9 votes

Digital Foundry Tech Interview: Metro Exodus, ray tracing and the 4A Engine's open world upgrades

2 comments

  1. Keegan Link
    While I agree with all the points made in the article, and agree that the game makes a good step forward for gaming, I will still not buy it for two reasons. Firstly, the game has Denuvo...

    While I agree with all the points made in the article, and agree that the game makes a good step forward for gaming, I will still not buy it for two reasons.

    Firstly, the game has Denuvo anti-tamper, which is a cancer for PC gaming, siphoning off much of the possible performance. This behavior has been admitted by some devolopers as causing a drop in 15-30 frames per second, depending on the title. I refuse to buy any game that has Denuvo. Some games have removed Denuvo, and I purchased a few of those.

    Second off, the betrayal towards Steam. Metro got free advertising for months on the Steam store page, only to sell out to the Epic Games store, which is several light years behind Steam. Some may argue that the move is justified due to Epic taking a smaller proportion of profits than Valve does. Steam offers much more than Epic in terms of friends features, support, and trustworthyness. I trust Valve way more than Epic to ensure that my games remain in my library. Valve has been in the business of having a marketplace for much longer than Epic, and just like the Razor marketplace, Epic store could get shut down as well. I also do not trust Epic with my data, due to their involvement with Tencent.

    3 votes
  2. nothis Link
    I could never get into those Russian misery-simulators. Partially I just find the setting depressing. But even as their role as the peak of PC graphics, I think they are too narrow in their focus,...

    I could never get into those Russian misery-simulators. Partially I just find the setting depressing. But even as their role as the peak of PC graphics, I think they are too narrow in their focus, namely cranking up numeric stats (resolution, polycount, etc) and checking some boxes (motion blur, ray-tracing, etc) without it really making the result look better. All the Metro games look the same, just with texture resolution doubled. I see them mentioning ray tracing, but in the hyper-noisy texturing, you don't fucking see it (which is a shame, since it's the one thing this hardware generation truly does better). Meanwhile, character's eyes still look dead while talking. Floors still look videogame-flat (even thought the textures covering them seem to have infinite resolution). There's insane tesselation on objects, but it just rounds the corners of slightly artificial looking shapes. It's ticking all the boxes in what's possible with shaderwork but somehow it still looks more like a stiff "videogame world" than technically less advanced titles that use their resources in a more clever way. It's a bit of a mess.

    2 votes