at 20G, at 20G with a bridge

      And thus: while the core gameplay stays the same, the game becomes more demanding both physically and mentally. You have to react faster and input your command quickly and confidently; and at the same time you have to constantly think about your stack, the area where work is needed and how you can accommodate unwanted pieces. You can even manually control the pace of the game by cancelling the lock delay (done very naturally by pressing down.)

      Lock delay is probably the most important game element added to Tetris, but it's not the only thing in which TGM also innovates. Several other additional mechanics exists, and they have this common idea of a "speed enabler". Let's review them:

      "Speed enablers" game mechanics

      DAS

      I mentioned earlier that the way you move the pieces was faster. This seems like a straightforward thing to do at first sight but there's some subtleties hidden in it.

      So: when you hold left or right, the piece moves automatically (in the jargon it's called DAS - Delayed Auto-Shift). It's a nice and natural movement akin to letting a key down in your keyboard, but there's actually two parameters to take into account.
      First, how fast the auto movement is triggered, and second, then how fast the repeat itself is. In TGM, both happens at a brisk space (16 frames before auto-movement, and a movement of 1 case per frame). This is essential for 20G play. And, in the context of 20G, the DAS enable a family of movement techniques called autosynchrothat bring additional depth to the game.

      manual synchro also exists, but requires significantly more skill, as it requires a 1-frame combination. Yup, just like in fighting games and their 1-frame links!

      Wallkicks

      There is another mechanic that involve automatic movement, called wallkick. A wallkick happen when you try to rotate a piece near a blocked cell, such as the stack or a wall. Normally, if the rotation mask overlap a blocked cell, the rotation will fail. However with wallkicks, the piece can automatically move so that the rotation can still happen. In modern standard Tetris, the rule of how the piece move is quite complicated (to my eyes) but enable advanced placement such as the infamous T-Spin Triple. In TGM however, it's dead simple: try to move one case toe the right or one case to the left in that order, and if the piece fits, it gets moved.

      Illustration: wallkick

      So yes: at first sight those wallkicks are concessions given to player that make the game easier. However, some advanced movement techniques takes advantage of wallkicks. The goal of course is to move a piece faster, leading to tiny but compounding time saves.^†

      in the jargon, optimal piece movement is called finesse

      IRS

      Continuing on the theme of rotation, let's now talk about the Initial Rotation System or IRS. So in most game, when a piece is locked, the next one immediately enters the playfield.
      This is not the case with TGM: there's a tiny interval in which nothing happens (except perhaps a line clear animation). .

      of course there's a jargon term for this: it's called ARE††
      †† it's not an acronym, it literally means "that thing" in Japanese (あれ)

      This interval have a dual purpose (Mark Brown would be happy): first, it serves as a buffer to charge the DAS. But it is not limited to rotation: you can also charge a rotation.

      And that is what IRS exactly is: press a rotation button during this time and then the piece will spawn already rotated .

      IRS usefulness is not only limited to make the game smoother to play: it solves a problem inherent to Sega Tetris. All game in that lineage have most piece spawning with a pointy end toward the ground. This can be problematic in high gravity, and especially in 20G. If you IRS such pieces, you can then confidently slide them to the side without worry of them being stuck somewhere.

      Illustration: trapped without IRS, saved with IRS

      why not having them spawn flat-side down ? I think this is partly for historical reason (establish a clear lineage with Sega Tetris), but also because this this extra-difficulty is coherent with an arcade game design.

      And yes, of course, IRS is also a time saving measure, helping to shave some milliseconds here and there.

      TGM history-based randomizer

      Let's talk luck. Earlier on, I half-jokingly said that "luck" as a hallmark of a good game of Tetris. Well it is a bit more profound than that.
      Any competitive Smash player can tell you this: consistency is king in a competitive game. That's why random event affecting the core gameplay are frown upon, and that's why tripping in Smash Brawl was so negatively received.
      You can probably see where I'm getting at: there's one giant thing in Tetris that's by definition random: the way the piece sequence is generated. And yes, TGM has a optimized random generator, and in fact most Tetris game have one.

      An analysis of the history of the different random generator is a story for another time, but here's the gist of it:

      In a purely random sequence of pieces, a sufficiently long series of S and Z tetraminos is bound to appear. Such sequences is mathematically proven to lead in a game over. Of course, this doesn't happen in practice. Especially in TGM, there's a finite number of piece given and thus the change of that happening is infinitesimally small.
      However this does gives us insight about the piece distribution: flood (too much of a piece) and drought (not enough of a piece) is not fun. In other word, waiting for that g!%d!3mn long bar piece sucks.

      So how does TGM counteracts this ? It implements a history system that prevent recently given piece to be distributed again. This is a flood prevention measure and make the game much more consistent while still having an element of unpredictability. And being unpredictable is not necessarily a bad thing, particularly in an arcade context where you still want the player to finish the game eventually. Fun trivia: modern standard Tetris nowadays implement an extremely predictable randomizer, which is mathematically proven to be infinitely playable at low gravity††.

      historically TGM is not the first game to implement a history system, there was already a rudimentary one in NES Tetris
      †† this is less of a problem in recent years due to the focus on multiplayer, enabling stuff like openers, but this is a story for another time

      Consistency in randomness is not directly tied to the notion of speed, but being confident in that you will not screwed by the piece distribution definitely helps in the elaboration of reliable strategies.

      The graphics helps too

      Illustration: An actual screenshot of TGM

      So far I've describe how the game is mechanically inclined toward speed, but aesthetically there's also some elements that are helps during high speed games.

      First, look at what the stack and notice how the active piece contrasts with the rest of the stack. There's a clarity of graphics that comes not only by the fact that the locked pieces have a darker hue, but also because of the of this white border that surrounds the stack. The goal is to have an instantly readable playfield.

      Continuing on this trend, each piece type is color coded so you can instantly read what you're getting by using your peripheral vision, leaving the focus clear on the stack. You can then more easily confirm the placement of your current piece, which is further helped by a very noticeable flash.

