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    1. Programming Mini-Challenge: KnightBot

      Another programming mini-challenge for you. It's been a month since the first one and that seemed to be rather successful. (I appreciate that there are other challenges on here but trying to sync...

      Another programming mini-challenge for you. It's been a month since the first one and that seemed to be rather successful. (I appreciate that there are other challenges on here but trying to sync with them seems tricky!)

      A reminder:
      I'm certain that many of you might find these pretty straight forward, but I still think there's merit in sharing different approaches to simple problems, including weird-and-wonderful ones.


      KnightBot


      Info

      You will be writing a small part of a Chess program, specifically focusing on the Knight, on an 8 x 8 board.


      Input

      The top-left square of the board will have index 0, and the bottom-right square will have index 63.

      • The first input is the starting square of the knight.
      • The second input is the requested finishing square of the knight.
      • The third input is the number of maximum moves allowed.

      Output

      The expected outcome is either True or False, determined by whether or not the Knight can reach the requested finishing square within the number of allowed moves when stating on the starting square.

      e.g. The expected output for the input 16, 21, 4 is True since the Knight can move 16->33->27->21, which is 3 moves.
      

      Extensions

      Some additional ideas for extending this challenge...

      1. Instead of an 8x8, what if the board was nxn?
      2. Instead of "within x moves", what if it was "with exactly x moves?"
      3. Instead of a traditional Knight's move (2 long, 1 short), what if it was n long and m short?
      4. What if the board was infinite?
      5. What if the board looped back around when crossing the edges? (e.g. the square to the right of 7 is 0)
      17 votes
    2. Reflections on past lessons regarding code quality.

      Preface Over the last couple of years, I've had the opportunity to learn from the mistakes of my predecessors and put those lessons into practice. Among those lessons, three have stood out to me...

      Preface

      Over the last couple of years, I've had the opportunity to learn from the mistakes of my predecessors and put those lessons into practice. Among those lessons, three have stood out to me in particular:

      1. Consistency is king.
      2. Try not to be too clever for your own good.
      3. Good code takes time.

      I know that there are a lot of new and aspiring programmers here (and I'm admittedly far from being a guru myself), so I thought it would be good to touch on these three lessons, what they mean, and why they're so important.


      Consistency is King

      This is something that I had drilled into my head over nearly two years working on the code base at my previous job. Not by my fellow programmers (who did not exist), nor by my boss, but by the code itself.

      Consistency can mean a number of things, but there are two primary points that matter:

      1. Syntactic consistency.
      2. Architectural consistency.

      Syntactic consistency concerns standards in what your code looks like. For example, the choice between snake_case or camelCase or PascalCase for naming; function parameter order; or even something as benign as what kind of indentation and how much of it you use.

      Architectural consistency concerns standards in how you structure your code. Making sure that you either use public class properties or getter and setter methods; using multiple booleans or using bitmasks; using or not using objects for encapsulating data to be passed around; validating data within the primary object or relegating that responsibility to a validator class; and other seemingly minor decisions about how you handle certain behavior make a big difference.

      The code base I maintained had no such consistency. You could never remember whether the method you needed to call was named using snake_case or camelCase and had to perform several searches just to find it. Worse still, some methods defined to handle Ajax calls were prefixed with ajax while many weren't. Argument ordering seemed to be determined by a coin flip, and indentation seemed to vary between 2-space, 3-space, 4-space, and even 5-space indentation depending on what mood my predecessor was in at the time. You often could not tell where a function's body began and where it ended. Writing code was an exercise both in problem solving and in deciphering ancient religious texts.

      Architecturally it was no better. There was no standardization in how data was validated or sanitized, how class members were accessed or modified, how functionality was inherited, whether the functionality was encapsulated in an object method or in a function, or which objects were responsible for which behavior.

      That lack of consistency makes introducing or modifying a small feature, a task which should ordinarily be a breeze, an engineering feat of its own. Often you end up implementing that feature, after dancing around the tangled mess of spaghetti, only to find that the functionality that you implemented already existed somewhere else in the code base but was hiding out in a deep, dark corner that you never even knew was there until you had to fix some other broken feature months later and happened to stumble across it.

      Consistency means predictability, and predictability means discoverability and, more importantly, easier changes and higher confidence in those changes.


      Cleverness is a Fallacy

      In any given project, it can be tempting to do something that saves you extra lines of code, or saves on CPU cycles, or just looks awesome and does something nobody would have thought of before. As human beings and especially as craftsmen, we like to leave our mark and take pride in breaking the status quo by taking a novel and interesting approach to a problem. It can make us feel fulfilled in our work, that we've done something unique, a trademark of sorts.

      The problem with that is that it directly conflicts with the aforementioned consistency and predictability. What ends up being an engineering wonder to you ends up being an engineering nightmare to someone else. While you're enjoying the houses you build with wall studs arranged in the shape of a spider's web, the home remodelers who come along later aren't even sure if they can change part of the structure without causing the entire wall to collapse, and they're not even sure which walls are load-bearing and which aren't, so they're basically playing Jenga while blindfolded.

