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    1. Looking for adventure(-ish) games to play alongside my 8 years old

      I'm looking for games that I can play and enjoy with my 8 years old son. It doesn't need to be a 2-players game, or even a game that he can play (though if he can take the controller and get...

      I'm looking for games that I can play and enjoy with my 8 years old son. It doesn't need to be a 2-players game, or even a game that he can play (though if he can take the controller and get actively involved, that's better), but just something that he can enjoy as a "backseat player". We have a Switch, a PC, and a PS4.

      tl;dr: "backseatable" adventure-ish games with exploration and a clear direction (different sights to see, and a sense of progression), puzzles (so he feels involved when exchanging ideas), ok with light horror. Low stakes, low stress.

      Here are some games that we played together and both liked:

      • Outer Wilds: loved it so much we did 2 playthroughs in 2 years. He liked the sights, the exploration/treasure hunt aspect, the puzzles, and he asked me questions about our universe and solar system. He was mostly passive as a player both times we played, but we were sharing ideas and he was making suggestions on what to do/where to go next.
      • Link's Awakening remake: we played this one when he was 6 years old, with me taking the lead for the bosses or more complicated puzzles. We finished it together.
      • Stanley Parable: I intended to play it alone, but unexpectedly he really liked watching me play.
      • Strange Horticulture, Grim Fandango, Day of the Tentacle: he liked solving the puzzles with me, and me explaining/narrating what was happening and why.
      • Portal 1 & 2: he was able to play on his own with some help, and the coop levels in Portal 2 were great.
      • Deep Rock Galactic: he's making his own story and narrating along while I (and sometimes random players) play normally.
      • Human Fall Flat: he loves the slapstick humor and finds better (and more creative) solutions than I do
      • Mario Odyssey: probably his GOAT game, the accessibility features helped him a lot to play and enjoy it alone.

      He's also taking an interest in light horror (specifically mascot horror) games:

      • Garten of Banban series: objectively bad games but he really enjoyed the progression, light puzzles, and the liminal level design.
      • Indigo Park: much better production value, mostly a walking sim, but very short.
      • The Complex: a free "Backrooms" game. He didn't play it since he wasn't yet comfortable with mouse and keyboard controls, but liked watching me explore around
      • Crow Country (demo): he backseated and enjoyed it. There's an "exploration mode" that removes enemies. Will probably buy the full game later.

      And some "failed" tentatives:

      • Tunic: since he liked Link's Awakening, I thought he might like Tunic, but no. Probably because of a lack of NPCs or clear indications, and the game is too difficult for him. Not fun to backseat.
      • Zelda BOTW: he tried to play it when he was a bit too young, and had a hard time with it. I'll probably try again soon.
      • Minecraft Dungeons: we played 2-3 games but he got bored of it very quickly.
      • Diablo 3: he saw me playing and wanted to try it. He liked it much more than Minecraft Dungeons but hated seeing villagers getting turned into zombies, so we stopped here.
      • Sandboxes: not his thing (Minecraft, Terraria, No Man's Sky, Animal Crossing)

      So in summary, I highlighted the best experiences we had (with Outer Wilds being the best), and I'm looking for something equivalent.

      EDIT - I'll try to keep this post up-to-date with the suggestions we liked:

      • Superliminal: Excellent, I wasn't expecting such a good game. He's managing most of it alone, and there's even a (harmless) "scary" section
      • Untitled Goose Game: Great suggestion. We actually already played it (not to completion), and he loves honking and absolutely not helping me complete the objectives 😅
      • Layton series: I think he tried the first one on my DS for an hour or two. I'll suggest it again and be the backseat player myself.
      • Luigi's Mansion 3: GOTY
      28 votes
    2. I seem to have a much different, worse experience of Dragonflight's story than most WoW players—why?

      A bit of background before I get to the main body of the post. I've been following Warcraft's story since Warcraft III came out. It was a wonderful experience of my childhood, and I was interested...

      A bit of background before I get to the main body of the post.