      The next-piece window is also aligned so that the piece previewed is placed directly above where it will spawn. This unconsciously helps the tactical decision of where to put your piece. Speaking of unconscious effect, the whole series have this auditory gimmick in which each pieces have its own jingle. From what I know, nobody use this consciously, even the one that can tackle the invisible challenge (more on the invisible challenge later).

      Scoring, grading, and speedrunning

      So we've seen the mechanics and the aesthetics of speed within TGM.

      But what would would be an arcade game without a good I piece measuring contest ?

      TGM has three metrics exposed to the player: Score-grades, level and time.

      Time is a straightforward metric, and is the main point of comparison for players having reached the Gm grade. Finishing the game under 13 minutes is ok, under 12 min is pretty good, under 10min is exceptionally good, and approaching 9min is godlike.

      Score, as in most videogame is a measure of how "good" you are at the game, but takes here a subtly different meaning. The exact detail of the scoring system is not super interesting to see, but its implication is. Let me explain:

      here : Score = (roundUp((Level + Lines)/4) + Soft) × Lines × Combo × Bravo ; Combo = Previous Combo value + (2×Lines) -2

      The optimal strategy with this scoring system is to clear as much line as the same time as possible. In order words, Tetris, triples and even doublesmakes a lot of points, whereas Singles proportionally don't score as much points.

      Tetris: four line cleared at the same time; triple: three lines cleared at the same time; double: two lines cleared at the same ; single: one line cleared

      This has an interesting side effect, as it incentivize to have a clean stack. A clean stack is a stack without holes. If there's holes in your stack, and particularly in they are all over the place, you tend clean them by performing singles. Sidenote: in TGM1, grade is directly correlated with score, except for the titular last grade, which is gatekeeped by some time requirements.

      So in TGM, the score still describe how "well" you play, but you may have noticed that there's no notion of time at all. I would argue that scoring here doesn't reflect how "well" you play but rather how "clean" you play. Keep that in mind for later.

      To be perfectly pedant there's the level factor in the equation that would incentivise you to play fast to reach high-yielding level as fast as possible. But please don't ruin my narrative.

      I mentioned just before that the last grade had some time requirements. Now, this is a perfectly reasonable requirement for a game that is focused on speed but, and I guess you are used to me saying that, there's some subtleties to it.

      Let's say the only requirement to get the last grade would be to reach X amount of point in Y amount of time, and reaching the last level. A viable strategy would be then to play as clean as possible so that you reach the point threshold, and then you just have to survive. This would mean that in that last part can play as sloppy as you want, you will still reach the Gm grade. That's, of course, not ideal as it doesn't push the player to play at its maximum (you can cheese the last part).

      What TGM did is neat and two-fold: First, it takes the "level" metric, which was until then a measure of how fast the game is, and turned it into a progression gauge. So you know that at level 100 you are at the beginning of the game, 500 is midgame and 900 is the last push. The gravity is still tied to the level, so at level 0 it's quite slow and at 300 it's significantly faster. But the thing doesn't have to be linear or monotonic, in fact there's a speedbump at level 200 (people told me it's for dramatic effect), and maximum speed is reached at level 500 (to let the new 20G gameplay shine.)

      Now here's the catch: you can progress faster in the game by clearing lines. Indeed, the way you gain level is that you increase the counter by one each time you land a piece, but more interestingly you get a bonus level for each line cleared.

      This ties everything together: if you want to play fast you have to play well, and if you play well the game will get faster.

      This positive feedback loop is in fact a system with dynamic difficulty curve: as good players will be presented with a more appropriate challenge faster, as more novice player will get challenged at their pace.

      So there you have it: even the scoring system is meant to go fast. Isn't that beautiful ?

      The sequels

      There were two sequels to TGM.

      The first one, known as TAP within the community because of the subtitle of the final version of the game ("The Absolute Plus"), builds on the building block of the first. There's now a dedicated 20G mode with a brutal speedcurve to it (it is, after all, named "Death" mode). For the main game (now called "Master" mode), there's a much appreciated addition of an instant drop. This significantly speeds up the pre-20G game. The point system is now decoupled from the grade, and a secondary but hidden point system is used to calculate the player grade. The detail of which is complex, but the take-away effect is that consistency of play is now taken into account.

      Video: a a TAP Gm game recorded during a livestream

      The second sequel is known in the community as Ti (again with the subtitle: Terror instinct). It had implements some gameplay elements mandated by the Tetris Company: three pieces preview, a "hold" function, and floorkicks (i.e. piece can always rotate on the ground even if it collides with it). As a happy accident, this enabled TGM to go the even higher, borderline absurd, speed. I want you to look at the sheer insanity of the Death Mode's replacement: Shirase. And then look toward the end of the run where pieces turns into brackets (a nod to the real original Electronica60 version), nullifying the convenience of both color-coded pieces as well at the white-border. It's glorious.

      Video: Cleared Shirase game by KevinDDR, the best Western TGM player.

      Now, on the Master mode side, there's two major changes: there's a revamp of the progression/level system, where now the speedcurve itself becomes dynamic, and a further focus on consistency. You not only have to be consistent within a game, but also across games. Indeed, there's now an account system that is tied to an examination system. It inspects your performance and randomly challenges you with an special exam game in order to reach the grade it thinks you deserve.
      The last grade is of course locked behind an exam, and is only reachable through that mean.

      Additional challenges

      Sprinkled around the main game are some additional challenges that are a bit adjacent to the main game.

      Illustration: A secret grade pattern build by ohshisaure

      There's a ">" pattern you can built within the game. Doing so will award you a "secret grade" depending on how complete your chevron is. This is a nod to TGM predecessor (Sega Tetris), where bored players in the arcades invented this challenge and became popular. This is totally optional to the game, but really challenge your creativity, a bit like the golden and silver block in The New Tetris.

