35 votes

Got my hands on a Steam Frame. Can't use it much for not having prescription lenses yet, but AMA.

I promised in another thread that I would share more about my first impressions about the Steam Frame soon, so here I am.

There's still not much I can say because, in my case, using glasses inside isn't an option. But whatever questions you have and couldn't find answers anywhere else, let me know and I can check for you (be it settings, small things no one thinks about, etc)

I'll be recycling a bit what I already said in the other comment (with a few corrections), but here goes my first impressions and some thoughts:

  • I said in the other comment that the spacer for the glasses was disappointing, but that's actually not true. To be fair, they do their job. The glasses should be as close as possible to your face anyway, and you can't have too much space between your face and the lenses in the VR, so the spacer does give you a bit more space that should be enough for most/all people. I was able to confirm that both my new glasses and my old ones do not touch the lenses. That said, I still wouldn't play a VR game that needs me to move a lot, the risk of them coming loose and scratching the lenses isn't null.

  • My problem with the glasses is different. My new glasses are too wide. They barely fit inside and put a lot of pressure on my face, I think it's the sides of the VR that push the glasses against my face.

  • So yeah, if you use glasses, I highly recommend getting prescription lenses (this also applies to any VR headset, but still).

  • I was able to run on the Frame: Ace Combat 7, Hades 2, Dragon Commander and Dispatch. All of them were playable (Ace Combat 7 was a pleasant surprise!). Dragon Commander technically ran well, but it didn't recognize the controllers.

  • There's a tab for Steam Frame verified games, but you can download anything from your library. Cyberpunk 2077? Knock yourself out. Will it run well? Nope, but it does run.

    • Sidenote: the new proton for ARM processors make me hopeful that laptops with ARM processors could become a viable alternative to traditional ones (I mean besides macbooks)
  • Speaking of controllers, they're MUCH better than Meta Quest 3's. The layout of a conventional controller means that they can be used as such. Furthermore, at any moment you can activate the "pointer", which turns the respective controller into a mouse (while the other remains a controller). Meaning if you have a game where sometimes you need a mouse, Steam Frame has you covered.

  • I got the ergonomic kit because of the controller straps, but as for the headset itself, I'll be the contrarian against the rest of the internet and say that those extra pieces actually aren't necessary. Or at least, not as ABSOLUTELY necessary as people make it look like. The space between the headset and my nose is not sealed, true, but unless I get conscious about that "hole", I won't notice it. I also felt that the top strap isn't necessary, the headset feels firmly held against my head.

    • That said, let me admit a few things: I didn't play a VR game yet, so maybe "firmly held" could be a different story in that scenario. And for a 1k euro device, there's an argument to be made that these ergonomic accessories should've been included by default, which I wholeheartedly agree. The nose thing, might have to do with my head shape, might not, I don't know; I just felt that whenever I was looking at the "screen" inside, I didn't notice the "hole" down below.
  • The battery is... Underwhelming. Be prepared to get a good powerbank if you plan to have mid-long sessions.

  • I tried using the wireless adapter on my gaming desktop (running Fedora 44), and it looks like it worked! Pleasant surprise, as I was under the impression it didn't work on Linux yet.

  • Streamed Red Dead Redemption 2 for a bit. Rockstar launcher popped up so I could validate my account.... Except this window didn't appear on the SF, only on my PC's monitor. On the SF, I wasn't able to change windows, I only got a black screen. Once I entered the game, I could hear the sounds of the intro playing but the screen was still black. After fiddling a bit inside the VR, I managed to make it show the game itself, then I was able to play it normally.

    • This is to say, "window management" inside a game is finicky. So games with their own launchers? Expect them be as annoying here as they are in general...
      • Caveat: only tried one game in this condition (opening launchers/windows alongside the game), so it's possible it was just bad luck and not representative.
  • (copy pasted from the other comment) the update process (that you're forced to do) was really slow - the download would top at 10mb/s, but on average it was on the kb/s.

  • (copy pasted from the other comment) The environment is really polished - more than the Steam Deck it looks like. I like how from inside Steam "app" itself, I can open the desktop mode as if it was an application. I don't have bluetooth keyboards but I think it should be possible to use this as a normal PC, which is really cool.

