rokt leeg!!! – Potentially innovative controller bindings for Rocket League

vczf
2023-06-10T21:56:18Z

I started playing Rocket League at the beginning of Season 9, and am only plat (1s/2s) and gold (3s), so take with a grain of salt. However, knowing that it's very difficult to adjust to new controller bindings, I took a lot of time to find a layout that was as ergonomic and low-effort as possible. I think this is objectively better than the alternatives.

These bindings are for a DS4 with the official back button attachment. They can apply to any traditional controller layout with at least one set of back paddles.

The key points:

1. Reverse is moved from an analog trigger to a binary button, freeing up an analog input for boost

2. Boost is moved from a binary button to an analog trigger, making feathering the input easier

3. Directional air-roll is bound to the right thumb-stick, giving analog adjustment precision

Full control bindings:

LB: powerslide

LT: drive forwards

L paddle: drive backwards

RB: jump

RT: boost

R paddle: toggle ballcam

LS: pitch and yaw

RS: directional air roll left and right

Camera bindings can be put on the face buttons or sacrificing some of the d-pad buttons. If you're using DS4Windows, you can also do a macro to make holding L3 toggle RS into a camera input. In either case, you lose precision since the camera input is no longer analog, but I think that tradeoff is worth it because most camera use is just checking teammate position before kickoff.

Comments URL: https://tildes.net/~games/15z8/rokt_leeg_potentially_innovative_controller_bindings_for_rocket_league

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