7 votes

'He wasn't functioning': How a video game addiction turned one family upside down

5 comments

  1. [5]
    Catt
    Link
    Maybe this belongs more in ~talk, but I thought it had some good points. Don't agree with the taking responsibility for addictive potential part, but the sharing data part caught my eye. No doubt...

    Maybe this belongs more in ~talk, but I thought it had some good points.

    Parmar wants to see gaming companies take responsibility for the addictive potential of their products and share the data they have on users so governments can better understand who is at risk.

    Don't agree with the taking responsibility for addictive potential part, but the sharing data part caught my eye. No doubt this data can be very useful. However, there's always privacy concerns. What can and should be shared?

    6 votes
    1. [4]
      Diet_Coke
      Link Parent
      Just curious, why not? Loot boxes seem not all that different from slot machines, which are regulated. A whole genre of games is made to tweak and pull at the addictive characteristics built into...

      Don't agree with the taking responsibility for addictive potential part, but the sharing data part caught my eye.

      Just curious, why not? Loot boxes seem not all that different from slot machines, which are regulated. A whole genre of games is made to tweak and pull at the addictive characteristics built into the human brain. Why should they be regulated differently from casino games?

      2 votes
      1. Crespyl
        Link Parent
        It is the parents responsibility to control what goes on inside their household, and what their child has access to. There's a reasonable discussion to be had about whether we should add...

        It is the parents responsibility to control what goes on inside their household, and what their child has access to.

        There's a reasonable discussion to be had about whether we should add gambling/loot box mechanics to the list of content that must be listed on the rating label (I tend to think that we should), but parents have had plenty of tools to learn what kind of violent or sexual content is in the games they buy for their children now, and we still have people upset about their twelve year olds playing Mature rated games. That's basically a fundamental human problem and industry policies won't fix it.

        5 votes
      2. Gandalf
        Link Parent
        Loot boxes and gambling oriented towards kids is definitely an issue we're facing but this article seemed focused on the industry as a whole. I think these are really tricky things to regulate;...

        Loot boxes and gambling oriented towards kids is definitely an issue we're facing but this article seemed focused on the industry as a whole. I think these are really tricky things to regulate; the types of games that specifically draw on addictive characteristics are without a doubt scummy. However, I definitely share the hesitance when it comes to forcing responsibility onto game makers. There are a great deal of people that play video games and live perfectly productive lives and may not love the idea of introducing overbearing legislation into the mix.

        1 vote
      3. Catt
        (edited )
        Link Parent
        To be honest, I wasn't thinking of loot boxes. I absolutely believe loot boxes should be regulated. Due to my own bias, I was more thinking of MMOs or RPGs. In these cases, the addiction is no...

        To be honest, I wasn't thinking of loot boxes. I absolutely believe loot boxes should be regulated.

        Due to my own bias, I was more thinking of MMOs or RPGs. In these cases, the addiction is no different than being addicted to say sugary foods.

        Of course, gaming is a huge and wide field. I wish this article contained more information about the games he played.

        1 vote