Implementing this all in HLSL is stupendously amazing (given the basic language features it lacks like function pointers and array indexing). I wonder what it would look like in CUDA where you can...
Implementing this all in HLSL is stupendously amazing (given the basic language features it lacks like function pointers and array indexing). I wonder what it would look like in CUDA where you can at least do almost all of basic C.
Made me wonder what happens in some of my Kokkos programs where every memory access is an inlined function, I suppose really I should check the size of the kernel and see if it fits in the...
Made me wonder what happens in some of my Kokkos programs where every memory access is an inlined function, I suppose really I should check the size of the kernel and see if it fits in the instruction cache :)
I saw this the other day but couldn't get the little keyboard to work, at least within VR (the emulator itself was clearly running though.)
Implementing this all in HLSL is stupendously amazing (given the basic language features it lacks like function pointers and array indexing). I wonder what it would look like in CUDA where you can at least do almost all of basic C.
The whole section about needing to avoid excess function calls because they get recursively inlined in HLSL was incredible
Made me wonder what happens in some of my Kokkos programs where every memory access is an inlined function, I suppose really I should check the size of the kernel and see if it fits in the instruction cache :)