  • (copy pasted from the other comment) Just like the Steam Deck, you have control over almost everything. Hardware usage, screen framerates, etc.

Some basic comparisons against the Meta Quest 3:

  • Unlike MQ 3, the SF works just fine in any kind of environment, even if it's pitch black. Side note: it's a bit mesmerizing checking out the LIDAR's and Face ID's lights from my iphone. This thing is unironically a really good device to spot hidden cameras.

  • YMMV, but for me the lack of colors in the passthrough isn't a big deal. I spend most of the time "inside" the virtual world and barely used it on MQ3, only for when someone was calling for me - or my cats. But even then, 95% of the time I would just take the headset off if whatever was demanding my attention wasn't quick. Talking to people with it on your head is weird af (especially for the other person). What I'm trying to say is that there were never situations where I needed to see the world around me and it needed to be in colours; I would just take the headset off in those cases.

    • Caveat: 1k euros device, I get it. It's dumb that you still need to fork over another 100 euros just to get colours. And I guess it's not a good thing for AR games.
  • The SF is a bit smaller, lighter, and it's more comfortable imo. The idea to move the battery to the back of the head was smart, I think long sessions with SF should be more comfortable.

  • MQ 3 has hand gesture recognition while SF doesn't. But personally, I don't really care. On MQ 3 this feature is finicky, frustrating to use, it's annoying when I'm watching movies/videos, and more importantly, it makes me want to throw the headset against the wall (exaggeration for comedic effect). So for me it's not a huge loss.

  • If you feel that after these impressions I'm biased against the MQ3, well.... You're not wrong, but I just realized that it feels like I'm defending SF too much and criticizing MQ3 too easily while writing this. I'm biased against it mainly for privacy reasons, but on a hardware level, MQ3 is a great headset in its own right. It's equivalent to SF and costs a lot less. If you don't care about privacy, you probably should go for it instead of the SF.

Feel free to ask me anything about the Steam Frame and if I can check it out for you, I will.

46 comments

  1. [14]
    Landhund
    Link
    Got mine this Monday, I absolutely love it! I've revisited some all time favorite VR games of mine already and they all never looked or played better! Happy to also answer any questions as well!

    Got mine this Monday, I absolutely love it! I've revisited some all time favorite VR games of mine already and they all never looked or played better!
    Happy to also answer any questions as well!

    9 votes
    1. [13]
      fandegw
      Link Parent
      Would like to know if there is any way to have the battery last more than the measly 1.5h-2h max that I've seen from reviewer. It's the only thing that actually broke the hype for me, and I don't...

      Would like to know if there is any way to have the battery last more than the measly 1.5h-2h max that I've seen from reviewer.
      It's the only thing that actually broke the hype for me, and I don't want one if there is no solution.

      I've also seen that the charging of the battery takes longer than the time spent on it, so I don't know if even an external battery pack might do the job to not have the battery drain faster than it's charging.

      Would love to know your experience (and also @JCAPER 's one too, but from what your describing, you might not had the chance to really test it)

      2 votes
      1. [4]
        JCAPER
        Link Parent
        The 1.5h-2h looks right to me. I used the SF in short bursts, but all combined they amount more or less to that time. Later I can do a gaming session on Half Life Alyx (running on SF) and charge...

        The 1.5h-2h looks right to me. I used the SF in short bursts, but all combined they amount more or less to that time.

        Later I can do a gaming session on Half Life Alyx (running on SF) and charge it with my power bank. Will let you know if it charges or still drains.

        4 votes
        1. [3]
          JCAPER
          Link Parent
          @fandegw good news, the SF charged just fine with the power bank while I was playing. It went from 35% to 40% in ~5 minutes. So if you get a powerbank and carry it with you while playing, you...

          @fandegw good news, the SF charged just fine with the power bank while I was playing. It went from 35% to 40% in ~5 minutes.

          So if you get a powerbank and carry it with you while playing, you should be able to have long sessions with no problems

          6 votes
          1. [2]
            Pavouk106
            Link Parent
            What is the output of your powerbank? Does standard 9V/2A or 12V/1.5A suffice or do you have somethinb beefier? I have ine that does up to 20V/2,25A, but I'm just curious.