      The code base I maintained had a few such gems, with what looked like load-bearing walls but were actually made of papier-mâché and were only decorative in nature, and the occasional spider's web wall studs. One spider's web comes to mind in particular. It's been a while since I've worked on that piece of code, so I can't recall what exactly it did, but two query-constructing pieces of logic had overlapping query structure with the difference being the operators and data. Rather than being smart and allowing those two constructs to be different, however, my predecessor decided to be clever and the query construction was abstracted into a separate method so that the same general query structure could be used in other places (note: it never was, and was only ever used in those two instances). It was abstracted so that all original context was lost and no comments existed to explain any of it. On top of that, the method was being called from the most critical piece of the system which, unfortunately, was already a convoluted mess and desperately required a rewrite and thus required me to understand what the hell that method was even doing (incidentally, I fell in love with whiteboards as a result).

      When you feel like you're being clever, you should always stop what you're doing and make sure that what you're doing isn't actually a really terrible idea. Cleverness doesn't exist. Knowledge and intelligence do. Write intelligent code, not clever code.


      Good Code Takes Time

      Bad code more often than not is the result of impatience. We don't like to plan out the solution before we get to writing code. We like to use variables like x and temp in order to quickly achieve functional correctness of our code because stopping to think about how to name them is just additional overhead getting in the way. We don't like to scrap our bad work if we can salvage it in some way instead, because then we have to start from scratch and that's daunting. We continually work against ourselves and gradually increase our mental overhead because we try to decrease our mental overhead. As a result we find ourselves too exhausted by the end of our initial implementations to concern ourselves with fixing obvious problems. Obviously bad but functional code is preferable because we just want the task to be done and over with.

      The more you get exposed to bad code and the more you try to avoid pushing that hell onto yourself and your successors, the more you realize that you need to spend less time coding and more time researching and planning. Whereas you may have been spending upwards of 50% of your time coding previously, suddenly you find yourself spending as little as 10% of your time writing any code at all.

      Professionals from just about any field can tell you that you can either do something right or you can do it twice. You might recognize this most easily in the age-old piece of woodworking wisdom, "measure twice, cut once". The same is true of code, and doing something right means planning how to do it right in the first place before you've even started on the job.


      Putting into Practice

      I've been fortunate over the last couple of months to be able to start on a brand new project and architect it in a way that I see fit. Changes which would ordinarily take days or weeks in the old code base now take me half a day at most, and a matter of minutes at best. I remember where to find a piece of code that I need because I'm consistent and predictable about where I place things; I don't struggle to tell where something begins and where it ends because I'm consistent about structure; I don't continually hate myself when I need to make changes to my code because I don't do anything wildly out of the ordinary; and most importantly, I take my time to figure out what it is that I need to do and how I want to do it before I've written a single line of code.

      When I needed to add a web portal interface for uploading a media asset to associate with a database object, the initial implementation took me a week, due to the need for planning, adding the interface, and supporting and debugging the asset management. When I needed to extended that interface to allow for uploading the same kinds of assets for a completely different object type, it took me only half an hour, with most of that time being dedicated toward updating a Vue.js component to accept configuration via props rather than working for only the single hard-coded object type. If I need to add a case for any additional object type, it will take me only five minutes.

      That initial week of work for the web interface provided me with cost savings that would not have been feasible otherwise, and that initial week of work would have taken as many as three weeks had I not structured the API to be as consistent as it is now. Every initial lag in implementation is offset heavily by the long-term cost savings of writing good code.


      Technical Debt

      Technical debt is the cost of your code over time. The messier and worse your code gets, the more it costs you to try to change, and those costs only build up. Even good code can accumulate technical debt if the needs for your software have changed and its current architecture isn't compatible with those changes.

      No project is without technical debt. Even my own code, that I've been painstakingly working on for the last couple of months, has technical debt. Odds are a programmer far more experienced than I am will come along and want to scrap everything I've done, and will do a far better job rewriting it.

      That's okay, though. In fact, a certain amount of technical debt is good. If we try to never write any bad code whatsoever, then we could never possibly get to writing any code at all, because there are far too many unknowns for a new project.

      What's important is knowing when to pay down on that technical debt, which could mean anything from paying it up front (i.e. through planning ahead of time) to paying it down when it starts to get too expensive (e.g. refactoring a complicated section of code when changes become sufficiently difficult). That's not something you can learn through a StackOverflow post or a college lecture, and certainly not from some unknown stranger on some relatively unknown website in a long, informal blog-like post.


      Final Thoughts

      I'm far from being a great programmer. There's a lot that I don't know and I still have quite a bit to learn. I love programming, though, and more than that I enjoy sharing the lessons I've learned with others. Especially the ones that I wish I'd learned back in college.

