Subtle mechanics in Celeste that widen timing/positioning windows and make the game feel better to play
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- Thread by @MattThorson: A short thread on a few Celeste game-feel things :) I don't think we invented any of these. 1- Coyote time. You can still jump for a short t...
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The whole time I read this, I thought the user had MODDED it to be this way, and I thought "why didn't it do this before?" Glad to hear I was reversed, and now I might pick it up to play it myself