            What is the output of your powerbank? Does standard 9V/2A or 12V/1.5A suffice or do you have somethinb beefier? I have ine that does up to 20V/2,25A, but I'm just curious.

            2 votes
            1. JCAPER
              Link Parent
              Something beefier. Just checked the numbers while charging the SF: 15.0 V 1.5 A

              Something beefier. Just checked the numbers while charging the SF:

              • 15.0 V
              • 1.5 A
              3 votes
      2. Landhund
        Link Parent
        Batterypack with 45W output in your pocket and the USB-C cable that came with the headset. Simple and effective. While it reintroduces a cable, a single USB-C cable going to your pocket is no...

        Batterypack with 45W output in your pocket and the USB-C cable that came with the headset. Simple and effective. While it reintroduces a cable, a single USB-C cable going to your pocket is no comparison to the old tethers of the Vive and Index. As long as the batterypack keeps going your essentially running directly from it and not the internal battery.

        1 vote
      3. [7]
        Bonooru
        Link Parent
        The "solution" that I'm aware of is to have an external battery pack and stick it in a pocket/fanny pack.

        The "solution" that I'm aware of is to have an external battery pack and stick it in a pocket/fanny pack.

        1. [6]
          fandegw
          Link Parent
          Yeah but does it boost the length enough to be able to play longer than the 3 hours while plugged ? From the Gamers Nexus review we have Valve saying: But from their testing they did not saw it...

          Yeah but does it boost the length enough to be able to play longer than the 3 hours while plugged ?
          From the Gamers Nexus review we have Valve saying:

          A dead battery full charge takes around 2 hours to charge to full capacity.
          However, the charging is not linear.
          There is fast charging from 0 to 65%, and regular charging from 65% and up.
          Charging to 65% is expected to take less than 40 minutes.

          But from their testing they did not saw it happen.
          So from my understanding, if the battery last less than 2 hours but takes 2 hours to charges, there is effectively a limit to how long even while charging the Steam Frame can last.

          1. Protected
            Link Parent
            Some advice from an experienced VR user: Get two powerbanks. When one is used up swap it for the other and plug it in to charge.

            Some advice from an experienced VR user:

            Get two powerbanks.

            When one is used up swap it for the other and plug it in to charge.

            6 votes
          2. CptBluebear
            Link Parent
            That is assuming they charge at the same rate for two hours, which they don't. Charging slows down at the high end. Gamers Nexus's testing showed some troubling signs but those aren't supposed to...

            That is assuming they charge at the same rate for two hours, which they don't. Charging slows down at the high end.

            Gamers Nexus's testing showed some troubling signs but those aren't supposed to be the way it works, as Valve indicated by sending their own reports as a response.

            I don't know if anyone else verified the GN results.

            2 votes
          3. NullSword
            Link Parent
            You don't need your battery at 100% to run a mobile device, the fast charging means it can pull more than enough power to run the frame and charge.

            You don't need your battery at 100% to run a mobile device, the fast charging means it can pull more than enough power to run the frame and charge.

            2 votes
          4. Bonooru
            Link Parent
            My understanding is that was a firmware issue that has since been fixed as of frameOS 0.3. I have been struggling to get mine to stream from my linux box so I haven't spent long enough in game to...

            My understanding is that was a firmware issue that has since been fixed as of frameOS 0.3. I have been struggling to get mine to stream from my linux box so I haven't spent long enough in game to actually run the battery down yet

            2 votes
          5. Pavouk106
            Link Parent
            You can't compare it like that. Charging the battery often works like (milage does vary based on million factors): 0-10 or 20% at slower rate 20-80% SHOVE IT ALL IN 80-100% slower rate again The...

            You can't compare it like that. Charging the battery often works like (milage does vary based on million factors):

            • 0-10 or 20% at slower rate
            • 20-80% SHOVE IT ALL IN
            • 80-100% slower rate again

            The rate of discharge would likely be more continuous, the same through the whole 100%. Having said that, if the times to discharge and charge are basically the same, you will very likely be able to charge while playing. And probably at a decent rate.

            Another thing is that measuring charging from 0 to 100% with device shut down measures just the charging of the battery. If there is power passthrough, it could juice the charger more and basically charge battery at full rate and run the device just from the charger at the same time. This could be measured when you use the device and have battery in that sweet spot between 20-80% and you start charging and measuring at that point.