      Please feel free to share your own experiences, learned lessons, and (if you have it) feedback here. I'd love to read up on some other thoughts on this subject!

      21 votes
    3. Coding Noob Needs Help/Guidance on Small Project

      Hi, There's a certain site which hosts media files and has a player that depends on a lot of third-party resources to play, while browsers have native support for those file types. Those 3rd-party...

      Hi,

      There's a certain site which hosts media files and has a player that depends on a lot of third-party resources to play, while browsers have native support for those file types. Those 3rd-party resources are often blocked by ad blockers and I have no desire to white-list them. I would like to extract the direct link to the media file and make it playable on my custom web page.

      The link to the media file is present in the page source of each page, always on the same line. It's not anchored in HTML but present in the JavaScript for the player, like so:

          $(document).ready(function(){
            $("#jquery_jplayer_1").jPlayer({
              ready: function () {
                $(this).jPlayer("setMedia", {
                  [ext]: "https://[domain]/[filename.ext]"
                });
              },
      

      In this example it's on line #5. [ext] = the file extension.

      I want to build the following:

      • A web page with a form with a single input field meant to receive links from that specific file host
      • [Something] that extracts the file link from the source of the host's page
      • Present the linked file as playable in an embedded native player

      So far I've managed to create a form with an input box and a submit button, but it doesn't do anything yet. What is the best way to build the actual functionality? I know HTML/CSS. I have some rudimentary understanding of JavaScript/jQuery and Python3, so those would be my preferred tools.

      For those worried about piracy: The files in question are not copyrighted and I'm not looking to make copies. I just want to make them playable. This is for personal use.

      Thank you for reading this far. Any and all advice is welcome!

      10 votes
    4. What are your unsolved programming problems?

      I thought it could be fun to discuss problems that we've encountered in our programming or programming-related work and have never found a solution for. I figure that at worst we can have a lot of...

      I thought it could be fun to discuss problems that we've encountered in our programming or programming-related work and have never found a solution for. I figure that at worst we can have a lot of fun venting about and scratching our heads at things that just don't make any sense to anyone, and at best we might be able to help each other find answers and, more importantly, some closure.

      16 votes
    5. Inexperienced Programming Question

      TLDR: What programming language would be useful for taking info in an excel file and producing a text file (that is organized and arranged in a particular way) containing that info? Which would be...

      TLDR: What programming language would be useful for taking info in an excel file and producing a text file (that is organized and arranged in a particular way) containing that info? Which would be useful for this problem but also helpful in general? And also, are there any recommended online courses where I could learn it?


      I have no real experience coding or anything but have always wanted to learn. Recently at work we've encountered a problem. My boss had created a matlab program in order to take text/numbers from an excel document and transfer them to a text file, but in an organized way.

      Say you have something you call "Pancakes" and the cell next to it has the number "3", as in there are three pancakes. I want to be able to create a text file that would read something like this:

      NUMBER OF PANCAKES

      • Pancakes: 3

      We recently have changed around the format of the excel document for a different item, for example "French Toast". I've tried to mess with matlab briefly but was unable to change the program to compensate, and I no longer easily have access to matlab.

      I'm seeing this as an opportunity to learn some programming and also fix some stuff at work. So what programming language would be useful for fixing this problem? Which would be useful for this problem, but also helpful in general? And also, are there any recommended online courses where I could learn it?

      Thanks for any help, I appreciate it.

      16 votes
    6. Programming Challenge: Make a game in 1 hour!

      Background There's been some talk on ~ before, and it seems like there are quite a few people who are either interested in, learning, or working in game development, so I thought this could be a...

      Background

      There's been some talk on ~ before, and it seems like there are quite a few people who are either interested in, learning, or working in game development, so I thought this could be a fun programming challenge.

      This one is fairly open-ended: make a game in 1 hour. Any game, any engine, don't worry about art or sound or anything.

      Doing is the best way to learn. Most people's first project is something overly ambitious, and when they find that it's more difficult than they thought, they can get discouraged, or even give up entirely. This is why the 1 hour limit is important: it forces you to finish something, even if it's small. When you're done, you can come out of it saying you made a game, and you learned from it.

      Chances are the game might not be fun, look bad, be buggy, etc. But don't worry about that, everyone's game will have problems, and if you do create something really fun or innovative, congratulations, you have a prototype that you can expand on later!

      "Rules"

      Like I said before, these "rules" are pretty simple: make a game in (approximately) 1 hour. You can use any tools you want. If you use external assets (art, sound), it's probably best you use something you have the rights to (see resources). If you're completely new to game development/programming, your goal could even be to finish a tutorial.

      If you're the kind of person who tends to get carried away with these things, you might want to post a comment saying you're starting, then another one once you've finished your game.

