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Ten developers on what makes their games "hand-drawn" Article 4099 words, published Apr 22 2021 12 votes
The effectiveness of the limited animation in the Phoenix Wright / Ace Attorney series Video 15:22 6 votes
How much of a genius-level move was using binary space partitioning in Doom? Article 4882 words 6 votes
Squash and Stretch - The twelve principles of animation and how they apply to games Video 8:19 5 votes
John Romero discusses the development of Quake, which resulted in half of Id software including Romero leaving the company Video 23:50, published Jul 11 2019 17 votes