28 votes

Godot 4.4 release candidate 3 — "We are almost ready to release Godot 4.4 officially!"

8 comments

  1. talklittle
    Link
    Godot 4.4's first beta was mid-January, and if you look at that article it gives an overview of the impressive list of improvements since Godot 4.3:...

    Godot 4.4's first beta was mid-January, and if you look at that article it gives an overview of the impressive list of improvements since Godot 4.3: https://godotengine.org/article/dev-snapshot-godot-4-4-beta-1/

    As a reference, Godot 4.3 was released last August. (Tildes topic)

    They picked some cool screenshots in the 4.4 beta 1 blog post.

    • "Game" tab in the editor seems like a nice QoL change.
    • The spring bones, useful in hair and clothing in a 3D mesh, adds some fun polish.
    • Physics interpolation looks like a great improvement to save some CPU cycles.
    • Lot of other stuff.

    Anyone already using Godot 4.4? How is it? Otherwise feel free to leave general praise for Godot Engine here!

    13 votes
  2. Wes
    Link
    Jolt Physics is also coming as an official feature in 4.4, which is very exciting. This is the same physics engine that was written for Horizon Forbidden West, then ported to Godot via an addon....

    Jolt Physics is also coming as an official feature in 4.4, which is very exciting. This is the same physics engine that was written for Horizon Forbidden West, then ported to Godot via an addon. It'll first be included in Godot as an experimental toggle, and may later become the official engine, replacing the inhouse Godot Physics.

    In all the comparisons I've seen, Jolt is much faster, generally more predictable, and produces more realistic interactions. There's a couple features yet missing for one-to-one parity, but it should be a viable option for most games out there.

    11 votes
  3. [3]
    trim
    Link
    I should buckle down and do the Godot project I've been meaning to do. This might be a good time to start

    I should buckle down and do the Godot project I've been meaning to do. This might be a good time to start

    8 votes
    1. [2]
      PuddleOfKittens
      Link Parent
      What's the project you've been meaning to do?

      What's the project you've been meaning to do?

      1 vote
      1. trim
        Link Parent
        My son's doing game development at college, and I learned enough Unity to help him with that, but it gave me the idea that I just wanted to do a game. It's only an invaders clone, because of...

        My son's doing game development at college, and I learned enough Unity to help him with that, but it gave me the idea that I just wanted to do a game. It's only an invaders clone, because of course it is, but I've done some backgrounds, and some graphics, and I've made some effects on my Deluge, and written some "sound tracks" , all I've left to do is learn godot to put it all together.

        I wanted to use godot because I always floss in the mornings.

        2 votes
  4. koopa
    Link
    I’ve gone all in on static typed GDScript in my projects, so typed dictionaries are my favorite new feature of the bunch. Really happy to see that hole be filled.

    I’ve gone all in on static typed GDScript in my projects, so typed dictionaries are my favorite new feature of the bunch. Really happy to see that hole be filled.

    7 votes
  5. [2]
    karsaroth
    Link
    I keep wanting to dive into Godot, but having enough consecutive time with it is difficult, and I don't really have the right project in mind yet. I love how much it's improving each release though.

    I keep wanting to dive into Godot, but having enough consecutive time with it is difficult, and I don't really have the right project in mind yet. I love how much it's improving each release though.

    6 votes
    1. Nemoder
      Link Parent
      I found the tutorial on making your first game pretty helpful. You can just do one step at a time to get familiar with the interface without having to go down too many rabbit holes that can eat a...

      I found the tutorial on making your first game pretty helpful. You can just do one step at a time to get familiar with the interface without having to go down too many rabbit holes that can eat a lot of time.

      9 votes