17
votes
John Romero discusses the development of Quake, which resulted in half of Id software including Romero leaving the company
Link information
This data is scraped automatically and may be incorrect.
- Title
- The Quake Postmortem: The End of the Original Id - John Romero
- Authors
- WeAreDevelopers
- Duration
- 23:50
- Published
- Jul 11 2019
Anyone who is interested in Id history must read "Masters of Doom". It's a great, informative book.
Oh God, seeing the CAD-like QuakeEd brings back memories. Quake was the first game I ever learned how to mod and create levels for, and when Mr. Romero says using it was incredibly labour intensive... he ain't kidding. Though he should have probably added "tedious, frustrating, annoying, headache-inducing, etc" as well. :P Thankfully a bunch of community created mapping and modding tools came out pretty quickly afterwards that were far less cumbersome and unintuitive than the official ones.
Thanks for sharing this talk @imperialismus, it was interesting and brought back some good memories. :)