8 votes Posted June 7, 2020 by unknown user Tags: game design Topic deleted by author 2 comments Collapse replies Expand all Comments sorted by most votes newest first order posted relevance OK MimicSquid June 7, 2020 Link The followup, talking about room generation within variable-sized spaces is also really good. The followup, talking about room generation within variable-sized spaces is also really good. 2 votes Wulfsta June 7, 2020 Link This is neat. I wonder if they've considered merging a random amount of adjacent rooms to make some that are not rectangular. This is neat. I wonder if they've considered merging a random amount of adjacent rooms to make some that are not rectangular. 2 votes
MimicSquid June 7, 2020 Link The followup, talking about room generation within variable-sized spaces is also really good. The followup, talking about room generation within variable-sized spaces is also really good. 2 votes
Wulfsta June 7, 2020 Link This is neat. I wonder if they've considered merging a random amount of adjacent rooms to make some that are not rectangular. This is neat. I wonder if they've considered merging a random amount of adjacent rooms to make some that are not rectangular. 2 votes
The followup, talking about room generation within variable-sized spaces is also really good.
This is neat. I wonder if they've considered merging a random amount of adjacent rooms to make some that are not rectangular.