      Please share your finished game, I'm sure everyone would love to try them! If your game is web-based, it can be hosted for free on Github Pages or Itch.io. If downloadable, it can be hosted for free on Google Drive, Mega, Dropbox, Itch.io, etc.

      Resources

      Engines

      If you're a beginner, a good engine to start with is LÖVE. It's very simple, and uses Lua, which is very easy to learn.

      If you're familiar with another language, you could use a library to make it in that language. Some examples:

      C++: SFML, SDL, Allegro

      Javascript: kontra, Phaser, pixi.js

      Python: pygame

      Rust: Piston, ggez, Amethyst

      If you want something more complex, consider Godot, Unity, or Unreal.

      You can also try something visual like Construct, Clickteam Fusion, or GDevelop

      Art

      For such a short time constraint, I'd suggest you use your own "programmer art": just use some basic shapes. Your primary focus should be gameplay.

      If you think you have time to find something, try looking on OpenGameArt.

      Sound

      You can make simple sound effects very quickly with sfxr (or in this case, a web port of sfxr called jsfxr).

      27 votes
    7. Learning to Program

      Hi folks, I figured this would be a good place to ask a rather simple question. Where do I start to learn to code? I'm in high school, so I have (some) time to dedicate to it, and it seems there...

      Hi folks,

      I figured this would be a good place to ask a rather simple question.

      Where do I start to learn to code?

      I'm in high school, so I have (some) time to dedicate to it, and it seems there are a plethora of websites/resources out there, so I ask: what do you recommend, and why has it worked for you? I have no prior experience. I believe that this would really help out in the long run, as I will graduate high school with an Associate's Degree in Business. Thank you!

      EDIT: Thank you for all your responses! I'll start with Python and move on from there. You guys have been a great help, and I'll vote you up or reply.

      26 votes
    8. Programming Mini-Challenge: TicTacToeBot

      I've seen the programming challenges on ~comp as well as quite a few users who are interested in getting started with programming. I thought it would be interesting to post some 'mini-challenges'...

      I've seen the programming challenges on ~comp as well as quite a few users who are interested in getting started with programming. I thought it would be interesting to post some 'mini-challenges' that all could have a go at. I'm certain that many of you might find these pretty straight forward, but I still think there's merit in sharing different approaches to simple problems, including weird-and-wonderful ones.

      This is my first post and I'm a maths-guy who dabbles in programming, so I'm not promising anything mind-blowing. If these gain any sort of traction I'll post some more.

      Starting of with...


      TicTacToeBot


      Info

      You will be writing code for a programme that will check to see if a player has won a game of tic-tac-toe.


      Input

      The input will be 9 characters that denote the situation of each square on the grid.

      • 'X' represents the X-player has moved on that square.
      • 'O' represents the O-player has moved on that square.
      • '#' represents that this square is empty.

      Example:

      |O| |X|
      |X|X|O|    The input for this grid will be O#XXXOO##
      |O| | |
      

      Output

      The expected output is the character representing the winning player, or "#" if the game is not won.

      (e.g. The expected output for the example above is '#' since no player has won)


      29 votes
    9. Programming Challenge: Two Wizards algorithm challenge

      I'm running out of ideas, if you have any, please make your own programming challenge. This challenge is about designing algorithm to solve this problem. Let's have game field of size x, y (like...

      I'm running out of ideas, if you have any, please make your own programming challenge.


      This challenge is about designing algorithm to solve this problem.

      Let's have game field of size x, y (like in chess). There are two wizards, that are standing at [ 0, 0 ] and are teleporting themselves using spells. The goal is to not be the one who teleports them outside of the map. Each spell teleports wizard by at least +1 tile. Given map size and collection of spells, who wins (they do not make any mistakes)?

      Here are few examples:


      Example 1

      x:4,y:5

      Spells: { 0, 2 }

      Output: false

      Description: Wizard A starts, teleporting both of them to 0, 2. Wizard B teleports them to 0, 4. Wizard A has to teleport them to 0,6, which overflows from the map, so he loses the game. Because starting wizard (wizard A) loses, output is false.

      Example 2

      x:4,y:4

      Spells: { 1,1 }

      Output: true

      Example 3

      x:4,y:5

      Spells: { 1,1 },{ 3,2 },{ 1,4 },{ 0,2 },{ 6,5 },{ 3,1 }

      Output: true

      Example 4

      x:400,y:400

      Spells: {9,2},{15,1},{1,4},{7,20},{3,100},{6,4},{9,0},{7,0},{8,3},{8,44}

      Ouput: true


      Good luck! I'll comment here my solution in about a day.

      Note: This challenge comes from fiks, programming competition by Czech college ČVUT (CTU).

      15 votes
    10. Weekly Programming Challenge - making our own data format

      Hi everyone! There was no coding challenge last week, so I decided to make one this week. If someone wants to make his own challenge, wait few days and post it. I'm running out of ideas and I'd...

