Wizards of the Coast releases SRD under Creative Commons license14 votes
Dungeons & Dragons’ new license tightens its grip on competition28 votes
D&D 6th Edition announced (but they're calling it One D&D for now)22 votes
Dungeons & Dragons’ next anthology is written entirely by Black and Brown authors12 votes
Critiquing D&D cards in MTG4 votes
Future of D&D (Core rules rework)8 votes
Exploring the top of the D&D power curve with Vecna7 votes
Dungeon & Dragons favorite character sheets?
I have started playing D&D basic with my family as a way to spend time together away from devices. I found the original character sheets:...
I have started playing D&D basic with my family as a way to spend time together away from devices.
I found the original character sheets:
Anyone else have favorite character sheets for D&D?6 votes
Campaigns & Companions will delight RPG fans who are obsessed with their pets6 votes
A case for the possible sale of Wizards of the Coast6 votes
DnD 5e's Newest Rulebook (Tasha's Cauldron of Everything) is out tomorrow
For people new to tabletop RPGs, this is the equivalent of a DLC expansion. It's new content, new rules, new classes, and so forth to augment your 5e game. Notable contents include: Racial Traits...
For people new to tabletop RPGs, this is the equivalent of a DLC expansion. It's new content, new rules, new classes, and so forth to augment your 5e game.
Notable contents include:
Racial stat bonuses can be moved around at will (i.e you can change a Half Elf's +2 Charisma to a +2 Strength)
Races with negative stat bonuses no longer have negative stat bonuses
A new "custom lineage" race exists, which allows to pick any race, and replace their features with a +2 to any stat of your choice, a feat, and darkvision.
These modify class features. Unfortunately, many of them are somewhat controversial in the community because people do not believe that they fixed many of the classes that are considered to have poor design, notably rangers and sorcerers.
For the spellcasters, spell versatility (a feature which allows you to change spells you know on a long rest) was not implemented, disappointing many
A few subclasses from other books are reprinted so you don't have to buy them (example: Eloquence Bard, from Mythical Odyssey of Theros), and a few are new, like Order Cleric, Wildfire Druid, and so forth.
In particular, the Clockwork Soul Sorcerer is one piece of good news for Sorcerer players.14 votes
A collection of one-shot tabletop RPG adventures8 votes
Tasha's Cauldron of Everything announced7 votes
D&D and racism 4: Arguments6 votes
D&D and racism 3: Arguing in good faith8 votes
Explaining White privilege with D&D4 votes
D&D and racism 2: Violence8 votes
D&D and racism 1: Fictional races and racism6 votes
D&D will change to address racism, but someone has already done the work10 votes
My first DnD character died. What should I do next?
I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I...
I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I know this is the first time any of us have been in a campaign where a PC dies. My level 4 wizard was suddenly and violently killed by a flesh golem.
None of us are exactly sure how to proceed, and there's some disagreement. A few of the people in my party think that any new character should be a level or two behind the party in order to further dis-incentivize dying. I personally think that is too harsh, and luckily it seems like we are reaching a consensus that my new character should be the same level, but I shouldn't be able to play as the same race and class.
This seems more or less reasonable to me, although to be honest I really enjoyed playing as a wizard so I wouldn't have minded doing so again. I'm mainly curious to hear how you all handle character deaths, and any tips you might have for making a new character mid-campaign.10 votes
Diversity & D&D: Making Orcs and others more complex8 votes
Defeat your demons with Dungeons & Dragons: An investigation of the resurgence of D&D7 votes
As a DM, I kinda hate Dungeons & Dragons 5th Edition
I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon...
I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon Specialization feat for your favourite weapon. In 5e, no need; just stand wherever, roll an attack, you'll probably hit. In addition to removing much of the tactics from the game, this makes it basically impossible for enemy spellcasters to use duration spells. Good luck succeeding on 4 concentration checks per turn.
I hate that enemies' proficiency bonus is based on their challenge rating. No high-attack low-damage monsters here. Don't worry; the tank in your party will never need healing, any level-appropriate monster needs to roll ridiculously high on the dice to hit them! Everyone else just stay in the back and lob your bloody cantrips, and the battle will be over in 3 turns.