      Video: KevinDDR and crew performance at AGDQ2015

      And then there's the infamous "invisible" challenge first appearing in TAP. It is in fact a mandatory requirement to get the Gm grade. If, and only if, you played well enough in the main game, you are then presented with the invisible challenge during the credit roll, in which you have to survive during 60 grueling seconds.
      I don't know the whys of this challenge, but I assume this is an extrapolation coming from the following observation: when playing the game, most players are in fact not directly looking at the stack (to convince you, look at this eye-tracked demonstration).
      Looking at the stack only serves as some sort a placement confirmation, and so there's somewhere a mental model of the playfield. The invisible challenge thus forces the player to exclusively rely on this pre-existing mental model.
      Fun trivia: the credit order is randomized so that you can rely on the name to estimate how much time is left.

      Conclusion

      So that's it for this gameplay analysis.

      Hopefully you'll understand now why some people play one or several of those games 15, 20 or 22 years after their releases. All games are still played and there's no "superior version" as each version has slightly different priorities on the theme of "speedy Tetris": Ti has raw speed, TGM is careful and methodical, and TAP is a happy medium between the two.

      As a game designer, what general lessons can we learn from TGM ? I'm just a random dude on the internet, but let me suggest one:

      "Brevity". I keep thinking back to a textual Let's Play I've read about the second addons of Neverwinter Nights 2 (Mask of the Betrayer) . During a story recap just before the game climax, Lt. Danger offers an analysis of the expansion and writes (highlight from me):

      Instead let's focus in on what makes Mask good - and I think the answer ultimately boils down to 'brevity.'
      [...]
      Obsidian knew what they wanted to do with Mask and wrote it accordingly. Too often in games I find some puzzle, some encounter, that could have come from anywhere; the most egregious example is Bioware's reliance on the Towers of Hanoi puzzle (which thankfully has come to an end). There's too much that has barely anything to do with the premise or purpose of the story (if they bothered to have one at all). In Mask, though, I struggle to find wasted space. I've mentioned it before, but it bears repeating: there are no irrelevant sidequests. Every quest and every NPC ties back to the core themes in some way.

      If, looking back at your game, you can say "it's a game about X, hence Y", you may be on to something.

      That's why remakes and sequels that "go back to their roots" are generally perceived as positive. It's an change to remove cruft and focus on the core of the game. Take Zelda Breath of the Wild for instance. Zelda 1 was a game about adventure, exploration and mystery. Hence: very few handholding, an open world, and no limits to exploration.

      Of course, super-concise game shouldn't be the ultimate guiding principle of any given game. Case in point: I recently finished Yakuza 0. This is an excellent, excellent game, yet in terms of gameplay and pacing, it is all over the place: one moment you are in a crime drama, and five minutes later you're managing a cabaret club, and 10 minutes later you're in a karaoke booth singing baka mitai Judgement with a biker costume at the end.

      But brevity sure can sure made your game more elegant and enjoyable.

      20 votes
    21. Should we be able to view comments/posts where mods/admins are doing their roles and not doing them separately?

      What I mean by this is: Sometimes @Deimos posts something related to his mod/admin work, like saying he will be locking a thread or adding something new, but that's not all he does, he makes...

      What I mean by this is:

      Sometimes @Deimos posts something related to his mod/admin work, like saying he will be locking a thread or adding something new, but that's not all he does, he makes regular topics and comments about regular things, he doesn't have need to use an alt-account for that. I feel that when he's talking or posting about his mod/admin work and talking about anything else that interests him should be able to be viewed separately.

      Thoughts?

      9 votes
    22. Looking for programming/software book recommendations

      I'm not looking to gain any practical skills from these recommendations (ex: not "Clean Code", "The Pragmatic Programmer"). Last year I read through the two books in Fabien Sanglard's Game Engine...

      I'm not looking to gain any practical skills from these recommendations (ex: not "Clean Code", "The Pragmatic Programmer"). Last year I read through the two books in Fabien Sanglard's Game Engine Black Book series and would love to get my hands on more books like them. Books that focus on history, arcane details and secrets once thought lost to time. Sadly it appears I've already worked through Sanglard's entire bibliography. But I'm sure there's more stuff out there like it.

      10 votes
    23. A brief look at programming paradigms

      Overview If you've spent any significant amount of time programming, then you've probably heard discussions about imperative, functional, and declarative programming. These discussions are often...

      Overview

      If you've spent any significant amount of time programming, then you've probably heard discussions about imperative, functional, and declarative programming. These discussions are often mired in technical knowledge and require a fair amount of intuition when trying to grasp the differences between the examples placed in front of us. These different programming styles, usually called programming "paradigms", are discussed as if they exist within a vacuum with complete and total isolation from one another. This only furthers the confusion and frustration among newer programmers especially, which runs counter to the goal of instructing them.

      In this post I'll be taking a look at the oft-neglected intersections where these paradigms meet with the hope that the differences between them will be better understood by reframing our existing knowledge of programming basics.

      Note: I'll be using PHP for my code examples and will try to provide comments when necessary to point out language quirks.


      Understanding Fundamentals is Imperative

      Let's start by first reviewing the most basic, fundamental programming paradigm: imperative programming. The term is a bit strange, but the important thing to understand about it is that imperative programming refers to writing software as a series of instructions where you tell the computer how to solve a specific task. For example, if we need to add together a bunch of numbers inside of an array, we might write code that looks like this:

      $numbers = [ 8, 31, 5, 4, 20, 78, 52, 18, 96, 27 ];
      $sum = 0;
      foreach($numbers as $number) {
          $sum += $number;
      }
      

      This is a pretty typical example that you've probably encountered in some form or another at some point in your programming studies or career--iterate over an array one element at a time from the first element to the last and add the current element to some accumulating variable that starts at 0. The kind of loop you use may differ, but the general format of the solution looks the same. This is very similar to the way the computer itself performs the task, so the code here is just a relatively human-friendly version of the actual steps the computer performs. This is the essence of imperative programming, the basic building blocks of everything you learn early on.