      Hi everyone! There was no coding challenge last week, so I decided to make one this week. If someone wants to make his own challenge, wait few days and post it. I'm running out of ideas and I'd like to keep these challenges running on Tildes.


      Everyone here knows data formats - I'm talking about XML or JSON. The task is to make your own format. The format can be as compact as possible, as human-readable as possible, or something that's really unique. Bonus points for writing encoder/decoder for your data format!

      How do you handle long texts? Various unicode characters? Complex objects? Cyclic references? It's up to you if you make it fast and simple, or really complex.

      I'm looking forward to your data formats. I'm sure they will beat at least csv. Good luck!

      8 votes
    11. Programming Challenge: creative FizzBuzz

      Pretty standard: Write a program that prints the numbers from 1 to 100. But for multiples of three print “Fizz” instead of the number and for the multiples of five print “Buzz”. For numbers which...

      Pretty standard:

      Write a program that prints the numbers from 1 to 100. But for multiples of three print “Fizz” instead of the number and for the multiples of five print “Buzz”. For numbers which are multiples of both three and five print “FizzBuzz”.

      The twist: come up with the most creative or unusual way to solve this in your language of choice.

      39 votes
    12. Programming Challenge: Freestyle textual analysis.

      I just realized that I completely glossed over this week's programming challenge. For this week, let's do something more flexible: write a program that accepts a file as input--either through a...

      I just realized that I completely glossed over this week's programming challenge. For this week, let's do something more flexible: write a program that accepts a file as input--either through a file name/path or through standard input--and perform any form of analysis you want on its contents. That's it!

      For instance, you could count the occurrences of each word and find the most common ones, or you could determine the average sentence length, or the average unique words per sentence. You could even perform an analysis on changes in words and sentence structure over time (could be useful for e.g. poetry where metre may play an important role). You can stick with simple numbers or dive right into the grittiest forms of textual analysis currently available. You could output raw text or even a graphical representation. You could even do a bit of everything!

      How simple or complex your solution ends up being is completely up to you, but I encourage you to challenge yourself by e.g. learning a new language or about different textual analysis techniques, or by focusing on code quality rather than complexity, or even by taking a completely different approach to the problem than you ordinarily would. There are a lot of learning opportunities available here.

      11 votes
    13. Programming Challenge - Let's build some AI!

      Hi everyone! In this challenge, we will build simple genetic algorithm. The goal is to create genetic algorithm that will learn and output predefined text ("Hello World!"). The goal can be...

      Hi everyone! In this challenge, we will build simple genetic algorithm.

      The goal is to create genetic algorithm that will learn and output predefined text ("Hello World!").

      The goal can be achieved with any language and you'll need just simple loops, collection and knowledge how to create and use objects, even beginners can try to complete this challenge.

      How?

      I'll try to explain it as best as I can. Genetic algorithms are approximation algorithms - they often do not find the best solution, but they can find very good solutions, fast. It's used when traditional algorithms are either way too slow, or they even don't exist. It's used to, for example, design antennas, or wind turbines. We will use it to write "Hello World".

      First of all, we define our Entity. It is solution to given problem, it can be list of integers that describe antenna shape, decision tree, or string ("Hello World"). Each entity contains the solution (string solution) and fitness function. Fitness function says, how good our entity is. Our fitness function will return, how similar is entity solution text to "Hello World" string.

      But how will the program work? First of all, we will create list of entities List<Entity>. We will make, for example, 1000 entities (randomly generated). Their Entity.solution will be randomized string of length 11 (because "Hello World" is 11 characters long).

      Once we have these entities, we will repeat following steps, until the best entity has fitness == 1.0, or 100% similarity to target string.

      First of all, we compute fitness function of all entities. Then, we will create empty list of entities of length 1000. Now, we will 1000-times pick two entities (probably weighted based on their fitness) and combine their strings. We will use the string to create new entity and we will add the new entity to the new list of entities.

      Now, we delete old entities and replace them with entities we just made.

      The last step is mutation - because what if no entity has the "W" character? We will never get our "Hello World". So we will go through every entity and change 5% (or whatever number you want) of characters in their solution to random characters.

      We let it run for a while - and it is done!

      So to sum up what we did:

      entities <- 1000 random entities
      while entities.best.fitness < 1:
        for every entity: compute fitness
        newEntities <- empty list
        1000-times:
          choose two entities from "entities", based on their fitness
          combine solutions of these entities and make newEntity
          newEntities.add(newEntity)
        for every entity: mutate // Randomly change parts of their strings
      
      print(entities.best.solution) // Hello World!
      

      Now go and create the best, fastest, and most pointless, genetic algorithm we've ever seen!

      23 votes
    14. Programming Challenge: Construct and traverse a binary tree.

      It's that time of week again! For this week's programming challenge, I thought I would focus on data structures. Goal: Construct a binary tree data structure. It may handle any data type you...

      It's that time of week again! For this week's programming challenge, I thought I would focus on data structures.