I hate that attack cantrips do as much damage as a weapon attack (or more). Why even have weapons at all, when your cantrips do more damage than a longsword, with better range than a crossbow.
I hate that cantrips scale with character level. No need to learn anything new for the rest of the game, your trusty Eldritch Blast will be your most powerful attack throughout. Especially when you get access to Greater Invisibility and don't need to rely on your bloody familiar for advantage on attack rolls.
I hate that familiars can do help actions in combat. Advantage every turn! And since they're no longer a class feature but a spell, they're also available to fighters and rogues, no multi-classing necessary. And unlike in earlier editions there are no real consequences of losing your familiar. All you lose is 10 gp worth of incense to get them back, a pittance at higher levels.
I hate that a long rest fully restores hit points. No need to ever stay in one place for longer than 8 hours, no need to conserve spell slots to do end-of-the-day healing, heck; no need for a healer at all really! And it gets worse when they reach 3rd level and get access to Leomund's Tiny Hut, and don't even need to find a safe spot to camp.
I hate that wild shape is basically useless in combat, due to challenge rating restrictions and the lousy selection of beasts in the Monster Manual.
I hate that the only logical combat use of Polymorph is turning into a dinosaur. Prepare for the inevitable discussion around the table: Can my character turn into a tyrannosaurus rex, even if they've never seen one? No? But, uuuuuh, they saw a picture of one in a book at the library!
I hate that you can use Counterspell to counterspell someone else's attempt at counterspelling your own spell.
I hate that any character can use any skill. No need for a rogue, just hand those Thieves' Tools to the character with the highest Dexterity, they'll get that door open.
The worst thing is that this game went through lots and lots of play-testing before it was released. The developers must have known about all of these issues and chosen not to change them, meaning that none of these are bugs; they're all features! This is how the developers intended the game to be!
Did I forget any of your peeves about the game? Add them in the comments. Alternatively, comment with what you love about 5e, let's add some positivity to this rant.13 votes
Tips for making a first DnD character?
I'm starting a virtual campaign with some friends soon, and this is my first time making a DnD character (I have DMed once in the past when we were all starting out). I'm super excited and just...
I'm starting a virtual campaign with some friends soon, and this is my first time making a DnD character (I have DMed once in the past when we were all starting out). I'm super excited and just kind of delving in now and finding all of it very fun.
We're going to be playing the Tombs of Annihilation campaign which I understand can be a difficult one for beginners. I am right now leaning towards making a Wizard character since I think that is most in line with my irl personality and would be easiest to roleplay, but I'm kind of overwhelmed by the options available to me!
Does anyone have tips on ways to stay organized and make sure I'm building a balanced character? Common pitfalls to avoid for a beginner? Tips for playing a wizard? I'm open to any and all suggestions, both about character design and newbie tips in general.11 votes
Humans have been telling stories and using dice for thousands of years, so why did it take us so long to combine them into role-playing games?6 votes
How to start a DnD campaign with your friends?
Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've...
Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've never ever played one, just watched some Youtube (Geek and Sundry, Mathew Colville), and definitely never though about hosting one until now.
After looking around, there are a lot of cool resources for running one, Roll20 seems to be the most popular and praised for ease of use. Rules are very well written into it and all the tools needed to deal with the mechanics are in. So technology-wise I think we're set.
Now I have a lot of questions on how to get an adventure running. Do I just get an official DnD guide book, do I just rip off the White Orchard level from Witcher 3 to start off or do I come up with some generic fantasy land? I'd like to run a small adventure in one night, just to get a taste of it and maybe branch it off later if everyone is up for it.
For characters I think it would be easier for me to come up with 8-10 pre-generated ones for a group of 4-5 people (with specific people in mind) to tailor it a little bit for my group, but still present some variety, while smoothing the learning curve and lowering the barrier to entry. Feels like a decent idea.
I'm still not sure where to start with this expansive world and I'd love to hear for seasoned DMs an players here on Tildes. How did you start your first game, what was the setting? How do I gently introduce players to mechanics? How do I deal with unpredictable situations?