            1 vote
  2. kfwyre
    Link
    I had a Quest 1 back in the day and didn't even know that prescription lens inserts were a thing at the time, so I just played it with my glasses off. I enjoyed Beat Saber for a number of years...

    I had a Quest 1 back in the day and didn't even know that prescription lens inserts were a thing at the time, so I just played it with my glasses off. I enjoyed Beat Saber for a number of years like that.

    Then I upgraded to an Index and prescription lens inserts.

    My mind was genuinely blown when the newfound screen clarity showed me that the song is actually named "Country Rounds" instead of "Country Roads". I had no idea. I thought the blurry "Roads"-shaped word was, well, "Roads." For years!

    This is all to say, I hope you get your prescription lens inserts soon so you can fully enjoy the device! Once you do and have had time with it, I'd love to hear what your thoughts are in using it for non-VR games. I think that's genuinely the most undersung feature of the device, but I'm curious if the execution actually lives up to the promise.

    8 votes
  3. [4]
    semsevfor
    Link
    I was supposed to get mine yesterday but UPS claims they attempted delivery with no answer which is BS cause I was 10 feet from my front door the entire window they provided and no one knocked the...

    I was supposed to get mine yesterday but UPS claims they attempted delivery with no answer which is BS cause I was 10 feet from my front door the entire window they provided and no one knocked the whole time.

    They're attempting again today.

    But it's not like I'll be able to do much with it because I also realized yesterday that I didn't order the extras. When I went to order it steam store was having issues and the order wouldn't go through, I tried and tried and removed and readded to the cart a few times before I could finally order it and I guess on the attempt that finally went through I only added the frame itself and no power supply or ergonomic kit :(

    And now ergonomic kit is sold out. So I ordered the power supply yesterday and I have to wait for that to come before I can really use it.

    Im hoping I can still mostly use it with glasses like you could with the Index, otherwise I'll be in the same boat as you needing prescription lenses

    5 votes
    1. JCAPER
      Link Parent
      damn mate, sorry to hear. For what it's worth, the Steam Frame box comes with a usb C cable. From my very rough estimate by comparing against my own height, it must be around 1.5m long.

      damn mate, sorry to hear.

      For what it's worth, the Steam Frame box comes with a usb C cable. From my very rough estimate by comparing against my own height, it must be around 1.5m long.

      3 votes
    2. [2]
      Landhund
      Link Parent
      IMO, the ergonomics kit really doesn't feel necessary. The headset is really light and very well balanced and the controllers sit really nice and snuggly in my hands, i barely have to actually...

      IMO, the ergonomics kit really doesn't feel necessary. The headset is really light and very well balanced and the controllers sit really nice and snuggly in my hands, i barely have to actually grab them in order to hold on to them.
      With regards to the top strap, I've found it to be most comfortable to have the battery pack sit a bit higher than you would intuitively place it. Personally I can't say it would be worth the money to me to buy the ergonomics kit.

      3 votes
      1. semsevfor
        Link Parent
        I tried it out last night, and it was rough. It felt like it was squishing my head from the sides. I think the top strap would help with that. And the controllers were really hard to get used to....

        I tried it out last night, and it was rough. It felt like it was squishing my head from the sides. I think the top strap would help with that.

        And the controllers were really hard to get used to. I've only used an index before so I like the finger tracking and ability to relax. It's good I had the wrist straps on cause I wouldn't dropped the controllers once or twice. I much prefer the hand strap style of the index controllers.

        So overall I think for me the ergonomics kit will be essential. It sucks it's $60 and didn't just come as part of the frame as a whole. But it is what it is I guess.

  4. [7]
    Akir
    Link
    I didn’t even realize prescription lenses were an option. Where are you getting them from, how much do they cost, and (if you know) how do you install them?

    I didn’t even realize prescription lenses were an option. Where are you getting them from, how much do they cost, and (if you know) how do you install them?

    5 votes
    1. [3]
      derekiscool
      Link Parent
      The official supplier for the frame is Zenni Optical. You can just manually input your prescription and buy them online. I imagine other suppliers will pop up at some point, but Zenni is currently...

      The official supplier for the frame is Zenni Optical. You can just manually input your prescription and buy them online.

