Deep Blue took down Garry Kasparov at chess in 1997, AlphaGo beat Lee Sedol at Go in 2016, and poker bots have been beating professionals for years. But one classic game called Stratego held out. Even DeepMind, with its exceptional budget, couldn’t build a machine that reliably beat the best human players.
Now, a team of researchers from Carnegie Mellon, MIT, New York University, and Stanford University has done it. Their AI, called Ataraxos, beat Pim Niemeijer, arguably the best Stratego player of all time, 15 games to one, with four draws. And it took just 16 GPUs and a few thousand dollars to train it.
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In Stratego, each player gets 40 pieces representing military ranks, from a marshal down to a spy, plus bombs and a flag. You win by capturing the opponent’s flag. Your opponent knows where your pieces are, but not what they are. Identities are revealed only when two pieces collide in battle—the weaker one is removed, and the identity of the winner is revealed. That makes Stratego an imperfect-information game, just like poker, which computers cracked years ago. “There’s something super distinctive about Stratego, which is that it is a massive amount of hidden information that unfolds over a very long time scale,” said Eugene Vinitsky, a researcher at NYU and co-author of the study.
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Just like DeepNash, Ataraxos learned by playing against itself—163 million games in total. In these self-play sessions, moves that led to wins were reinforced and played more often in future matches, while moves that led to losses were played less, which was the same simple training idea. The difference was in how much Ataraxos adjusted after each game, because hidden information tends to send self-play learning algorithms around in circles. The team addressed this by making big, bold changes in strategy early in training and small, careful ones later.
The even bigger innovation was something DeepNash never had: thinking ahead before each move. AIs like AlphaGo refine their general strategy with a search just before acting. DeepMind couldn’t make that work in Stratego because the search space was too large, leaving it an open question whether it was worth trying.
“This is one of the things that we did figure out how to do,” Farina said. The solution was a second neural network, a belief model, trained to guess the opponent’s hidden pieces based on how they had been moving. This way, instead of iterating through every possible arrangement, Ataraxos samples plausible ones, plays out candidate moves in each, and picks based on how they turned out.
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The name Ataraxos comes from the ancient Greek word for a state of calm. “It means somebody that’s calm and unbothered,” Farina explained. He suggests the structure of the AI and its lack of human emotions ensure it doesn’t react impulsively, “even in situations where a human would be losing their mind.” While the human might try big gambles to come back from a significant deficit, Ataraxos would work its way back into the game slowly and methodically.
The strategy it developed also avoids drawing attention to any problems it faces. When Ataraxos estimates its opponent has no reason to suspect a weak spot, it leaves that spot alone, even if it might look like a disaster waiting to happen to anyone who can see both sides of the board.
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At the 2025 Stratego World Championship, attendees who challenged Ataraxos fared even worse. The AI won 38 of 40 games. In the process, it also changed how people play. “I think this bot has kind of skewed the metagame a little bit,” Farina said.
Players were surprised, for example, by how often it tucked its flag into a corner behind just two bombs, a rarely played setup.
Anyone played this game? It's Dutch in origin and so quintessential in Dutch upbringing I long held the notion it did not exist at any significant scale outside of the country. It comes to no...
Anyone played this game? It's Dutch in origin and so quintessential in Dutch upbringing I long held the notion it did not exist at any significant scale outside of the country. It comes to no surprise the champion is a Dutch player.
There have been four player variants of the game, king of the hill variants, you can even play it in real life which is an experience many Dutch people share from their youth.
We had it as kids in the US, and it's one of the games I remember requiring good strategy but still being simple enough for all ages. Honestly, I'd forgotten about it, and it may have been one of...
We had it as kids in the US, and it's one of the games I remember requiring good strategy but still being simple enough for all ages.
Honestly, I'd forgotten about it, and it may have been one of my favorite games growing up.
That being said, up to 2000 moves?! Apparently I've never been anywhere near pro level.
Players were surprised, for example, by how often it tucked its flag into a corner behind just two bombs, a rarely played setup.
Hah, I remember that being the newbie move and it being until I was a bit older before I branched away from this. Dang, bringing up lots of memories. I may need to grab another copy and also learn these variants.
As a US kid, sometime around 1994 or so, I played it nearly everyday with a friend in after school care. Still have very fond memories. Actually bought the fancy pants version in a wooden box well...
As a US kid, sometime around 1994 or so, I played it nearly everyday with a friend in after school care.
Still have very fond memories. Actually bought the fancy pants version in a wooden box well over a decade ago now. Don't think I've actually played it, but I should introduce it to my 9 year old, as he likes wargames; I've taught him to play a couple tabletop ones I play.
It is definitely played widely in Denmark. I played it as a kid and my own kids found it as well from school. Still a great game, easy to learn and hard to master with a great balance of strategy,...
It is definitely played widely in Denmark. I played it as a kid and my own kids found it as well from school. Still a great game, easy to learn and hard to master with a great balance of strategy, tactics, luck and poker like bluffing.
I also played it as a kid in the US, my grandparents had a copy in the closet and we played it many times when we were over there. Very cool game! I actually remembered it a little while ago and...
I also played it as a kid in the US, my grandparents had a copy in the closet and we played it many times when we were over there. Very cool game! I actually remembered it a little while ago and briefly looked into writing a bot (a hilarious proposition given the article here) but quickly realized how far out of my reach that would be lol.
Yee the four player game was aces. Mine had a three player variant if you flipped the board. On both the three and four player variants you had to place a two ringed castle at the center which was...
Yee the four player game was aces. Mine had a three player variant if you flipped the board. On both the three and four player variants you had to place a two ringed castle at the center which was a good way to control the center or had some rules around king of the hill type games.
From the article:
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Anyone played this game? It's Dutch in origin and so quintessential in Dutch upbringing I long held the notion it did not exist at any significant scale outside of the country. It comes to no surprise the champion is a Dutch player.
There have been four player variants of the game, king of the hill variants, you can even play it in real life which is an experience many Dutch people share from their youth.
Oh and yeah the ai won some games or something.
We had it as kids in the US, and it's one of the games I remember requiring good strategy but still being simple enough for all ages.
Honestly, I'd forgotten about it, and it may have been one of my favorite games growing up.
That being said, up to 2000 moves?! Apparently I've never been anywhere near pro level.
Hah, I remember that being the newbie move and it being until I was a bit older before I branched away from this. Dang, bringing up lots of memories. I may need to grab another copy and also learn these variants.
As a US kid, sometime around 1994 or so, I played it nearly everyday with a friend in after school care.
Still have very fond memories. Actually bought the fancy pants version in a wooden box well over a decade ago now. Don't think I've actually played it, but I should introduce it to my 9 year old, as he likes wargames; I've taught him to play a couple tabletop ones I play.
It is definitely played widely in Denmark. I played it as a kid and my own kids found it as well from school. Still a great game, easy to learn and hard to master with a great balance of strategy, tactics, luck and poker like bluffing.
We also play it in Greece, but its not wildly popular. I've played a bit as a kid, and i find it interesting, if a little slow over many games.
I also played it as a kid in the US, my grandparents had a copy in the closet and we played it many times when we were over there. Very cool game! I actually remembered it a little while ago and briefly looked into writing a bot (a hilarious proposition given the article here) but quickly realized how far out of my reach that would be lol.
I played this a lot here Canada, I think it is well known.
Growing up, I had a sick tree fort with a copy of the 4 player version permanently set up inside. Loved that game.
Yee the four player game was aces. Mine had a three player variant if you flipped the board. On both the three and four player variants you had to place a two ringed castle at the center which was a good way to control the center or had some rules around king of the hill type games.