      Goal: Construct a binary tree data structure. It may handle any data type you choose, but you must handle sorting correctly. You must also provide a print function that prints each value in the tree on a new line, and the values must be printed in strictly increasing order.

      If you're unfamiliar with this data structure, it's a structure that starts with a single "root" node, and this root can have a left child, right child, both, or neither. Each of these child nodes is exactly the same as the root node, except the root has no parent. This branching structure is why it's called a tree. Furthermore, left descendants always have values smaller than the parent, and right descendants always have larger values.

      12 votes
    15. Programming Challenge: Markov Chain Text Generator

      Markov Chains are a stochastic model describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. By analyzing a...

      Markov Chains are a stochastic model describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. By analyzing a document in some way and producing a model it’s possible to use this model to generate sentences.

      For example, let’s consider this quote:

      Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind.

      Let’s start with a seed of be, which there is only one of in this text and it’s following word is who. Thus, a 100% chance of the next state being who. From who, there are several next states: you, mind, and matter. Since there are 3 options to choose from, the next state has a 1/3 probability of each. It’s important that if there were for example two instances of who you then you would have a 2/4 probability of next state. Generate a random number and choose the next state, perhaps mind and continue until reaching a full stop. The string of states we reached is then printed and we have a complete sentence (albeit almost certainly gibberish).

      Note: if we were in the state mind, our next two options would be . or don’t, in which if we hit . we would end the generation. (or not, up to you how you handle this!)

      To take it a step further, you could also consider choosing the number of words to consider a state. For example, two words instead of one: those who has two possible next states: who matter or who mind. By using much longer strings of words for our states we can get more natural text but will need much more volume to get unique sentences.

      This programming challenge is for you to create a Markov Chain and Text Generator in your language of choice. The input being a source document of anything you like (fun things include your favourite book, a famous person’s tweets, datasets of reddit / tildes comments), and possibly a seed. The output being a sentence generated using the Markov Chain.

      Bonus points for:

      • Try it a bunch of times on different sources and tell us the best generated sentences
      • Using longer strings of words for the state, or even having it be variable based on input
      • Not requiring a seed as an input, instead implementing that into your Markov Chain (careful as infinite loops can occur without considering the seed)
      • Implement saving the Markov Chain itself, as it can take very long to generate with huge documents
      • Particularly Fast, efficient, short or unique methods

      Good luck!

      P.S A great place to find many large plain text documents for you to play with is Project Gutenberg.

      17 votes
    16. Programming Challenge: Given a triangle of numbers, find the path from the top to the bottom of the triangle with the largest sum.

      This problem is based on the Project Euler problem here. Goal: Given some input describing a triangle of numbers, find the path starting from the top-most row of the triangle and ending at the...

      This problem is based on the Project Euler problem here.

      Goal: Given some input describing a triangle of numbers, find the path starting from the top-most row of the triangle and ending at the bottom-most row of the triangle that contains the largest sum of all of the numbers along the path. You may only move downward and you must select an adjacent position to move to. Efficiency is not a requirement for completion.

      Constraints:

      • The first line of input for a triangle will be a single integer telling you how many rows the triangle will have.
      • Each following line of input will be the next row of the number triangle, starting at the first row.
      • For each line describing the number triangle, the individual numbers will be separated by a single space.

      Note: The constraints above are to keep hard-coded triangles out of submitted solutions while also ensuring that all languages can equally handle this problem without annoying workarounds for lower-level languages. The consistency also makes it easier for beginners to review and understand someone else's code, and makes it easier to receive help if you get stuck. They're not necessarily required, but are highly encouraged.

      Example input:

      4
      1
      3 2
      4 5 6
      7 8 9 10
      

      Corresponding triangle:

         1
        3 2
       4 5 6
      7 8 9 10
      

      Expected result: 19 (1 + 2 + 6 + 10)

      Extra Credit: As noted on the Project Euler page, you can solve this using a brute force method, but it's incredibly inefficient. Specifically, a brute force solution would be O(2n) time (exponential). There exists a solution that can be solved in O(n2) time (quadratic). Find this solution.

      13 votes
    17. Angular with PureScript

      I have to do an assignment for university soon-ish, and it requires Angular. I'm not very fond of that framework specifically, but I would be interested in making it more interesting as a learning...

      I have to do an assignment for university soon-ish, and it requires Angular. I'm not very fond of that framework specifically, but I would be interested in making it more interesting as a learning project. I've also recently discovered PureScript, which I have no experience with right now.

      Searching online, I've purescript-angular, which hasn't been updated in years. I also couldn't find much else. Of course, I may be missing something simple (for instance, it's actually supported by default in Angular these days), so I wanted to ask if any of you know if this is possible, and if so, how?

      6 votes
    18. Why doesn't Common Lisp see more usage?

      Hey all, I've been studying Common Lisp recently, and as far as I can see, this is a pretty capable, mature language. Moreover, Lisp has been around since the 60s and it doesn't see much usage (as...