      Abstract Concepts

      As the software we write gets larger and more complex, we then tend to rely on "abstractions" to simplify our code and make it easier to understand, reuse, and maintain. For example, if we've written a program that adds arrays of numbers together, then we probably aren't doing that in only one place. Maybe we've written a tool that generates reports on large data sets, such as calculating the total number of sales for a particular quarter, gross profit, net profit, remaining inventory, and any number of other important business-related metrics. Summing numbers could be so common that you use it in 30 different places, so to avoid having to maintain 30 separate instances of our number adding code from above, we define a function:

      function sum($numbers) {
          $sum = 0;
          foreach($numbers as $number) {
              $sum += $number;
          }
      
          return $sum;
      }
      

      We do this so frequently in our code that it becomes second nature. We attach so many names and terms to it, too: DRY, abstraction layers, code reuse, separation of concerns, etc. But one thing experienced programmers learn is to write their functions and object and interface methods in such a way that anyone who uses them doesn't need to care about the underlying implementation details, and instead only need to worry about the method name, expected arguments (if any), expected return type (if any), and expected behavior. In other words, they don't need to understand how the function or method completes the intended action, they only need to declare what action they want performed.


      A Declaration of Understanding

      Anyone who has looked into the concept of the declarative programming paradigm should find those last words familiar: "they don't need to understand how the function or method completes the intended action, they only need to declare what action they want performed". This is the oft-touted explanation of what declarative programming is, the difference between detailing "how" and declaring "what", and I believe that it's this great similarity that causes imperative and declarative programming to become heavily entwined in a programmer's mind and makes it difficult to understand. Take this common example that authors tend to use to try to detail the difference between declarative and imperative programming:

      // imperative
      function sum($numbers) {
          $sum = 0;
          foreach($numbers as $number) {
              $sum += 0;
          }
      
          return $sum;
      }
      
      // declarative
      function sum($numbers) {
          return array_reduce($numbers, fn($x, $y) => $x + $y, 0);
      }
      

      The authors will go on to state that in the imperative example, you tell the computer how to sum the numbers, whereas in the declarative example you don't tell the computer how to do it since you don't know anything about the reduce implementation, but intuitively it still feels as if you're telling the computer how to perform its task--you're still defining a function and deciding what its underlying implementation details are, i.e. the steps it needs to take to perform the task, even if its details are abstracted away behind function or method calls that could have varying implementation details of their own. So how the hell is this any different from defining functions like we do in imperative programming?

      The answer is simple: it isn't. We've used so many names and terms to describe functions and methods in our ordinary imperative programming, but the truth is that a well-defined function or method serves as a declarative interface to an imperative implementation. Put differently, declarative programming is defining and utilizing simple interfaces that describe what you want accomplished while the underlying implementation details are inevitably written using imperative code.


      Functional Differences

      Now we can finally tackle one of the biggest trends in programming right now: the functional programming paradigm. But to understand this paradigm, it's important to understand what a "function" is... from a mathematical perspective.

      Yes, I know, math tends to be a enthusiasm sink for many, but don't worry, we're not actually going to be doing math. We only need to understand how math treats functions. Specifically, math functions usually look something like f(x) = {insert expression here}, which is loosely equivalent to the following code:

      function f($x) {
          return {insert expression here};
      }
      

      The important thing to note about functions in math is that you can run them a theoretically infinite number of times on the same input x and still get the same return result. Unlike in a lot of the programs we can write, math functions don't produce side effects. Files aren't written to or destroyed, database entries aren't deleted, some global counter somewhere isn't incremented, and your x doesn't suddenly change. The idea behind functional programming is to embody some of that nature of mathematical functions because they're predictable and always reproducible, and therefore simple to test as well. For example, take the following:

      // not functional
      function increment(&$x) { // pass by reference--$x will be modified outside of this function!
          $x++;
      }
      
      $x = 1;
      increment($x);
      increment($x);
      increment($x);
      
      // functional
      function increment($x) { // pass by value--$x will NOT be modified outside of this function!
          return $x + 1;
      }
      
      $x = 1;
      $y = increment($x);
      $y = increment($x);
      $y = increment($x);
      

      Note that the first example will change the value of $x on each call, meaning each subsequent call of increment($x) produces a different result. Meanwhile the second example doesn't change $x and so the return value of increment($x) is always the same. This may seem like a silly example, but in larger, more complex software this can be significant. So now that we have an understanding of functions from a mathematical perspective, we have everything we need to actually understand what functional programming is.

      Functional programming is a subset of declarative programming. Just like in declarative programming, you use simple interfaces to tell the program what you want to do rather than how to do it. But unlike declarative programming as a whole, functional programming imposes some additional restrictions on what you should and shouldn't do:

      • You should encapsulate behavior in pure functions, which always give a consistent output for a given input and don't have side effects.

      • You should write functions in such a way that you can compose them together, allowing you to combine and chain behavior to produce new functions or use the output of one as the input for another.

      • You should avoid side effects as much as possible.

      • You should avoid mutable state (e.g. changing the values in a variable).

      • You should avoid sharing state between components.

      These restrictions would require an entirely separate post on their own to properly cover and have been covered so many times in so many ways by others elsewhere that it would be superfluous for me to try to add anything more. It's important to note, however, that these restrictions are imposed because they provide some key benefits. By avoiding side effects and by avoiding mutable and shared states, the code you write becomes more predictable and tracing the behavior of an algorithm becomes far simpler. By writing pure, composable functions, you create reusable building blocks that can be strung together in virtually any configuration with predictable results. This makes writing, reading, maintaining, and debugging code easier and less error-prone.

      That said, I feel that it's important to note that in the real world when writing practical software that users can interact with, it's simply not possible to completely avoid side effects or mutable state. The very act of creating and updating database entries is itself an act of mutating state, which runs contrary to functional programming principles and is essential for many important software projects. But even if you can't adhere strictly to functional programming principles, it's possible to benefit significantly from being aware of them and integrating them into your own software development strategies.

