8 votes

How Townscaper works: A story, four games in the making

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  1. imperialismus
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    I haven't built a more complex game than a Breakout clone, but after watching a bunch of videos on it, I find myself itching to do something with the wave function collapse algorithm. Which...

    I haven't built a more complex game than a Breakout clone, but after watching a bunch of videos on it, I find myself itching to do something with the wave function collapse algorithm. Which doesn't involve any quantum mechanics (it's only vaguely similar if you imagine a constraint solver as gradually collapsing superpositions of possible states), but seems really cool and more interesting than simply adding some Perlin noise and calling it a day.

    3 votes