      I imagine other suppliers will pop up at some point, but Zenni is currently the only option AFAIK

      5 votes
      1. [2]
        JCAPER
        Link Parent
        There’s also AMVR, I think they ship globally. Zenmi appears to only ship to the US atm. For europe, you have widmovr and vroptician

        There’s also AMVR, I think they ship globally. Zenmi appears to only ship to the US atm. For europe, you have widmovr and vroptician

        4 votes
        1. kfwyre
          (edited )
          Link Parent
          Reloptix is another option for the US, though their Frame pre-orders are currently sold out. I got my Index lenses there and was very happy with them.

          Reloptix is another option for the US, though their Frame pre-orders are currently sold out.

          I got my Index lenses there and was very happy with them.

          3 votes
    2. JCAPER
      Link Parent
      In Europe, I know of Widmovr and VROptician. I bought from Widmovr, but it was mainly due to them opening orders earlier. And they’re… Not cheap. I ended up paying 160 euros (including shipping)....

      In Europe, I know of Widmovr and VROptician.

      I bought from Widmovr, but it was mainly due to them opening orders earlier. And they’re… Not cheap. I ended up paying 160 euros (including shipping). In that price it’s included 30 euros that I had to pay because of my strong prescription (the lenses need to be different, or so they say), and another 30 euros to get some extra coatings (anti blue light, anti greasing, etc)

      If it’s like the ones I got for the MQ3, you just need to snap them into place. They have magnets that hold them.

      3 votes
    3. [2]
      Xuande
      Link Parent
      Coming from the original Vive as my point of reference, the idea of lenses confuses me too. Do people not share these devices? I get that for some price isn't a concern, but the idea of buying a...

      Coming from the original Vive as my point of reference, the idea of lenses confuses me too. Do people not share these devices?

      I get that for some price isn't a concern, but the idea of buying a prescription lens per expected user comes off as very expensive for a device that's already pricey for my fixed income budget. I've heard of buying blank prescription lenses, but this doesn't solve the problem for those with larger heads/glasses, and I'm personally not able to use contact lenses as a workaround. My best hope is in getting away with not using glasses at all since my prescription is around -2, but that won't work for the rest of my group who have much stronger prescriptions.

      Not that any of this is likely to matter considering I played honest with the lottery and therefore am waitlisted, but I'm hoping there's a better answer by the time my turn comes up.

      2 votes
      1. JCAPER
        Link Parent
        Speaking for myself, sometimes I shared it with a friend but they don't use glasses, so all I needed to do was to just remove the my lenses. (note: these lenses stay on top of the VR ones, they're...

        Speaking for myself, sometimes I shared it with a friend but they don't use glasses, so all I needed to do was to just remove the my lenses. (note: these lenses stay on top of the VR ones, they're not replacements)

        But if I shared with more friends and they used glasses, then I would get "plano" lenses - which is basically lenses without prescription - to protect the VR's lenses since those are not easy to replace...

        Edit: If they still would feel uncomfortable and preferred to not use glasses then... It is what it is. They can pay for the lenses themselves if it comes down to it, or use contact lenses

        4 votes
  5. [7]
    Protected
    (edited )
    Link
    It's good to read someone with a positive opinion regarding the controllers. I don't think much of the controllers of the other standalone headsets to begin with, but any improvement is good. It...

    Speaking of controllers, they're MUCH better than Meta Quest 3's

    It's good to read someone with a positive opinion regarding the controllers. I don't think much of the controllers of the other standalone headsets to begin with, but any improvement is good. It is disappointing to me that they didn't include touchpads (even though they still put them on their other hardware) and longer handles.

    the headset feels firmly held against my head

    The problem is whether the pressure against your face will be painful/uncomfortable during long sessions. Your face gets hurt more easily than the top of your skull.

    Pleasant surprise, as I was under the impression it didn't work on Linux yet

    Was the remote desktop view working well? I was unable to get a good desktop experience out of SteamVR over Steam Link when connecting to a Linux PC (it used to work on Windows).

    the SF works just fine in any kind of environment, even if it's pitch black

    That's very good to know that it's not weak to lighting shenanigans. The Pico 4 certainly is.