And most importantly, how do I make sure everyone is having fun?18 votes
What do you do with fifty-one character levels?
My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a...
My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a unanimous no, so that's something we're going to remedy with the next campaign.
I got to fiddling around with characters and noticed that 5e caps itself out nicely once you hit 20th. No matter what you create, the limits on action economy, maximum spell/attacks, stats/scores all give rise to a nice plateau. The hit points getting huge is the biggest change, so you just end up trading healing word whack-a-mole for characters that can actually take some real punishment and using power word heal. Needs a wound mechanic so that going down has lasting consequences even if you get right back up, but that's easily workable.
I was bored and threw another twenty levels on for a 40th level character, and then another 11 for a meaningful dip into a third class. Just cap the character's proficiency bonus at +6/20th and nothing really changes except you have a far larger bag of tricks at your disposal. Twelve feats is like candyland. I'm anticipating some of my players are going to get ferret shock trying to keep up with their spell lists during combat. Too many choices, they'll make a hilarious mess out of it and it'll be fun. I have a tiny hourglass sitting on the table to keep the pressure up, I'm sure that'll get some use.
I told them to pick their favorite character they've played over the years that they want to revisit and make the best version they can, complete with character history, holdings, etc. They also have to explain everything on their sheet - every level, feat, item, holding, etc all have a story attached. You're a monk? Where and when did you get that training, etc.
Then one of my players turned me on to the epic level book for 5e from 2c gaming. It's perfect, plugs right into the limits and takes them up a bit, but also adds all sorts of epic madness. Every class/archetype gets its own ten level epic prestige class. That's the 'real' 21-30 I can use for their advancement. I can also torment them with the prestige evolutions from the campaign setting we'll be using. There's plenty of advancement to be had this way despite already being at 51st level. I'm working in all of their existing characters from adjacent games as well, so we've got a ready made pool of henchmen.
I have a feeling there's going to be a lot of spelljamming and planar travel in this campaign. There's probably a gods war in there somewhere too. I have my 2nd Edition monster manual binders right here, and a third of the critters in them can give these characters nightmares for days. I'm figuring I'll be making heavy use of Illithids as one of the main threats, that trailer for Baldur's Gate 3 has them back in vogue again. Psionics is such a wonderful foil for magic.
So what kind of character would you build if you were making a character that's already the master of his/her/its? tiny corner of the D&D universe? What do you do with those 51 character levels?
Any races allowed, of course. Racial abilities are the least of it at this point. Origin can be from any campaign setting, past or present.9 votes
Tell me about your RPG campaign
Hey folks, I haven't posted in a hell of a long time and thought why not get this going again. So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid....
Hey folks, I haven't posted in a hell of a long time and thought why not get this going again.
So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid. Well this one has been amazingly fun to role play, being that he has lived most of his life in solitude he has no social skills and tends to do things that can be a little off at times. Our merry band of misfits had cleared a small towns problem warerats who turned out to be a family of Gnomes who lived there, while trying to console the final member of the family Rolen (my druid) felt the best way to give emotional support would be to congratulate the young Gnome on becoming the head of the family. This actually broke the whole table for about a minute, the DM sat in silence for a moment, laughed, tried to role play the distraught girl but failed epically.
We have also got another campaign going with a few of the same guys as the bigger campaign, this one is mostly homebrew. The first character I made I really wasn't happy with so spoke to the DM and we worked out how to kill her off and introduce the new character I made, completely homebrew this one and it's again been far more fun. He is a Dwaf Shaman whose ancestors speak to him constantly, sometimes good and sometimes not so much.
So what has been happening in your RPGs? anything big, fun or just want to chat about? painted anything cool? got new dice? anything at all.18 votes
Any tips for painting miniatures?
My D&D group mostly used Lego for the longest time, but we recently decided to give miniatures a shot because we were adding more people and I only have so many minifigs to share (unless you want...
My D&D group mostly used Lego for the longest time, but we recently decided to give miniatures a shot because we were adding more people and I only have so many minifigs to share (unless you want Stormtroopers in your fantasy setting, that is!). A few weeks ago we met up to paint our miniatures for our new campaign and I think that was the most relaxing, calming thing I've ever done. We all sat in silence basically, noobing our way through the painting process and we had a lot of fun.