      I've been following Warcraft's story since Warcraft III came out. It was a wonderful experience of my childhood, and I was interested in the story's progression since then. Even though I haven't played WoW personally until last few years, I read the comics and books, and I read about the lore. Chatted with friends who played the game.

      Near the very end of Legion I started the game (2018), and Battle for Azeroth was my first real experience of the game. I played a demon hunter night elf, and I didn't have a problem with the story at the time. I thought the burning of Teldrassil set up the conflict well, and I found the world fascinating. Of course, it was heavily colored by me finally being able to play the game after almost 2 decades. I was also a night elf fan since my childhood, so I looked at things mainly from the perspective of Alliance. Story-wise, my major problems were that N'zoth and Azshara were defeated too quickly, and Tyrande's ritual transformation should've had resulted in much more of an impact.

      I now know that the experience for Horde players was much different. But roleplaying as a demon hunter night elf suited the BfA story very well. I had just come out of a long battle against demons to find my people burned to death, their land destroyed. Vengeance, once again, fueled me.

      Come Shadowlands, and like most people, I found that the story to took a steep dive in quality. I don't think I need to elaborate, but I will touch upon the main points. The afterlife was extremely unimaginative and made death lose its impact, the conclusion of Sylvanas's story was extremely unsatisfactory, Jailer was all kinds of bad writing, and Tyrande's arc was a major letdown.

      Coming to the main issue. With the release of Dragonflight two years ago, and seeing how much people praised it, after a month or two passed I bought the expac and joined the adventure. However, despite all the letdowns of Shadowlands, I found the Dragonflight story to be the most unengaging one I've experienced. I just didn't care about the dragons and their personal arcs. Every word that came out of the major characters was such a cheesy and cliche line. In the cinematics, every one of them, especially Alexstrasza, talked so slowly and artifically that it threw me off every time. I just couldn't take it seriously.

      There is only one memorable moment I remember from Dragonflight, and it's that one dragon in dwarven form that tells you his story while you sit down and listen for a few minutes. It was a really touching and tragic story, but it was just a very minor interaction.

      I have no problems with personal stories or more touching subjects being told in video games. In fact, I think they can be wonderful. So, that wasn't the part that bothered me. What bothered me was that dragon aspects felt extremely one-dimensional and same-y, and their story was like a poorly written Disney story about the importance of family. Because it was handled badly, it especially felt jarring and out of place in the world of Warcraft, where violence and war crimes are rampant.

      Yet, many players seem to have enjoyed the story because it was more "down to earth". I have trouble with this, because I have trouble understanding how people found this story to be engaging at all. For example, when Amirdrassil arc concluded, I didn't feel anything. In fact, it just made the burning of Teldrassil feel hollow for me, because I felt like that dramatic turn of events didn't matter at all. Night elves had a world tree and a home again, as if nothing happened. This retroactively made the story worse for me. At that moment, I realized I had stopped caring about WoW's story and was forcing myself to care. I decided to stop playing, at least for a while, because story and lore were the main reasons I played.

      This, however, led me to a question. I've been following r/wow for some years, and the general opinion there is that Dragonflight's story was well done. My experience is the opposite, as it was the most unengaging story experience for me.

      I have considered several possible explanations for why people reacted so positively to the story of Dragonflight.

      • The one-upping of threat levels and villains in Shadowlands left a really sour taste, especially because it was handled so badly and retroactively undermined a lot of stories. So a relatively tame threat and villains were welcomed.
      • Since the "gameplay" part of the expac was received well, this put people in a positive mood and led them to interpret the story charitably. This might go the opposite way too. For example, both BfA and SL were also criticized heavily for gameplay reasons.
      • The expectations for WoW's story are really low, and that's why longtime players that are still playing don't mid the stuff that bothered me. In other words, they adjust their expectations. People who didn't adjust left.
      • People don't actually pay much attention to story, they are mainly interested in raids and other combat-centric parts of the game, or even cosmetics. So, when discussing the story, they mostly go with the prevailing vibes and opinions of the community.