      Let's consider a more practical example to illustrate this. Imagine that you've built a social media website and you're trying to test a push notification system that will be triggered when your user receives a new message. Now imagine your code and unit tests look something like this:

      function sendNotification(&$message) { // pass by reference--$message will be modified outside of this function!
          $notification_system = new NotificationSystem();
          if(!$message['sent_push_notification']) {
              $notification_system->sendPushNotification($message);
              $message['sent_push_notification'] = true;
          }
      }
      
      function testSendNotification() {
          $message = [
              'user_id'=>'{some_id}',
              'contents'=>'Hi!',
              'sent_push_notification'=>false
          ];
      
          sendNotification($message);
          sendNotification($message);
      }
      

      At a quick glance you probably wouldn't be aware of why the second message didn't send, but the fact that our sendNotification() function mutates the state of the data provided to it is the culprit. This is code that doesn't adhere to functional programming principles since the data provided to it is mutated. As a result, running the function multiple times on the same variable doesn't result in the same behavior as the first call. If we wanted to work around this without adhering to functional programming principles then we would need to manually set $message['sent_push_notification'] = false; between function calls, which makes our unit tests potentially more error-prone. Alternatively we can make a simple change to adhere better to those functional principles:

      function sendNotification($message) { // pass by value--$message will NOT be modified outside of this function!
          $notification_system = new NotificationSystem();
          if(!$message['sent_push_notification']) {
              $notification_system->sendPushNotification($message);
              $message['sent_push_notification'] = true;
          }
      
          return $message;
      }
      
      function testSendNotification() {
          $message = [
              'user_id'=>'{some_id}',
              'contents'=>'Hi!',
              'sent_push_notification'=>false
          ];
      
          sendNotification($message);
          sendNotification($message);
      }
      

      Now both notifications will be sent out, which is what we would intuitively expect. You should also notice that the above is also a blend of imperative, declarative, and functional programming. Our function definitions have imperative code, our sendNotification() function adheres to the functional programming principle of avoiding mutable state (well, mostly), and our NotificationSystem object provides a declarative interface for sending a push notification for a message.


      Final Thoughts

      By viewing these three paradigms not as completely separate concepts but as layers on top of one another, where functional programming is a type of declarative programming which is implemented using imperative programming, we can stop being confused by their similarities and instead find clarification in them. By understanding that imperative programming is the backbone of everything, that declarative programming is just simplifying that backbone with simple interfaces, and that functional programming is simply adding some additional guidelines and restrictions to the way you write code to make it more consistent, reusable, and predictable, we can start to see that we're not choosing one programming paradigm over another, but instead choosing how much consideration we place on the design of the programs we write. Except in purely functional languages, functional programming isn't some alien concept distinct from imperative or declarative programming, but is instead a natural evolution of the two.

      There are a lot of details I've glossed over here. Each of these programming paradigms is far too detailed to include a proper analysis in an already lengthy post that tries to separate them from each other and clarify their differences. Blog articles exist in a thousand different places that can do each one far more justice than I can, and programming languages exist that completely cut imperative programming out of the picture. But for your average programmer slinging JavaScript, C, Rust, PHP, or what have you, I hope that this serves as a crucial starting pointing to understanding just what in the hell these functional programming enthusiasts are on about.

      25 votes
    24. What have you been listening to this week?

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as...

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as well, we'd love to see your hauls :)

      Feel free to give recs or discuss anything about each others' listening habits.

      You can make a chart if you use last.fm:

      http://www.tapmusic.net/lastfm/

      Remember that linking directly to your image will update with your future listening, make sure to reupload to somewhere like imgur if you'd like it to remain what you have at the time of posting.

      13 votes
    25. Covid testing rant

      I'm in line at a free covid testing site. It is a CVS minuteclinic. I have to use the normal drivethrough, and self administer the nasal swab. What the hell is that bullshit? My wife went to a...

      I'm in line at a free covid testing site. It is a CVS minuteclinic. I have to use the normal drivethrough, and self administer the nasal swab.

      What the hell is that bullshit? My wife went to a 'real' test site where a professional swabbed and she described it as a pap smear on the back of her eye.

      So I'm going to a CVS so they can print a barcode, give me, an unqualified layperson a long qtip and a test tube to do my own test and drop in a collection box. Which they will likely ship to an actual lab.

      And for all of this 'work', they get to bill my insurance for hundreds or more, which will likely mean rate hikes later.

      Our healthcare system is a sham, and this is just further proof. Given I have to do it myself anyway, the government should just mail me a kit which I then drop off.

      It would not shock me in the slightest if they actually just drop the tests in a dumpster and just send a 'negative' a few days later.

      Edit: 40 min later, through line and swabbed. Yes, they just have Quest diagnostics empty the dropbox. 0 reason CVS should be involved.

      17 votes
    26. An update on the unofficial Tildes 2020 census

      Hey everyone, I hope your life is good, and if isn't, it'll get better, so don't you surrender. :) The census this year had a much improved response! As of writing this I've had 302 handed in...

      Hey everyone, I hope your life is good, and if isn't, it'll get better, so don't you surrender. :)

      The census this year had a much improved response! As of writing this I've had 302 handed in forms! I'd also like to thank everyone who graciously donated to offset the cost for JotForms premium. I've almost broken even (Like 2€ off so it's not a big deal really). This post just serves as a simple update and a gentle reminder if you haven't filled out the survey but want to, or haven't gotten around to it or simply forgot. If you don't want to participate that's fine too.

      https://form.jotform.com/202281385322348

      As responses are still dwindling in, I'll probably keep the thing open for another week or so. Have a fun weekend!

      26 votes
    27. Looking for albums that are both beautiful and melancholic

      This is hard to describe, but I'm looking for albums that I can kind of wallow in a bit emotionally, but that are also beautiful musically, aesthetically, or lyrically. Because it's difficult to...

      This is hard to describe, but I'm looking for albums that I can kind of wallow in a bit emotionally, but that are also beautiful musically, aesthetically, or lyrically.