    3 votes
    1. [3]
      derekiscool
      Link Parent
      I got mine yesterday, it was shockingly good honestly. In regular VR games it there wasn't any noticeable latency. Even in high intense stuff like iRacing it was barely noticeable. And the image...

      Was the remote desktop view working well? I was unable to get a good desktop experience out of SteamVR over Steam Link when connecting to a Linux PC (it used to work on Windows).

      I got mine yesterday, it was shockingly good honestly. In regular VR games it there wasn't any noticeable latency. Even in high intense stuff like iRacing it was barely noticeable. And the image quality looked as good as if it were hardwired to me.

      1 vote
      1. [2]
        Protected
        Link Parent
        The desktop view. Can you interact with your PC's desktop? Maybe they fixed stuff recently. The VR linux community tends to not use SteamVR because the community alternative stack is generally...

        The desktop view. Can you interact with your PC's desktop?

        Maybe they fixed stuff recently. The VR linux community tends to not use SteamVR because the community alternative stack is generally better (lower latency, better performance, better encoding) and because SteamVR just had a bunch of bugs (until very recently at least). It is possible that the bugs are tied to the android client of SteamLink.

        2 votes
        1. derekiscool
          Link Parent
          Oh sorry, I think I misunderstood the original question completely. I've only tried streaming via the windows steam client, not Linux. In windows at least, desktop view works perfectly fine, but I...

          Oh sorry, I think I misunderstood the original question completely. I've only tried streaming via the windows steam client, not Linux.

          In windows at least, desktop view works perfectly fine, but I can't say for Linux. I do have a separate Linux PC though, so I might try it out with that if I find the time

          2 votes
    2. [3]
      JCAPER
      Link Parent
      I guess my hands are the right size for them. I can reach the buttons comfortably and don’t need to make any weird movements. I’ve seen a video of a guy with a big hand and their thumb went waaay...

      controllers

      I guess my hands are the right size for them. I can reach the buttons comfortably and don’t need to make any weird movements. I’ve seen a video of a guy with a big hand and their thumb went waaay over the analogue stick and the buttons, so I can feel his pain.

      headset pressure over long sessions

      Hopefully this won’t age like milk, but I don’t think it will be a problem.

      On MQ3, after a long session, the only problems I felt was my face being hot and sweaty. So if SF feels more comfortable, I think a long session probably won’t be any worse than MQ3. But then again, this is a lot of supposing and YMMV.

      When I do a long session, I’ll let you know what it feels like.

      desktop view

      Didn’t try it yet. I used the stream option by executing RDR2. Will try it out later and let you know what happens. If for some reason I can’t stream the desktop via Steam, I’ll see if I can use moonlight/sunshine.

      PS: the desktop environment that I use on Fedora is KDE. Not sure if it’s relevant but here goes anyway

      1 vote
      1. [2]
        JCAPER
        Link Parent
        @Protected So I finally tried it out and sadly, I don't have good news. It's a buggy mess at the moment. Using Steam's own solution: In the same button where you can pair the adapter and choose to...

        @Protected So I finally tried it out and sadly, I don't have good news. It's a buggy mess at the moment.

        Using Steam's own solution: In the same button where you can pair the adapter and choose to stream a game, there's an "advanced" option, which then shows another button that allows to stream the desktop. The screen that pops up is all black, only the mouse is visible (the same mouse as my fedora desktop). However the irl life screen of my desktop didn't react to anything I did in that black screen.

        Besides the desktop view, a Steam Window from the desktop is also available for me to use. I can execute games from it, but the controllers won't work. Meaning that you're better off just going to the games in your SF's own steam client and stream them from there.

        There was also some random crashes from Steam and/or Steam VR.

        Using moonlight/sunshine: it works, but badly. The mouse doesn't follow your pointer correctly, and if you mess around with other menus in the SF, the mouse will not work again. You would need to close moonlight and open it again.

        The games also won't recognize the controllers. And you would be using your wifi exclusively, the wireless adapter doesn't work with this.

        So, at the moment, if you plan to stream your desktop then it's borked - at least on Linux/Fedora. Hopefully Valve will eventually fix it.

