If a campaign gets fully derailed, how should the DM/players handle it?

Akronymus
Tue, 14 Aug 2018 22:01:41 +0000

In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points.

Should the DM have railroaded us a bit, or was it a good decision to just let us say fuck it, and do what we want?

Comments URL: https://tildes.net/~games.tabletop/4yk/if_a_campaign_gets_fully_derailed_how_should_the_dm_players_handle_it

Votes: 21

Comments: 18