      Hey all,
      I've been studying Common Lisp recently, and as far as I can see, this is a pretty capable, mature language. Moreover, Lisp has been around since the 60s and it doesn't see much usage (as far as I'm aware) outside of Emacs Lisp and AutoLISP. What gives?

      17 votes
    19. How do you model complicated or tricky problems to solve them? What benefit do you get from using that model?

      Everyone has their own way of visualizing a problem they're working on, and every strategy has some reason for being used. Some people prefer text (e.g. pseudocode) while others prefer diagrams,...

      Everyone has their own way of visualizing a problem they're working on, and every strategy has some reason for being used. Some people prefer text (e.g. pseudocode) while others prefer diagrams, for example. What do you use to make problems easier to approach, conceptualize, and solve? Why that particular strategy rather than some other one? What kind of practical implementations of your strategy exemplifies the benefits of your strategy for modeling the problem?

      6 votes
    20. Most instructive/well made educational computer science/math videos?

      What are some of your favorite videos that explain deep topics in depth? I've recently been on a 3blue1brown binge (youtube) and am looking for more videos of that ilk. Doesn't have to be a series...

      What are some of your favorite videos that explain deep topics in depth?

      I've recently been on a 3blue1brown binge (youtube) and am looking for more videos of that ilk. Doesn't have to be a series or a consistent uploader, one off videos are sometimes the best. Just thought I'd ask ~comp if there's anything in particular that comes to mind.

      This is in part inspired by the video posted by /u/Deimos in the Technical Goals section of Tildes, titled Simplicity Matters

      11 votes
    21. Programming challenge: undo this "Caesar" cipher.

      Disclaimer: I'm a novice and this is a half baked idea Recap The Caesar cipher is fairly straight forward as it just shifts letters along by a set amount. This means that it's quite easy to brute...

      Disclaimer: I'm a novice and this is a half baked idea

      Recap

      The Caesar cipher is fairly straight forward as it just shifts letters along by a set amount. This means that it's quite easy to brute force. There's only 25 offsets, after all. Try to decode this to see what i mean:

      Plqfh 3 foryhv ri jduolf, dqg frpelqh lq d vpdoo erzo zlwk pdbrqqdlvh, dqfkrylhv, 2 wdeohvsrrqv ri wkh Sduphvdq fkhhvh, Zrufhvwhuvkluh vdxfh, pxvwdug dqg ohprq mxlfh. Vhdvrq wr wdvwh zlwk vdow dqg eodfn shsshu. Uhiuljhudwh xqwlo uhdgb wr xvh. Khdw rlo lq d odujh iublqj sdq ryhu phglxp khdw. Fxw wkh uhpdlqlqj 3 foryhv ri jduolf lqwr txduwhuv, dqg dgg wr krw rlo. Frrn dqg vwlu xqwlo eurzq, dqg wkhq uhpryh jduolf iurp sdq. Dgg euhdg fxehv wr wkh krw rlo. Frrn, wxuqlqj iuhtxhqwob, xqwlo oljkwob eurzqhg. Uhpryh euhdg fxehv iurp rlo, dqg vhdvrq zlwk vdow dqg shsshu. Sodfh ohwwxfh lq d odujh erzo. Wrvv zlwk guhvvlqj, uhpdlqlqj Sduphvdq fkhhvh, dqg vhdvrqhg euhdg fxehv.
      bonus points for a program that takes the above text and outputs the shift I used without any human input

      My dumb idea (didn't work, my bad. They're in normal Caeser cipher now)

      I like the simplicity of the shifting characters but having it always be in one direction, and always being the same offset makes it easy to notice the pattern and decode.

      If we have the shift value determined by the length of the current word, and the direction of it dependent on if it's a vowel or a consonant.
      a pirate is nothing without his ship becomes
      b jolgnk kq gvmapgz ppmavbm elp odml so we still have a visibly Caesar-y cipher, but we'll know it's not a true Caesar cipher.
      The offset changes for every word and then is applied based on each letter in the word. If it's a vowel, then the encoded value is shifted upwards but if not, it slides down.

      For the purposes of the below tomfoolery; prime numbers are consonants and the rest are vowels.