      Because it's difficult to put into words, here's an example of a song that kind of has the vibe I'm going for: Snail Mail's "Deep Sea". It's sad but not too sad, and I find the arrangement and melody to be resonant and, well, beautiful. I want something that feels like this, but across a whole album (note that the "feel" doesn't apply to the genre of the song so much as it does my emotional response to it).

      I'm open to any suggestions. Bandcamp preferred, but not required.


      UPDATE: A huge thank you to the community for all your recommendations! I have a lot of wallowing to look forward to.

      22 votes
    28. Crusader Kings III early thoughts and impressions?

      I've only played for a couple of hours so these really are "impressions". Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems...

      I've only played for a couple of hours so these really are "impressions".

      Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems to be enough generic and western european content to keep most fans happy, at least for a couple of weeks. I surprisingly like the UI colour and set up. I thought it was a bit modern in the dev diaries but it works well and is less tacky than a thematic scheme might look. The cycling of the map modes on zoom works well. The amount of "meme" is really overplayed on the reddits and marketing, ive only played a few hours but the flavour reminds me of early CK2 rather than late Glitterhoof CK2.

      My main negatives at the moment are i find there is often an overwhelming amount of information on screen between the side panels, the alerts tab at the top and how wherever you put your mouse seems to open one or more information popups its a bit cluttered.

      I thought the 3D characters would be more memorable than the 2D portraits but i find the opposite. I cant remember any of the characters by image, they all feel very similar. This might be until i am more familiar with the differences though.

      17 votes
    29. What's the coronavirus like where you are?

      I kept the title the same as our last thread which was back in March (and now feels like a very distant past). Consider the question to be not just about the coronavirus specifically but more...

      I kept the title the same as our last thread which was back in March (and now feels like a very distant past). Consider the question to be not just about the coronavirus specifically but more about "life with the coronavirus" or the "new normal" or however you prefer to identify the situation you're in. What are things like in your area?

      18 votes
    30. Do you own a VR headset?

      I recently got my significant other into Eurotruck Simulator 2 and was given the go-ahead to purchase a VR headset so that we can better experience the various sim games out there. Unfortunately,...

      I recently got my significant other into Eurotruck Simulator 2 and was given the go-ahead to purchase a VR headset so that we can better experience the various sim games out there. Unfortunately, the complete Valve Index package is back-ordered about 8 weeks so it will be a while before I can take the plunge and buy one.

      Was just curious though if anyone here also has a VR headset and what their experience has been with it. I had a 1st generation Oculus Rift a long time ago but ended up selling it since I felt the software wasn't there (2016) and I could really only play the seated experiences with a 360 controller so I felt I was behind the curve even on my 1st purchase.

      Some prompts to help spur discussion, but feel free to share what you would like to share:

      • How often do you play on your headset?
      • What games/experiences would you recommend?
      • What games/experiences do you not recommend?
      • What headset do you own/have you tried any others?
      • Are there any accessories or peripherals that are worth checking out?
      13 votes
    31. Weekly coronavirus-related chat, questions, and minor updates - week of August 31

      This thread is posted weekly, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the...

      This thread is posted weekly, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the situation is like where you live!

      8 votes
    32. Musings on Tildes' topic wikis and resources

      TL;DR: I did not know each individual group had wikis and I find them pretty great (the LGBT and tech ones in particular). Do they get updated regularly, are they searchable via the site-wide...

      TL;DR: I did not know each individual group had wikis and I find them pretty great (the LGBT and tech ones in particular). Do they get updated regularly, are they searchable via the site-wide search, and who can contribute to them exactly?

      I was looking through the "note-taking" and "productivity" tags for recommendations on a new note-taking app when I came across the extension resources wiki article in "Tech". It hasn't been updated recently but it made me realize one of the reasons why I find places like reddit useful is that the "Pinned FAQs", "Beginner Guides to <Hobby>", and "Megaposts" on reddit are an excellent source of (for lack of a better term) "peer-reviewed" recommendations and are often the catalyst for fun discussions.

      I have, through my time here on tildes, discovered so many excellent recommendations even by just using the search bar and browsing threads - to the point that if say, a reddit and tildes post give me conflicting recommendations, I would trust the tildes post 9 out of 10 times. The climate of posts here are less inflammatory and the discussion on pros/cons are more calm, friendly, and thought through. I admit they have impacted my views on a bunch of things (not least of which is trying firefox as my main browser).

      Are resource dumps like that something that the community here find viable in general? Are there plans for updating their implementation to be more easily accessible or is it too far removed from the discussion-based fluidity of the site? I understand that there are other places online to find information, but rarely do I find it at this level of transparency of bias and (on average) free of any bloat.

      I guess I'll end this little thought stream with a thank you for all the people who post here and a curiosity for the future discussions to come. I've lurked a lot and learned a lot.

      16 votes
    33. 4K screen on 15" laptop - worth it?

      Pricing up my next Thinkpad (I'm a lifer for Thinkpads I think now) and I keep hovering over the 4K screen option. I'm looking at a 15.6" screen. The FHD 14" screen I currently have is lovely and...

      Pricing up my next Thinkpad (I'm a lifer for Thinkpads I think now) and I keep hovering over the 4K screen option. I'm looking at a 15.6" screen. The FHD 14" screen I currently have is lovely and sharp with a decent colour gamut, and I don't think I can see pixels, even now when the machine is literally on my lap. I'd guess the screen is maybe 35cm from my eyes at the moment.

      I don't really game, I do edit photos, video (HD, not 4K) and do a little 3D work with Blender/FreeCAD/etc. I usually run Debian/Gnome, occasionally dropping into Windows because my 3D printer's preferred slicing software is Windows only (grrrr).

      The other bonus to 4K is HDR400 and twice as many nits of brightness but again, I'm not sure that's worth an extra £250. I'd probably turn the brightness down anyway. The HDR is potentially interesting but as I don't watch TV/movies on this machine and my camera doesn't output HDR, that's likely not very useful despite sounding good. I could buy quite a lot more compute power and ram with that money instead..