        Note: to play safe, I also tried using Steam streaming with sunshine turned off, just in case they could be conflicting with each other. No dice, same issues

        Note 2: Steam on my desktop is not the flatpak, it's regular RPM. Leaving this here just in case

        1 vote
        1. Protected
          Link Parent
          There's the Linux experience I know. Thanks for checking! (Sorry, I was on vacation in Serra da Estrela so I couldn't respond immediately.) I think by the time I pick up a Steam Frame the Linux +...

          There's the Linux experience I know. Thanks for checking! (Sorry, I was on vacation in Serra da Estrela so I couldn't respond immediately.)

          I think by the time I pick up a Steam Frame the Linux + Linux stack using wivrn or equivalent will probably be such that steamvr still won't be required so that's OK.

          1 vote
  6. [7]
    Mugiwara
    Link
    As someone who has never owned a VR headset or has ever used one, is it worth it to invest? I know that's a very general question, but I guess this question may be more geared for people who have...

    As someone who has never owned a VR headset or has ever used one, is it worth it to invest?

    I know that's a very general question, but I guess this question may be more geared for people who have bought VR headsets and disliked them.

    Do the games that exist rn have any substance to them? Or do a lot of them feel like they exist just for the novelty of VR?

    I guess what I'm afraid of is buying one, use it a couple of times, and then have it sit in a drawer for a few years until it's obsolete and then I would need to buy a current model to enjoy the current VR games

    2 votes
    1. Landhund
      Link Parent
      If you have the option to first try out a few different games/experiences before buying a headset, you should do so. Because while I too think that there is nothing quite like VR gaming, the...

      If you have the option to first try out a few different games/experiences before buying a headset, you should do so. Because while I too think that there is nothing quite like VR gaming, the systems still cost quite a pretty penny.
      And yes, @derekiscool has said, sims are a natural fit for VR, but importantly, because they are in VR they paradoxically don't have to be quite as in depth or detailed as flat-screen games. For example, VTOL VR may not be as technically intricate or photorealistic as DCS, but boy do I not care when I'm darting through mountain valleys at supersonic speed while flipping switches by hand (well, more like by finger...).
      Or when I go choo-choo in an old steam engine in Derail Valley where I have to manually shovel the coal into the firebox.
      Or if you are looking for some more traditional, Convrgence is as Mashup of Metro, Stalker and Tarkov, and wow does it get your blood pumping when you creep through pitch black corridors with only your flashlight and three bullets left in your gun.

      The immersion of VR is unrivaled by anything less than real life.

      4 votes
    2. [3]
      derekiscool
      Link Parent
      I don't think this will be a problem. Lots of people are using very old VR headsets just fine. Your worry about only using it a few times is valid though. I can't really tell you if that will...

      then I would need to buy a current model to enjoy the current VR games

      I don't think this will be a problem. Lots of people are using very old VR headsets just fine.

      Your worry about only using it a few times is valid though. I can't really tell you if that will happen or not, but I can tell the VR gaming space is obviously much thinner than regular PC gaming.

      Some of the best uses are sims, if you're into that. Flight sims, racing sims, etc.

      2 votes
      1. [2]
        Mugiwara
        Link Parent
        Oh, thank you for pointing out sims. I forgot that I had really wanted to play Star Wars Squadrons in VR at the time, but didn't have the chance. Also, I've wanted to play a racing game in VR. Idk...

        Oh, thank you for pointing out sims. I forgot that I had really wanted to play Star Wars Squadrons in VR at the time, but didn't have the chance.

        Also, I've wanted to play a racing game in VR.

        Idk why I didn't think about this, but I think I may try to borrow a friend's or look into renting a set to see if it's something I like.

        Sorry, just realized this was kind of a do nothing question. Thanks again

        3 votes
        1. derekiscool
          Link Parent
          Squadrons when it first came out was one of the coolest VR experiences IMO, so that's a good choice! It actually felt like an unfair advantage being able to turn your head and track other ships so...

          Squadrons when it first came out was one of the coolest VR experiences IMO, so that's a good choice! It actually felt like an unfair advantage being able to turn your head and track other ships so easily haha.

          I'm really hoping the new pod racing game has a VR mode, because I think that would be an absolute blast.

          4 votes
    3. [2]
      JCAPER
      Link Parent
      All things considered, I actually didn't use my MQ3 a lot in the last 2 years. But it had more to do with me eventually growing conscious about how much this thing spies than anything else. On...

