11 votes

Friday Facts #282 - 0.17 in sight

5 comments

  1. asoftbird Link
    Factorio's devs are on a wholly different level than a lot of other devs in terms of regular updates, taking community opinions into account and, something that fits the game itself, constantly...

    Factorio's devs are on a wholly different level than a lot of other devs in terms of regular updates, taking community opinions into account and, something that fits the game itself, constantly striving to optimize game systems.

    I think it's one of my favorite-est games ever, and rightfully so. Cocaine is almost less addictive.

    4 votes
  2. Bamans Link
    I love this game and the devs dedication to it so much. One of my favorite parts is how it introduces new mechanics to the player and then introduces mechanics to automate the old mechanics before...

    I love this game and the devs dedication to it so much. One of my favorite parts is how it introduces new mechanics to the player and then introduces mechanics to automate the old mechanics before they become too tedious.

    4 votes
  3. Bauke Link
    Oh, man 0.17 is so close!

    Oh, man 0.17 is so close!

    Not all of the things that we originally planned to be done were done (surprise), but we just left any non-essential stuff for later so we won't postpone the release any further. The plan is, that next week will be dedicated to the office playtesting and bugfixing. Many would argue, that we could just release instantly and let the players find the bugs for us, but we want to fix the most obvious problems in-house to avoid too many duplicate bug reports and chaos after the release. Also, some potential bugs, like save corruptions, are much more easily worked on in-house.

    If the playtesting goes well, we will let you know next Friday, and if it is the case, we will aim to release the week starting 25th February.

    3 votes
  4. [2]
    Wes Link
    I'm always impressed by the amount of quality work these developers get done month-to-month. I don't know how they do it, but they've polished their gem of a game until it outshines all others.

    I'm always impressed by the amount of quality work these developers get done month-to-month. I don't know how they do it, but they've polished their gem of a game until it outshines all others.

    3 votes
    1. zmaile Link Parent
      I know how - They don't focus on ROI, but on making the game better. After they add a new feature, they iterate on it a few times after testing. And speaking of testing, they do that themselves,...

      I know how - They don't focus on ROI, but on making the game better. After they add a new feature, they iterate on it a few times after testing. And speaking of testing, they do that themselves, and fix problems before releasing to the public so that they aren't sending out a buggy mess. And they do the same for performance - testing and optimising is done not because it's a checkbox, but because it makes the game better.

      As for why this happens, I can only assume they started with a good idea, and implemented it well enough that they got the money to do it properly. I have no doubt it costs a lot of money to do things properly.

      And it all shows. I find it hard to think of a more polished game (even including fully-released games)

      2 votes