      I would go and look at one in person but I have no idea where the nearest 4K Thinkpad is, in person, and even if I did, I don't really want to go into shops right now.

      Any thoughts, experiences, advice, etc would be much appreciated.

      9 votes
    34. Turning my tabletop game into a real video game

      So, I am a filmmaker by trade. I understand scripting, pacing, etc. I also have been doing a lot of tabletop design, running a campaign for years with continuity, recurring characters that I...

      So, I am a filmmaker by trade. I understand scripting, pacing, etc. I also have been doing a lot of tabletop design, running a campaign for years with continuity, recurring characters that I design from the ground-up (excluding the rule system, so just all the dungeons, NPCs, plot devices, etc).

      With covid, film production has really slowed down and I have some time on my hands, so I thought about trying my hand at video game making, something I have honestly toyed with for decades, but never did too much of. I did have a brief window in the 00s when I had RPG Maker and I made some demos that my friends enjoyed, but that's about it.

      So, given that my programing knowledge is super limited (I took a few Java classes over a decade ago and used to do HTML in the 90s), my graphics making abilities are near non-existent (I'm good at motion graphics, but not pixel design or 3D graphics), but I have what I think is a good plot, characters and game design, what should be my first steps in trying to make this a reality? What engine should I use? I have no problem buying, for a couple bucks here and there, other people's art and what not. Ideally, probably make a 16-bit esque RPG, like FFIV, Earthbound, etc. but perhaps with more of a BioWare, "choices matter" type dialog/questing system.

      I don't expect to set the world on fire, but I do want to make what would be considered a decent looking first effort from a one man novice that, if nothing else, would be a fun experience for me to make and something fun to give my players as a gift (as we are reaching the end of the story of our campaign). And maybe, why not, something I could release for the broader public if the core is good and it's worth me hiring a few more people to help me polish it. Maybe it won't. As a filmmaker, I know how bad first films are, and a lot of times they are just learning experiences that you keep on a hard drive locked away somewhere. So, trying to be realistic while excited.

      Appreciate advice.

      14 votes
    35. [SOLVED] Archiving a deceased loved one's Twitter timeline, including media

      Recently a loved one of a friend has died and they would like to archive their entire timeline (no retweets), including media they posted. I've looked around a little bit and the Twitter API only...

      Recently a loved one of a friend has died and they would like to archive their entire timeline (no retweets), including media they posted.

      I've looked around a little bit and the Twitter API only allows 3200 tweets to be exported. As this includes RTs, this goes back to about 2018, while the account was made in 2011, so it's missing about 90% of their tweets. Also, getting all the media isn't really possible.

      Do any of you know a way to accomplish this? Or, can anyone direct me to scripts that crawl the page and save every non-RT tweet + potential media? I'm not very tech-oriented but I can at least run python scripts.

      I should mention that I've so far checked out Allmytweets.net (returns RTs) and the Twitter archival project (or whatever it's called), which is a group of people that help in archiving accounts, but they haven't responded yet.

      13 votes
    36. What have you been listening to this week?

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as...

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as well, we'd love to see your hauls :)

      Feel free to give recs or discuss anything about each others' listening habits.

      You can make a chart if you use last.fm:

      http://www.tapmusic.net/lastfm/

      Remember that linking directly to your image will update with your future listening, make sure to reupload to somewhere like imgur if you'd like it to remain what you have at the time of posting.

      12 votes
    37. Erra - Snowblood (2020)

      Apple Music - https://music.apple.com/us/album/snowblood/1525855907?i=1525855910 Spotify - https://open.spotify.com/album/393HU6oEXQybzous3p0NC5 YouTube -...

      Apple Music - https://music.apple.com/us/album/snowblood/1525855907?i=1525855910
      Spotify - https://open.spotify.com/album/393HU6oEXQybzous3p0NC5
      YouTube - https://www.youtube.com/watch?v=ruGgo1MkUj8

      New track from one of the pioneers of progressive metalcore, Erra. The band is known for its crunching hardcore riffs combined with singer/songwriter Jesse Cash's technically impressive lead guitar work that feels more like traditional metal. The band has been often praised for great live performances and song writing, but many feel they haven't had the best engineering and mixing in their recordings.

      Snowblood is their first album with new label UNFD and it seems to have unlocked the last piece of the puzzle, in my opinion. This track feels grand and open in a way Erra hasn't yet in studio. Drums feel like they are failing from the sky, JT Carvey's snarling unclean vox punch through the insanely busy guitar and bass lines. Cash's vocals still feel a little thin, in my opinion, but they seem free of over digitization, which is an OK trade off.

      5 votes
    38. Post estimated reading time next to the article/post length

      Basically, convert Article: 5234 words to Article: 5234 words, 23 minutes. Not much to explain, I'm lazy and I don't like to do math just to see how much time it would take me to read an article,...

      Basically, convert Article: 5234 words to Article: 5234 words, 23 minutes.

      Not much to explain, I'm lazy and I don't like to do math just to see how much time it would take me to read an article, it would be great to have an estimate similar to how Medium does it. It doesn't have to be as precise, a rough estimate would do the job, for my example I divided the number of words by the average WPM for the english language (228±30 according to Wikipedia).

      Additionally, a setting can be added to set a personal reading speed.

      16 votes
    39. Life has gotten a lot more stressful for me lately

      I find it difficult to reach out to people, especially so publicly, but this shit is getting out of hand, and I need to let it out. Tonight I couldn't sleep because I've lost some sensitivity in...

      I find it difficult to reach out to people, especially so publicly, but this shit is getting out of hand, and I need to let it out.

      Tonight I couldn't sleep because I've lost some sensitivity in my left arm. You know how you get the numbness in your arm in the morning when you sleep on it at night? Except I haven't: it just started to go off slowly, fully functional but clearly numb in places. Tonight's different because in addition to my arm, like the last time, several other parts of my body express the same symptom: my right foot and my right shoulder. It's one of the most terrifying things I've experienced in a long time.