My character is a sheltered rich southern man who sounds a bit like a mix between Colonel Sanders and Foghorn Leghorn. He's a sorcerer and despite how is mini ended up looking, he does not cast bubblegum -- https://imgur.com/fr4tc6Z
But anyway, looking at it now there are some obvious spots where I messed up and certainly some things I'd do differently now. But until I'm able to get my hands on another miniature, I was wondering if anyone here had experience with painting miniatures and would be able to share some advice?11 votes
Dungeons & Dragons has made a surprising return to mainstream culture21 votes
Character creation and the birthday paradox
Today we had the first session of my first DnD campaign as a player. Myself and another player both showed up with clerics with a hermit background. Not only that but both of us have the deaths of...
Today we had the first session of my first DnD campaign as a player. Myself and another player both showed up with clerics with a hermit background. Not only that but both of us have the deaths of our mothers as key backstory. (We're different races, though.) The birthday paradox is at play here. Get a half a dozen people showing up with independently created characters and you're more likely than not to have two of the same class.
Still, it weirded me out, like we're copycating each other or something. I haven't been this weirded out since I found out another person on the cross country team had the same middle name as me. (I have a unique first and last name, so I'm not used to sharing a name with other people.) I'm
probablydefinitely overthinking this. It doesn't help that this is my first character and I'm self conscious about the whole thing.
Have any of you other Tilda Swintons ever had a character that was similar to another player in your party? How did you react? How did they react? Have any of you had a hermit cleric with a dead mother?8 votes
What does everyone think of Pathfinder 2nd edition?8 votes
D&D and things I made
Hey folks, we had our 3rd meet for the current campaign last night all went really well. Last time our Rogue upset everyone he met, stole everything that wasn't and was nailed down, including the...
Hey folks, we had our 3rd meet for the current campaign last night all went really well. Last time our Rogue upset everyone he met, stole everything that wasn't and was nailed down, including the nails. Then managed to get killed by an NPC that we were helping, it was amazing.
Now I wanted to get a little more creative with my character and since level 3 for Paladin is the oath level I went with Vengeance and wrote an Oath. I posted it in my last thread but will post again if anyone is interested.
Now I also wanted to have a go at making a dice bag, the first one is reversible but was too long so I made a few smaller ones. Then had the thought of making each of the guys a small bag with their names on them, each has a name longer than my leg so that failed before it started. I ended up with the initial of their first names, the Rogue wouldn't give up the name or initial so I did something different for his. The guys all loved the gifts especially the Rogue (now a Monk) these are the bags I made next thing I try will be a multi compartment job. All was done by hand because I couldn't get the sewing machine to work ...13 votes
Tabletop RPGs with kids
Has anybody had much experience playing DnD or other tabletops with children? I've been toying with the idea of making a fairly straightforward and simplified RPG using Story Cubes and GURPS that...
Has anybody had much experience playing DnD or other tabletops with children? I've been toying with the idea of making a fairly straightforward and simplified RPG using Story Cubes and GURPS that kids can get involved with easily and have fun playing. I'm specifically aiming to play with my daughter (8) and my niece (5) on a big family holiday in August, though I see no real reason that this couldn't work with adults as well.
Essentially, the conceit would go along the lines of each player rolling a limited number of story dice to help with character creation and such. I'd ask the players a few simple questions about their powers (for example, are you more of a wizard or more of a warrior?) to get some basic stats stats together (STR, DEX, INT, CON), and then use story dice myself to quickly improvise a short one-shot session.
Does anyone have experience playing with kids, and if so - any pointers? Am I being too ambitious about children's ability to imagine stuff in this way? If so, are there any good systems out there that are good for young people to pick up and get stuck into roleplaying with?9 votes
D&D our new campaign
howdy all, been a few weeks since I posted about our last meet for the first campaign we ran. So one of the other players has stepped up as the DM so our first DM could actually play since it was...
howdy all, been a few weeks since I posted about our last meet for the first campaign we ran.