      I think all of these play some part in the explanation, but I came up with these explanations based on my own experience. I also can't assess their relative importance. For the reasons, I thought I could benefit from a wider array of opinions, especially from people that have or had been involved in the game and community for longer than me.

      So, my questions are;

      • Why do you think Dragonflight's story was received so positively?
      • Why don't people seem to care about the aspects I mentioned?
      13 votes
    3. Which content-recommending algorithms are actually good?

      For the end-user, that is. I'm sure Meta and the like think their algorithms are fantastic at what they want them to do. I find myself routinely asking why I get so many suggestions I have no...

      For the end-user, that is. I'm sure Meta and the like think their algorithms are fantastic at what they want them to do.

      I find myself routinely asking why I get so many suggestions I have no interest in when using all types of websites. I haven't used social media since the early years of Facebook, but I imagine most recommendation algorithms are tuned much like the ones on those sites, i.e. to offer more of the same, whereas I'd prefer something to introduce different stuff I'd probably like. Maybe that differentiates me from the average user, but there should be enough people like me that it'd be factored in, no? Just because I watch a cat video doesn't mean I'm all in on cats.

      I mostly like Pandora's service but it feels like their music library isn't huge for my fav genres. Steam regularly tries to interest me in the most insipid games based on superficial commonalities to what's already in my library. Youtube can be good, but it can easily be echo-chambery. Shopping websites of all sorts are usually a crapshoot. What gives?

      28 votes
    4. Self-hosting a podcast server

      I am wanting to setup a personal podcast server but I am not really sure how to go about that. I have my own server at home with docker and I am not sure if there are any well-known FOSS...

      I am wanting to setup a personal podcast server but I am not really sure how to go about that.

      I have my own server at home with docker and I am not sure if there are any well-known FOSS (preferable dockerized) podcast server applications that I can spin up and load some podcast episodes into so that I can create my own custom podcast feed that only I would subscribe to?

      and I want to be able to support video podcasts.

      17 votes
    5. What are your favorite Dreamcast games? Any odd or unique ones worth playing?

      I was impressed with our community’s response to this same question for the PlayStation. I’m thinking of focusing my gaming habits on the Dreamcast for the month of September by emulating some old...

      I was impressed with our community’s response to this same question for the PlayStation.

      I’m thinking of focusing my gaming habits on the Dreamcast for the month of September by emulating some old classics and hidden gems. I’d love to hear this community’s recommendations for the greatest underdog console of all time.

      Let me know what games for Dreamcast you think are still worth playing today, especially less well-known ones, and why!

      Homebrew and fan translations are also eagerly welcome!

      25 votes
    6. Tildes Video Thread

      Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you. It...

      Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you.

      It could be one quirky video that you feel deserves some eyeballs on it, or perhaps you've got a curated list of videos that you'd love to talk us through...

      Share some of the best video content you've watched this past week/fortnight with us!

      5 votes
    7. What game do you consider an unconventional masterpiece?

      There are games that people can generally agree are masterpieces due to their eminent quality and cultural impact. I'm interested in ones that fall outside those lines: a game that you consider a...

      There are games that people can generally agree are masterpieces due to their eminent quality and cultural impact.

      I'm interested in ones that fall outside those lines: a game that you consider a legitimate masterpiece but, for whatever reason, isn't necessarily widely seen as such. Maybe it's because it's very niche; maybe it's because its amazing systems and story are sold by underwhelming graphics; maybe it's because the game did something so different or unique that people don't appreciate it as much relative to other games. Maybe it's something else entirely!

      Let us know what game you think is an unconventional masterpiece and, most importantly: why.

      56 votes
    8. What websites do you visit for your niche interests?

      These could be blogs, forums, any online space where you visit semi-frequently at least. Here are some based off my interests: A Year in the Country - Blog on folk horror music Gwern.net - blog...

      These could be blogs, forums, any online space where you visit semi-frequently at least.

      Here are some based off my interests:

      A Year in the Country - Blog on folk horror music

      Gwern.net - blog about AI, statistics and psychology

      Articles on the work of Lacan

      Petit Tube - Random brief YouTube videos with few views

      60 votes