17 votes

John Romero discusses the development of Quake, which resulted in half of Id software including Romero leaving the company

2 comments

  1. rkcr
    Link
    Anyone who is interested in Id history must read "Masters of Doom". It's a great, informative book.

    Anyone who is interested in Id history must read "Masters of Doom". It's a great, informative book.

    6 votes
  2. cfabbro
    Link
    Oh God, seeing the CAD-like QuakeEd brings back memories. Quake was the first game I ever learned how to mod and create levels for, and when Mr. Romero says using it was incredibly labour...

    Oh God, seeing the CAD-like QuakeEd brings back memories. Quake was the first game I ever learned how to mod and create levels for, and when Mr. Romero says using it was incredibly labour intensive... he ain't kidding. Though he should have probably added "tedious, frustrating, annoying, headache-inducing, etc" as well. :P Thankfully a bunch of community created mapping and modding tools came out pretty quickly afterwards that were far less cumbersome and unintuitive than the official ones.

    Thanks for sharing this talk @imperialismus, it was interesting and brought back some good memories. :)

    2 votes