So one of the other players has stepped up as the DM so our first DM could actually play since it was his idea to get us altogether in the first place, the new game is running on milestone leveling and so far feels like it will move a bit faster. Our first meet we only just survived the night, all of us having to use the death save rolls at least once each, the new DM made a comment of "If I thought you lot would roll so horridly I would have toned it down way more" but hey it made things more fun and we had to work as a damn team.
Last night we had our 2nd meet and our first PC death. It was the rogue that tried to steal everything nailed down including the nails, he tried to pick pocket the NPC that was with us and rolled a damn 1 the NPC rolled a nat 20 and it just went from there, this was also after dealing with the big bad of the evening so spell slots had been spent and half the party kinda said he had it coming. He is brand new to RPG games so went all out with the role playing side and doing what he wants, personally I thought it was amazing he also has taken some pride in being the first to go down.
Anyone else have something fun or cool to share about their campaign?16 votes
The friends who have been playing the same game of Dungeons & Dragons for thirty years10 votes
The end of our first campaign
Ive been playing D&D for the last year with life and stuff happening it's taken us a full year to finish the campaign, something that should not have taken as long as it did but honestly it's been...
Ive been playing D&D for the last year with life and stuff happening it's taken us a full year to finish the campaign, something that should not have taken as long as it did but honestly it's been an absolute blast. I've met new friends, gotten to know a co-worker better and picked up a new hobby (mini painting) our DM has gone all out over the last few months, he started off by making 3D maps for us to play on he made tiny little styrofoam blocks and made house's, towers and all that fun stuff.
The biggest thing be did was have a map printed, he was going to draw it all out on a king single bed sheet, got five minutes into drawing it and his wife asked "can't you find someplace to have that printed?" and this is what he came up with when we got together again.
This thing is ridiculous in size. I've thrown in a few other photos from the night and have a small adult and cat for scale.21 votes
3D Printed Dungeon Tile Recommendations
So I'm running a D&D 5e campaign, and so far have been doing "theatre of the mind". But it has it's limitations when I want the players to use actual combat strategy in some areas. I have...
So I'm running a D&D 5e campaign, and so far have been doing "theatre of the mind". But it has it's limitations when I want the players to use actual combat strategy in some areas. I have experience a few years ago with using a 25mm paper grid for 3.5e and Pathfinder, which worked well because it was quick to draw a map with whiteboard marker.
Now I have a 3D printer, and I'm wondering if anyone has any dungeon tile recommendations, considering the following:
Firstly, are there any systems that are quick to assemble/disassemble as the players discover new rooms, or we need to clear table space?
Second, stability of the map is important. If a player knocks the map with their hand, will everything collapse, simply shift slightly, or is it rigidly held together?
Third, community: A larger community that contributes (and takes contributions) would be better than a propriety system that doesn't allow homebrew designs.
I've seen a few systems (openlock, openforge, and almost any keyword combination that I can think of is on kickstarter), but I'm finding it hard to get a feel for how popular the systems are, and how well they actually work when on the table.
Does anyone have any recommendations on a good system? I guess i'm most interested in the game flowing smoothly, but I'm not opposed to going to a blank paper grid if that's really the better solution.8 votes
Any D&D players on here?
Hello all! Just trying to see if we have any RPG fans on Tildes. Got into 5th edition in the last year and i've been a huge fan ever since.33 votes
Any advice for a first time DM?
I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table....
I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table. The solution is obviously to host my own game, so I got the starter pack and DM guide on amazon(D&D stuff is heavily discounted right now!). We decided not to use the premades, and I've already helped most of them build their own characters.
Anyway, this will be my first time playing as the game master, and many of my friends first times playing D&D at all. Any advice to make it a smooth and fun experience?19 votes
If a campaign gets fully derailed, how should the DM/players handle it?
In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points. Should the DM have railroaded us a bit, or was it a good decision to...
In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points.
Should the DM have railroaded us a bit, or was it a good decision to just let us say fuck it, and do what we want?21 votes
D&D latest session talk
So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person,...
So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person, our DM asked all of us to come up with a backstory for our characters and what he did was very creative.