      A Valley Without Wind 1 and 2 Steam Key:
      B qjsbuf jt opuijoh xjuipvu ijt tijq
      FWR0H-GQM7B-5344H
      
      Aces Wild: Manic Brawling Action:
      C rktcvg ku pqvjkpi ykvjqwv jku ujkr
      K5R0H-29NPM-A3OTE
      
      Age of Empires Legacy Bundle:
      D sludwh lv qrwklqj zlwkrxw klv vkls
      69PQW-UY3H7-7SQWT
      
      AI War + 4 DLC packs & Tidalis Steam Key:
      E tmvexi mw rsxlmrk amxlsyx lmw wlmt
      KO99D-73JZ2-XNIK3
      
      AI War: Vengeance Steam Key:
      F unwfyj nx stymnsl bnymtzy mnx xmnu
      7M2I8-I99N9-6E9F2
      
      Alan Wake Collector's Edition Steam Key:
      G voxgzk oy tuznotm coznuaz noy ynov
      6ZNJ5-BIVFN-6ZSDZ
      
      Alan Wake's American Nightmare Steam Key:
      H wpyhal pz uvaopun dpaovba opz zopw
      7RERD-4ACYN-TCDQ2
      
      Amnesia: Dark Descent Steam Key:
      I xqzibm qa vwbpqvo eqbpwcb pqa apqx
      VGEO8-OU48X-MU7BL
      
      Anachronox:
      J yrajcn rb wxcqrwp frcqxdc qrb bqry
      3589L-YGF9V-NKGW0
      
      Anodyne:
      K zsbkdo sc xydrsxq gsdryed rsc crsz
      9HW7H-7Z73Z-6302D
      
      Anomaly Defenders:
      L atclep td yzestyr hteszfe std dsta
      ICPIB-M63TI-9Y96V
      
      Anomaly Korea:
      M budmfq ue zaftuzs iuftagf tue etub
      QMPZ2-JUK8B-JRK3V
      
      Anomaly Korea:
      N cvengr vf abguvat jvgubhg uvf fuvc
      30R9T-C02AA-7DQLG
      
      Anomaly Warzone Earth:
      O dwfohs wg bchvwbu kwhvcih vwg gvwd
      38UM9-Z26PH-Q4VAU
      
      Anomaly Warzone Earth Mobile Campaign:
      P exgpit xh cdiwxcv lxiwdji wxh hwxe
      54TYN-AU26Q-5AGGY
      
      Aquaria Steam key:
      Q fyhqju yi dejxydw myjxekj xyi ixyf
      3853A-YSB4J-6243A
      
      Awesomenauts:
      R gzirkv zj efkyzex nzkyflk yzj jyzg
      DH9T5-BWOQC-KB6TB
      
      Awesomenauts:
      S hajslw ak fglzafy oalzgml zak kzah
      RNRJ0-CPT4O-S9UHE
      
      Awesomenauts Cluck Costume:
      T ibktmx bl ghmabgz pbmahnm abl labi
      VOWWW-QTR3Q-EAS9J
      

      These are encoded using a Caeser shift. The line under the title is a fixed phrase (a pirate is nothing without his ship) for aid in the bonus points

      I can post my code if it turns out to be unsolvable (like a bug https://trinket.io/python/dabf2b61f9), but if not; I can also keep going from letters A to Y (sans U) over the weeks with my humble bundle reserves (plaintext or not). I've had these keys for far too long and I'm never going to actually use them, but I also noticed a surge of keys being donated here so figured I might as well change it up.

      Have fun

      9 votes
    22. What trick/pattern/concept/whatever did you adopt that has improved your code quality?

      One big thing that has made maintenance of my older code easier has been considering the concept of cyclomatic complexity. In particular, limiting conditional checks to exceptional cases as much...

      One big thing that has made maintenance of my older code easier has been considering the concept of cyclomatic complexity. In particular, limiting conditional checks to exceptional cases as much as is reasonable has made it easier to focus on the "happy" path of code execution and easily track down the errors, and the limited nesting depth has made things easier to read as well. Overall, my code remains relatively flat and I'm not branching through layers of logic trying to track down a simple bug.

      What are some simple things you do to keep your code from being a massive headache long-term?

      26 votes
    23. Programming Challenge: Translate 24-hour time into words

      This is an adapted version of Talking Clock from /r/DailyProgrammer. The point of this thread is to post your code for solving the task. Other will comment with feedback and new ideas. Post what...

      This is an adapted version of Talking Clock from /r/DailyProgrammer.

      The point of this thread is to post your code for solving the task. Other will comment with feedback and new ideas. Post what language (and version, if relevant) your code is written in.

      Task description

      Your task is to translate a 24-hour formatted time to words.

      Input description

      An hour between 00 and 23 followed by a colon followed by a minute between 0 and 59.

      Output description

      The time expressed in words, in 12-hour format followed by "am" or "pm".

      Sample input

      00:00
      01:30
      12:05
      14:01
      

      Sample output

      It's twelve am
      It's one thirty am
      It's twelve oh five pm
      It's two oh one pm
      
      27 votes
    24. Daily (or at least regular) programming challenges

      I am a great fan of the subreddit /r/DailyProgrammer. I think it's pretty fun to do some curated programming challenges now and again, and I learn a lot by reading other people's solutions. What...

      I am a great fan of the subreddit /r/DailyProgrammer. I think it's pretty fun to do some curated programming challenges now and again, and I learn a lot by reading other people's solutions.

      What does the ~comp Tildarians think?

      21 votes