‘Bioshock’ creator says “throwing away” your work is most important lesson for devs Article 470 words, published Jan 14 2022 6 votes
Konami is inviting indie developers to make new games based on some of its classic series Article 471 words 10 votes
Chris Delay's fail masterclass (Introversion discuss their failed prototypes) Video 51:49, published Dec 3 2020 9 votes
The untold history of Arkane, developers of Dishonored, Prey, Ravenholm, and more Video 1:20:26 10 votes
John Romero discusses the development of Quake, which resulted in half of Id software including Romero leaving the company Video 23:50, published Jul 11 2019 17 votes
From The Witcher 3 to Cyberpunk: The evolution of CD Projekt Red's quest design Article 2511 words 6 votes
Subnautica's design director explains how they crafted an exciting and dangerous experience without allowing the player to fight back Video 19:26 13 votes
The clash between storytelling and selling in Harry Potter: Hogwarts Mystery Article 1626 words 4 votes
Designing the linguistic and translation mechanics in Heaven's Vault, a game about science fiction archaeology Article 1543 words 8 votes
The pain of designing Path of Exile’s exquisite balance of restriction and reward Article 1882 words 4 votes