19 votes

Topic deleted by author

8 comments

  1. [3]
    Comment deleted by author
    Link
    1. [2]
      clone1
      Link Parent
      Would you reccomend using the starter pack? Part of me feels like that if i'm going to learn dwarf fortress, I might as well learn how to read the default tileset and use the default interface.

      Would you reccomend using the starter pack? Part of me feels like that if i'm going to learn dwarf fortress, I might as well learn how to read the default tileset and use the default interface.

      1 vote
      1. Cleb
        Link Parent
        Starter pack is fine. iirc Toady doesn't want to work on a more friendly UI because he'd rather accommodate the UI to have all the features necessary than keep restructuring it every release if it...

        Starter pack is fine. iirc Toady doesn't want to work on a more friendly UI because he'd rather accommodate the UI to have all the features necessary than keep restructuring it every release if it requires it, which makes sense to me. You can play without the start pack and stuff, but imo it gets very tedious with setting individual permissions and things like that.

        And you can still use the default tileset if you want. The pack doesn't actually change the in-game interface either, it's a few tools that make it less painful to do things that would otherwise mean a lot of menu checking.

        1 vote
  2. samueleyeam
    Link
    Just got into this game a couple weeks ago, and hardly understand a thing. I love it.

    Just got into this game a couple weeks ago, and hardly understand a thing. I love it.

    6 votes
  3. [5]
    Celeo
    Link
    Every time I see a DF announcement, I wish I was better at the game. I've played off and on, but I always plateau early on. I've watched tutorials, let's-plays, and read the wiki. Thankfully, I...

    Every time I see a DF announcement, I wish I was better at the game. I've played off and on, but I always plateau early on. I've watched tutorials, let's-plays, and read the wiki. Thankfully, I enjoy starting a new game, because that's mostly what I do when I play.

    1 vote
    1. [5]
      Comment deleted by author
      Link Parent
      1. [4]
        Celeo
        Link Parent
        Ha, yup! I have to nod and smile when friends talk about FPS death - I've sure never seen it. Every time I make a new fortress, I try to learn something new from the wiki. It works, as the wiki is...

        Ha, yup! I have to nod and smile when friends talk about FPS death - I've sure never seen it.

        Every time I make a new fortress, I try to learn something new from the wiki. It works, as the wiki is great, but I have trouble determining what I'm supposed to be doing in the "middle." I can get my preparations, embark, initial camp, small fortress with crafting, food, 1 or 2 military dwarves, a few nobles, but then most of what I've read about is "after you get lava" and "after your second forgotten beast."

        1 vote
        1. [4]
          Comment deleted by author
          Link Parent
          1. [2]
            pseudolobster
            Link Parent
            This is fun. Embarking somewhere with no trees is also fun. Embarking in an ice biome or an evil biome is fun. Basically, challenging yourself and setting yourself up for failure is fun. It's...

            If you haven't tried it yet, an above ground fortress is a lot of fun, and very challenging compared to just digging down or into the side of a mountain.

            This is fun. Embarking somewhere with no trees is also fun. Embarking in an ice biome or an evil biome is fun. Basically, challenging yourself and setting yourself up for failure is fun. It's trite but true, in this game, losing is fun.

            It helps to get into this mindset. Winning at this game isn't surviving, getting food production or other industries set up. It's not building a goblinproof fortress using hundreds of cage traps and fortifications for your archer squads. That's all relatively easy to do once you've gotten the hang of the game. Once you've got all that settled there's not a lot to do, and it's pretty unsatisfying. Challenge yourself to build in hostile environments. Try to build crazy megastructures like a fortress in the sky suspended by one staircase or underneath the ocean or something. Play with pump stacks, flood things with magma. Play with minecarts, build dwarven shotguns.

            Learning to play "good" isn't the end goal of the game. Don't get too attached to a fort. Losing really is fun.

            2 votes
            1. Celeo
              Link Parent
              Oh definitely. I've had a good share of !FUN! where I just had to sit back and laugh and read the combat logs afterwards. It's something that I still have to work on though, as "winning" is...

              Oh definitely. I've had a good share of !FUN! where I just had to sit back and laugh and read the combat logs afterwards. It's something that I still have to work on though, as "winning" is something that's engrained into players of most games, and even if there's no true goal of the game (i.e. sandbox), there's still "not dying" as a goal. Failing in new and spectacular ways is definitely a way to drive replayability, something that's also seen in games like Rim World, with similar survival, player vs environment style gameplay.

              1 vote
          2. Celeo
            Link Parent
            Yeah I usually build most things in the few levels of just dirt because it's faster and I'm impatient, ha. I then dig down into the stone so I can actually make things look nice and start...

            Yeah I usually build most things in the few levels of just dirt because it's faster and I'm impatient, ha. I then dig down into the stone so I can actually make things look nice and start crafting.

            above ground fortress

            Oh that's a really interesting idea, yeah! I vaguely remember seeing someone do that by more or less building a castle - complete with multiple tiers, a moat, and retractible bridges.

            1 vote