7 votes

Amnesia: The Dark Descent released nine years ago - lessons about designing horror games from Frictional's creative director

3 comments

  1. [3]
    mrbig
    (edited )
    Link
    I'm a complete wuss and feel bad for being unable to participate in the horror games culture. I get so scared it is not even funny. I played 30min of Amnesia before NOPing the hell out. It seemed...

    I'm a complete wuss and feel bad for being unable to participate in the horror games culture. I get so scared it is not even funny.

    I played 30min of Amnesia before NOPing the hell out. It seemed like a great game. That is all I can say.

    2 votes
    1. [2]
      WaterPocket
      Link Parent
      Funnily enough, I don't mind horror games since I go in knowing what to expect and can prepare myself for any jumps or scares. They can still scare me, but that is the reason why I am playing in...

      Funnily enough, I don't mind horror games since I go in knowing what to expect and can prepare myself for any jumps or scares. They can still scare me, but that is the reason why I am playing in the first place. Amnesia, to me, wasn't scary after I became familiar with my surroundings.

      But then there's Subnautica, which isn't meant to be a horror game in the slightest, yet I cannot manage to get far into the game at all before succumbing to my fear of open water and hitting alt+f4. I've tried several times to play it, but as soon as I'm required to travel far away from the starting area I give up out of intense fear of what lurks below.

      3 votes
      1. mrbig
        (edited )
        Link Parent
        My reaction to horror is very visceral. Maybe the fact that I'm a strong spiritualist plays a part in this. I do believe weird shit exists.

        My reaction to horror is very visceral. Maybe the fact that I'm a strong spiritualist plays a part in this. I do believe weird shit exists.

        2 votes