      I think stress is finally getting to me.

      I'm pretty sure it's stress because I'm an otherwise-healthy young male with no history of chronic disease – or susceptability to common ones, even – with a stable diet and lifestyle. I haven't had significant changes in my routines or preferences for a long time, except for the fact that I started walking more. I haven't been outside the city, let alone the country, for almost a year.

      The only major thing that's changed is my living situation.

      I've been trying to make it as an independent creator – writer, developer, designer, modder – for a year now, maybe two. I've been working on several projects publicly and a lot more privately: mostly writing, some development, my website included. It hasn't been arduous but has been very long without much result to speak of. I haven't been marketing myself a whole lot, and frankly, there isn't much to show aside from a lot of peripheral talk (like the production logs of the website or Mythos).

      I live alone in a small studio owned by my parents. They also afford me a small weekly fund of about $27, for just about $110/mo.. Even in Russia, where I live, that isn't a lot of money – you get to buy just about enough food for a month, and that's it – but I get it for existing, so I don't complain. On the surface, it's a stable and excellent arrangement that I should be nothing but grateful for.

      Last week, I made an error in telling my parents it might be a good idea to sell the studio and use the funds to move to a bigger city and let myself live off them while I develop my non-career career path (they've made it clear with anything but a written statement this studio is meant to be for me, and the ownership is but a formality to avoid paying more taxes). My mother lashed out at me: how stupid of an idea it was to rent when I have a perfectly-good apartment, and where would I end up when I eventually spend everything down to the last dime... I don't remember the rest of it 'cause I tuned it out, for the sake of my emotional stability at the time.

      I haven't told them about what I'm trying to accomplish here: they think I'm looking for a site designer position. I haven't told them a lot of things: about my depression, about my anxiety, about what I like, what I want, what I need... I wouldn't want them to know 'cause I already feel trapped in their influence on my life. They've been helicopter-parenting my whole life, and every time I tried to gain that much autonomy and freedom, I've been met with resistance, and blame, and "what will people think of you", and even fake tears. There's no dialogue to be had, and the energy it takes to make any kind of meaningful progress is the energy I don't have.

      So, I've been trying quietly to make it on my own.

      I've been using depression-induced mood swings to maintain some degree of order in my life, but recently it's become impossible. My apartment is a mess, and I keep up only what I immediately need; even that takes a lot. I had a brief few days of victory recently when I push through sleeping later and later until I started waking up very early, when I feel most energetic and positive – and even that eventually washed away. It's a good day when I'm able to get one thing done. The rest of them I weather out as best I can, including spending much more on comfort food (and gaining proportional weight) than I should. It also usually involves a lot of gaming and mindless watching of Internet videos, for what seems to me obvious reasons.

      I've been through periods like these before, but they've never felt quite so hopeless. I need to make money to get the freedom I need, which I can't do because I barely have the energy, which is because I can barely afford to live through the week with the vices that keep me steady, which I need because I don't have the freedom I need...

      I'm not lazy. I can work long days. I have been working long days on projects that promised some degree of "more freedom". Back when I thought Intergrid would be my saving grace, I'd work studiously to make it happen by a set deadline. Earlier still, I'd work for $80/mo. on a website redesign that didn't go through. (It was for a friend, and what may be a quarter of rent for you had been almost double my monthly allowance, and it was perfectly enough 'cause I was enjoying the work.) I don't waste my days on senseless entertainment if I can help it: I have several projects I'm working on when I can, that I enjoy doing and would do for free if I had a financial base otherwise.

      So why not find a job?

      The jobs I did hold previously – a couple of days each – gave me no hope for finding something locally. I live in a semi-rural region of Russia where modern job opportunities aren't very present. People here work hard physically but not intellectually. (First-world problems, I know, but at this stage I can't afford to waste what little energy I have.) Jobs elsewhere? I don't think I'd cut it. For all my experimentation and trying things out and showing bits and pieces here and there, I don't have a portfolio worth a damn, and the last time I tried making one felt like grinding my teeth on a metal rail. That $80/mo. job I had, I had because I mentioned to a friend that I could take that thing he wanted to do for him, and he said "Yeah, okay, you've been talking a lot about web design so far, handle it for me". I don't think someone who doesn't know me would be that trusting.

      So it feels like doing something I enjoy – which doesn't take away what little energy I have – is the only way for me, at least at the moment. Make enough to be able to move out to most places in Russia and not have to worry about food and the roof over my shoulder.

      What I'm going to try is stick to a schedule. I prefer to take my time, work out the kinks and iron out the bugs before publishing something. Given the circumstances, however, it may be time to employ some mental tools. I've heard advice before about publishing a story, or a sketch, or an episode of the podcast every month, or ever week, as long as it's on rails. Good story? Bad story? It goes out. I have a few stories I want to tell, but I've been keeping 'em "unlisted" for a long time now, hoping to work it all out beforehand. Maybe rough as they are, I'm better off with them seeing the light of day. Like I said: I'm not lazy. I just need to find a way to make it work.

      20 votes
    40. What are your favorite community radio stations?

      I'm a big fan of community radio, freeform if I'm being picky. I'm curious... Which stations are my fellow Tilderinos listening to? (I'm particularly interested in non-English speaking stations)...

      I'm a big fan of community radio, freeform if I'm being picky. I'm curious...

      1. Which stations are my fellow Tilderinos listening to? (I'm particularly interested in non-English speaking stations)
      2. How are you listening?
      3. More generally, are people even listening to much radio any more? If not, why is that?

      To get things started, my own answers are.

      1. WFMU, dublab, Resonance FM, rrr.
      2. Generally I set up an alias per station with fish shell and stream each link via cvlc
      3. As I'm posting I guess it's obvious but yes, I listen to the radio almost daily. It's a nice break to have one less thing to make a decision about (what to listen to) while avoiding having to listen to top 40 and discovering all sorts of new music I'd otherwise likely miss out on.
      8 votes