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4 votes
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The quest to save KeyForge, the first procedurally generated collectible card game
4 votes -
HACKERS - A print and play card game for four players
7 votes -
Cockatrice: A cross-platform virtual tabletop for multiplayer card games
5 votes -
Critiquing D&D cards in MTG
4 votes -
What puzzles and poker teach us about misinformation
6 votes -
esoteric board game rules templating review, please
I'm working on a card game that would arrive to your home without a rulebook, but I'm having a comprehensibility problem. Below is some basic rules text for this game. If you had enough time to...
I'm working on a card game that would arrive to your home without a rulebook, but I'm having a comprehensibility problem. Below is some basic rules text for this game. If you had enough time to decipher the below, do you believe you could understand its meaning? Are there any words which are too obscure?
Join a game by selecting a central objective from among its currently apparent contests. Catch a turn from wherever to start playing then describe your plan aloud to the group. If anyone agrees that your plan is valid (legal?) then they can accept you into the game as their second. Anyone else who wants to join at this point may also join/rejoin as your teammate.
Contests are tensions between two scales which can be described by consensus. For example, imagine I'm 1v1 with Ah while you are on a team with Bo and Ci against Du. Imagine Du sees that the tide is not in their favor, and decides to jump ship to the other game. They may do so at any time by admitting they want out of their losing position and describing which team in the other game they would like to swing over to join (My team or Ah's.). Bo, Ci, and you are left in the boat without an opponent. This may cause a crisis (see "Crisis Card").
Farewell, I am off to prepare lunch for a child.
4 votes -
How to know you’re not insane (And how a Cards Against Humanity staff writer was fired)
14 votes -
Cards Against Humanity statement
12 votes -
Depictions of racism in Magic: The Gathering
9 votes -
Ending my relationship with Cards Against Humanity and Max Temkin
18 votes -
The definitive history of Commander, Magic: The Gathering's most popular format
5 votes -
The stockbrokers of Magic: The Gathering play for keeps
7 votes -
Zvi Mowshowitz's comprehensive review of the new Magic: The Gathering set, Ikoria: Lair of Behemoths
6 votes -
Magic: The Gathering and Keyforge creator Richard Garfield on thirty-five years of making the games he wants to play
4 votes -
Introducing Jumpstart: a new way to play Magic: the Gathering that combines limited and constructed formats using 20-card themed boosters
6 votes -
The afterlife of Android: Netrunner - The community taking a beloved card game's future into their own hands
9 votes -
Fantastic collectible, trading, expandable and living card games that aren't Magic: The Gathering
7 votes -
Magic: the Gathering - Unveiling the Mystery Booster set
4 votes -
The cheating scandal rocking the poker world
8 votes -
Magic: The Gathering - Core Set 2020 card image gallery
8 votes -
Magic: The Gathering Arena - War of the Spark now available + 0.14.00.00 Patch Notes
6 votes -
Cracking the London Mulligan - Results from simulating 2 million hands for Modern decks
7 votes -
Magic: the Gathering - War of the Spark previews have started
Warning: this post may contain spoilers
War of the Spark is the next MtG set, coming out on May 3.
They released an official trailer today: https://www.youtube.com/watch?v=b5W9t62t10I
As of the time of posting, there are 32 cards revealed so far, available here: https://scryfall.com/sets/war?order=spoiled&as=grid
They previously revealed that every booster pack will have a Planeswalker in it, so the set looks like it will have quite a few of these unusual Planeswalkers with no way to add loyalty counters to themselves.
9 votes -
Magic the Gathering announces "Modern Horizons", the first set designed to skip Standard legality and go straight to Modern
13 votes -
Magic the Gathering Arena: Nexus of Fate banned in "Arena Standard" (best-of-one) formats
8 votes -
How Magic: The Gathering’s most expensive card changed the game
9 votes -
Ravnica Allegiance Mechanics
4 votes -
Why I sold my Magic the Gathering collection to fund Arcmage
21 votes -
Card games
Just joined the site. Looking to see if anybody here plays TCG's. What games, formats, decks, etc y'all play. I play Magic and Dragon Ball Super. Used to play Yu-Gi-Oh, Vanguard, and the previous...
Just joined the site. Looking to see if anybody here plays TCG's.
What games, formats, decks, etc y'all play.
I play Magic and Dragon Ball Super.
Used to play Yu-Gi-Oh, Vanguard, and the previous DBZ card game that was far from understandable, lol.11 votes -
What have yo been playing recently?
Video games, board games, card games - whatever. I'm interested to know what you all have been playing recently. I've been playing a lot of D&D recently. My players have just delved deep under an...
Video games, board games, card games - whatever. I'm interested to know what you all have been playing recently.
I've been playing a lot of D&D recently. My players have just delved deep under an ancient keep to save an archaeologist from undead Tomb Spiders. I'm currently planning for this weeks game where they will hopefully encounter the giant spider brood mother.
On the video game front, I've been playing through Duke Nukem 3D. That's a game that's certainly made the test of time.
-LTADnD
63 votes -
Let's talk about collectible non-card games
I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...
I'd like to start a discussion around collecting-based games, with the following prompt question:
What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?
This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:
- collectible/tradable (not necessarily monetized),
- portable/relatively self-contained (this could include apps, handheld consoles),
- the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).
I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.
The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).
Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.
Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.
tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic
Edit: formatting.
8 votes -
Magic the Gathering Commander 2018: Decklists and tokens
6 votes