Game development book about creating open worlds, geography and nature?

valar
2024-01-21T14:23:19Z

Sorry if this is not the right place to post this.

I'm interested in a book about game development for the creation of world's, topics I'd like to see covered are:

L-System

Scene generator

Fractal landscape

Is anyone aware of any material that may help me learn about the implementation of said topics. They don't need to be fully automated like a scene generator. Understanding immersion would also be important.

And perhaps while I'm at it if you have any favourite game development books I'd love to know them.

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