We are playing The lost mine of Phandelver, our last session we had run into a Nothic not long after we had a long rest. So our DM set the scene that our married couple would watch over us while the rest of us went to sleep, this is where the backstories we created came up. We all had reoccurring nightmares about the worst moment in our lives and had to change the pivotal point of the dream, as each of us changed the dream they would pop up into the next person to help along the way. Once the dreams were all complete we found ourselves in a 5th dream with an unknown Gnome wizard who fought a necromancer and became cursed and was the Nothic, once we broke that spell our new member joined the party.
I should add this was the first time our DM tried anything like this and since we are all rather new to the world of table top RPG it was really great.
So how was your last session? anything fun or not so fun happen?6 votes
Pathfinder 2nd edition playtest available6 votes
D&D has had a massive impact on my social skills
I'm not sure what to make of this. I'd really like to hear others' experiences as well. Without getting into too much detail in the OP, I find myself constantly needing to reflect upon my actions...
I'm not sure what to make of this. I'd really like to hear others' experiences as well.
Without getting into too much detail in the OP, I find myself constantly needing to reflect upon my actions due to things that transpire in my group's weekly D&D sessions. I need to constantly examine and readjust my behavior so that our group can survive.
I don't mean "survive" as in our characters, nor reflect upon my character's actions. I mean my own. The way I express myself to others. The lack of attention I have given to my teammates when they narrate their dazzling combat maneuvers. The visible disinterest in an RP dialogue that doesn't involve my character which makes my friends uncomfortable and unable to enjoy themselves. The offhand comments I make about a character, or the DM, that has a huge impact on the player (it's easy to get hurt when you put your heart into building a world or a hero and someone slights that). The time I knocked my friend's character unconscious to beat the bad guys, which resulted in him sitting there for multiple turns just watching us play. All of these things have had a real, out-of-character impact on us as a group, and have caused major conflicts.
Our group is still going strong. We are working hard on being good friends to one another. But we're all really putting our heart into this game and it's so easy to hurt one another. It's been teaching me so much about being a patient, respectful, and "honorable" human being. I'm shocked, honestly. I hope I haven't hurt my friends too much on the road to this path.
How about you, Tilders? Has D&D just been a game to you, or have you also found an avenue for personal growth?8 votes
Dungeons & Dragons and Magic: The Gathering get an official crossover8 votes
It's been while since the last one, so players of D&D, Call of Cthulhu or any other TTRPG: What's been going on in your game?
It's been a while since the last one of these, so whether you're providing an update or a brand new story: What's been going on in your game? What excitement has transpired in your life-on-paper?...
It's been a while since the last one of these, so whether you're providing an update or a brand new story: What's been going on in your game? What excitement has transpired in your life-on-paper?
Any D&D players around? How'd your last session go?
(First post on Tildes, feel free to blast me if I screwed something up posting this.) So, as the title says, I'd love to hear about how your game is going. Also, if there's a lot of D&D...
(First post on Tildes, feel free to blast me if I screwed something up posting this.)
So, as the title says, I'd love to hear about how your game is going. Also, if there's a lot of D&D discussion, we might talk the admins into going ahead and making us a ~games.dnd (wink, wink).
Disclaimer: If anything cool happened, I may or may not steal the idea. =]19 votes
What is the best way to add a growth mechanic to Dungeons and Dragons?
There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions....
There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions. It would be cool to think some sort of mundane dnd. Like mini-games in video game RPGs that make your character a little bit more personal. A quirks mechanic, that adds a certain way your character acts in the every day or what your character normally does. The risk is that it could turn into too much of a dice roller and the players might engage less with the story. What do you think?9 votes
As per the username: Anyone want to talk about D&D? If you play - what's going on in your game?
I notice quite a few people on here play RPGs, whether it's D&D or another system. I have an hour to spare until my game starts, so I thought we could chat a bit about the hobby. GMs, players -...
I notice quite a few people on here play RPGs, whether it's D&D or another system. I have an hour to spare until my game starts, so I thought we could chat a bit about the hobby.
GMs, players - what's going on in your game right now?
If you're just browsing ~games and have never played - ask questions!