Game Frameworks: What are people using for game jams nowadays?

alexandria
2019-06-24T21:49:58Z

Hi,

I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could make a basic 'game' in a couple of LoC, and it was 'efficient enough' for what you got. Perhaps the only gripe I had with it was that it didn't output compiled binaries (I mean, you could make it do that, but it seemed like a hack). I think Polycode seemed to be a semi-serious contender, but last I checked (a year or two ago) it's pretty much as dead as a doornail. Some of the other alternatives I remember seeing (Godot? Unity?) felt too much like Blender.

So I've been wondering, it's been a while since I've been keeping tabs on the 'gamedev community', so I don't know if there have been any more recent development in that space.

So I guess my question is: What are people using for game jams nowadays? Preach to me (and everyone else) about your favorite framework and language :)

Comments URL: https://tildes.net/~comp/euk/game_frameworks_what_are_people_using_for_game_jams_nowadays

Votes: 15

Comments: 3