7 votes

Roguelikes, persistency, and progression

2 comments

  1. [3]
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    1. [2]
      Heichou
      Link Parent
      I have nothing to comment on (aside from your expertly and lovingly crafted writeup), besides the sentiment that I've always wanted to get into DF, and I've tried several times, but just can't. It...

      I have nothing to comment on (aside from your expertly and lovingly crafted writeup), besides the sentiment that I've always wanted to get into DF, and I've tried several times, but just can't. It sounds like a super fun and interesting game, but it's is suuuuuper beginner unfriendly. To be frank, though. I was born in '97, so I'm used to my games looking a tad more advanced than ASCII characters haha

      4 votes
      1. pasabagi
        Link Parent
        It's super beginner unfriendly, but it's really worth the effort. Sit down with the LNP, and the wiki, and do the beginners guide. I honestly think that in a hundred years, when people look back...

        It's super beginner unfriendly, but it's really worth the effort. Sit down with the LNP, and the wiki, and do the beginners guide. I honestly think that in a hundred years, when people look back at computer games of this era, DF will be amongst the games that are remembered, for its innovation, influence, and sheer scale.

        Fortress mode really offers a kind of gameplay that nothing else out there has, a kind of open-ended, genuinely creative, consistently heartfelt and whimsical game that really brings out the best of what computers can do. I have been playing for about ten years now, and honestly, the text is just an interface. What you're really experiencing, once you know the game, is the story - and the story is an absolute work of genius. It's probably the only generative-story work in existence where the 'plot' is something you would write home about.

        3 votes