What kind of a crazy Wine Frankenstein could do this? Is there a development process that Valve could follow that could ensure compatibility for all games?
What kind of a crazy Wine Frankenstein could do this? Is there a development process that Valve could follow that could ensure compatibility for all games?
JetBrains' offerings are pretty good; I'm glad that I switched to Emacs ages ago as it lets me develop on Windows, Mac OS X (for work) and Linux (for personal projects).
JetBrains' offerings are pretty good; I'm glad that I switched to Emacs ages ago as it lets me develop on Windows, Mac OS X (for work) and Linux (for personal projects).
I'd like to switch to something like that, but it's yet another thing to spend time learning when Visual Studio does almost everything I need and does it very well. The only thing I miss is Linux...
I'd like to switch to something like that, but it's yet another thing to spend time learning when Visual Studio does almost everything I need and does it very well. The only thing I miss is Linux debugging tools like valgrind.
As nice as this would be I feel like it's just going to be a wrapper around wine with preset configurations for games that have been tried and tested. Basically https://www.playonlinux.com/
As nice as this would be I feel like it's just going to be a wrapper around wine with preset configurations for games that have been tried and tested. Basically https://www.playonlinux.com/
Lutris is awesome. It helps organize your Linux games, Linux Steam games, Wine games, Wine Steam games all in the same place, and with easy installation scripts for most games (including...
Lutris is awesome. It helps organize your Linux games, Linux Steam games, Wine games, Wine Steam games all in the same place, and with easy installation scripts for most games (including winetricks dependencies for example).
I'd never heard of Lutris before so thank you, it sounds like It greatly reduces the hassle, which is what I imagine Valve's play thing is about, rather than any kind of new emulation software.
I'd never heard of Lutris before so thank you, it sounds like It greatly reduces the hassle, which is what I imagine Valve's play thing is about, rather than any kind of new emulation software.
There's a solid chance that it will be just that. But if it can combine a lot of the progress made in PlayOnLinux and Lutris, and integrated right into the client that most PC players use,...
There's a solid chance that it will be just that. But if it can combine a lot of the progress made in PlayOnLinux and Lutris, and integrated right into the client that most PC players use, suddenly Linux looks like a viable concept for a lot more people.
If Valve decides to push Steam Machines and Steam OS again, this could be pretty good for Linux gaming. Projects like Wine, Lutris, and PlayOnLinux already do a great job, hopefully this will be...
If Valve decides to push Steam Machines and Steam OS again, this could be pretty good for Linux gaming. Projects like Wine, Lutris, and PlayOnLinux already do a great job, hopefully this will be more than just a wrapper around an existing technology.
What kind of a crazy Wine Frankenstein could do this? Is there a development process that Valve could follow that could ensure compatibility for all games?
Good call. If it's on a Linux distro, Valve better expect that users will want to be involved somehow.
I'd love this. Windows gaming without the Windows bullshit? That'd be perfect. But even then, it rarely ever works 100% :/
That and Visual Studio is what stops me from switching
JetBrains' offerings are pretty good; I'm glad that I switched to Emacs ages ago as it lets me develop on Windows, Mac OS X (for work) and Linux (for personal projects).
I'd like to switch to something like that, but it's yet another thing to spend time learning when Visual Studio does almost everything I need and does it very well. The only thing I miss is Linux debugging tools like valgrind.
Didn't Visual Studio get a Linux version some time back?
It was visual studio code, which is completely different from visual studio. Vs code is made with electron so it's actually fairly cross platform.
I see, thanks.
Okay nvidia has sucked on linux for decades
Neither with nvidia gforce 920m or 1080ti i had problems with drivers (on arch linux, not sure about other distros)
As nice as this would be I feel like it's just going to be a wrapper around wine with preset configurations for games that have been tried and tested. Basically https://www.playonlinux.com/
Lutris is similar to PoL, but IMO it is much better :)
Lutris is awesome. It helps organize your Linux games, Linux Steam games, Wine games, Wine Steam games all in the same place, and with easy installation scripts for most games (including winetricks dependencies for example).
I'd never heard of Lutris before so thank you, it sounds like It greatly reduces the hassle, which is what I imagine Valve's play thing is about, rather than any kind of new emulation software.
There's a solid chance that it will be just that. But if it can combine a lot of the progress made in PlayOnLinux and Lutris, and integrated right into the client that most PC players use, suddenly Linux looks like a viable concept for a lot more people.
If Valve decides to push Steam Machines and Steam OS again, this could be pretty good for Linux gaming. Projects like Wine, Lutris, and PlayOnLinux already do a great job, hopefully this will be more than just a wrapper around an existing technology.
Steam is the only thing keeping me on Windows atm, and just barely at that. I'm super stoked to hear that Steam has this on their mind.