      All things considered, I actually didn't use my MQ3 a lot in the last 2 years. But it had more to do with me eventually growing conscious about how much this thing spies than anything else.

      On Steam, there's a fair number of VR games, but also not as much as there should be for an investment like this one. And YMMV, but it is tiresome to play them: you have to stay on your feet, move around, crouch if necessary, etc. For all intents and purposes, you'll be doing physical exercise; which on one hand it's a good thing, on the other you might be too tired some days to do this (depending on your type of work).

      But the games that exist, like Beat Saber, Half Life Alyx, Blade & Sorcery, etc are really good and must plays.

      It's worth pointing out though that VR devices are not limited to VR games. You can play normal games as well with the SF, either by running locally on SF or streaming from your PC. Since you're inside a VR world, you can change the "screen" to be as big or as small as you want. You could play Hades 2 on a screen so big to simulate a cinema room.

      In that same train of thought, you can also watch series or movies. I didn't check yet, but on MQ3 there are apps that put you inside a cinema room, or the moon or space station, and let you watch movies as if you were in those places.

      You can also watch 3D movies (although they're a bit difficult to get), as well VR videos.

      Which makes this an.... Interesting way to watch a certain type of content meant for adults. There's a niche industry that produces that kind of videos. And there's also a few certain type of video games meant for VR.

      1. Minori
        Link Parent
        There are plenty of puzzle and escape room games that are easily played seated too. Sims are also mostly seated experiences.

        And YMMV, but it is tiresome to play them:

        There are plenty of puzzle and escape room games that are easily played seated too. Sims are also mostly seated experiences.

        3 votes
  7. [3]
    foryth
    Link
    does it only go as low as 60mm ipd? and if so, would it be possible for the user to physically modify it to go lower? I have a Samsung Odyssey+ that I've used a handful of times but at the minimum...

    does it only go as low as 60mm ipd? and if so, would it be possible for the user to physically modify it to go lower?
    I have a Samsung Odyssey+ that I've used a handful of times but at the minimum of 60 it does cause eye strain (my ipd is 58, it matters)

    2 votes
    1. Minori
      Link Parent
      58 should work with the headset. Because of the lenses having a wide sweet spot, you probably wouldn't have issues.

      58 should work with the headset. Because of the lenses having a wide sweet spot, you probably wouldn't have issues.

      1 vote
    2. JCAPER
      Link Parent
      The range is between 60 and 70, so yeah unfortunately it’s higher than yours :/ I don’t know if it’s possible expand, but I’m not a hardware guy that is comfortable disassembling these devices....

      The range is between 60 and 70, so yeah unfortunately it’s higher than yours :/

      I don’t know if it’s possible expand, but I’m not a hardware guy that is comfortable disassembling these devices. There’s a physical wheel at the top that you can scroll to change the IPD, and when you do it, a small ruler appears on the screen telling you what the current IPD is.

      Meaning that if you can make it physically 58, you’ll need to be careful about the software side of things, else the ruler won’t match the real ipd

  8. [3]
    PetitPrince
    Link
    I don't know if it's working on Linux and/or directly the Frame, but have you tried UEVR? It's a universal mod that enable VR for every Unreal Engine game. So you can potentially have the full Ace...

    I don't know if it's working on Linux and/or directly the Frame, but have you tried UEVR? It's a universal mod that enable VR for every Unreal Engine game. So you can potentially have the full Ace Combat 7 campaign in VR. Or Jedi Fallen Order in third person.

    1 vote
    1. DistractionRectangle
      Link Parent
      It's not worth a top level comment, so I'll group in under yours, but in a similar vein, lots of games are getting new VR mods. For instance, just the other day, the Titanfall 2 VR mod dropped

      It's not worth a top level comment, so I'll group in under yours, but in a similar vein, lots of games are getting new VR mods.

      For instance, just the other day, the Titanfall 2 VR mod dropped

      2 votes
    2. JCAPER
      Link Parent
      I heard about these conversion mods but never tried them, will give it a go. I will try to see if I can install it on the SF itself and my desktop, and then will let you know of the results

      I heard about these conversion mods but never tried them, will give it a go.

      I will try to see if I can install it on the SF itself and my desktop, and then will let you know of the results