For anyone considering if this game is worth your time I thought this was a pretty good review: https://www.youtube.com/watch?v=ClxHWQSXv9E It looks like a cute game with some of the same appeal...
For anyone considering if this game is worth your time I thought this was a pretty good review: https://www.youtube.com/watch?v=ClxHWQSXv9E It looks like a cute game with some of the same appeal as Stardew Valley (minus the villager RPG aspect).
It's quite a good game, I put in about 15 hours before I started feeling like it would be mostly tedious to keep going. However, that was also almost two years ago now, and they've made a lot of...
It's quite a good game, I put in about 15 hours before I started feeling like it would be mostly tedious to keep going. However, that was also almost two years ago now, and they've made a lot of updates since then. It's had a lot more areas, activities, and enhancements added, and I definitely intend to play it again at some point and expect to end up spending at least that much time with it again.
Short of Super Meat Boy, which is pretty much mailed to you by the state when you sign up for a Steam Account, Epic has a talent for featuring games that I'm interested in, but never got around to...
Short of Super Meat Boy, which is pretty much mailed to you by the state when you sign up for a Steam Account, Epic has a talent for featuring games that I'm interested in, but never got around to paying for. I appreciate that, and wonder if that's by design, hit hard with Indies you would love but never got around to, or just the way the cards fell.
I'm sure that's a factor, but it's probably also because they're able to go to these indie developers and offer them a big pile of money up-front to allow them to give away as many copies of their...
I'm sure that's a factor, but it's probably also because they're able to go to these indie developers and offer them a big pile of money up-front to allow them to give away as many copies of their game as they want.
I have absolutely no idea what the actual amounts being given would be like, but for example, they can probably go to the Slime Rancher devs and say, "hey, we'll give you $100,000 right now if you let us put your game up for free for two weeks". As an indie dev, that's a pretty awesome guaranteed influx of money to receive, in addition to all the marketing value you get from introducing a ton of new players to one of your games.
That kind of offer wouldn't really work with the big AAA studios though, they're used to selling millions of copies and most likely would rather keep control of their games than get a relatively small chunk of money like that. So I think "high-end indie" is really the perfect target, both in terms of being able to get them to agree to be part of it, as well as the appeal to players.
Definitely by design, to lure people towards the platform. Edit: It seems rather sneaky, but since a game l'd like to playvis Epic-exclusive l'm tempted to try. Though l'm not really sure since l...
Definitely by design, to lure people towards the platform.
Edit: It seems rather sneaky, but since a game l'd like to playvis Epic-exclusive l'm tempted to try. Though l'm not really sure since l hear a lot about account security issues.
For anyone considering if this game is worth your time I thought this was a pretty good review: https://www.youtube.com/watch?v=ClxHWQSXv9E It looks like a cute game with some of the same appeal as Stardew Valley (minus the villager RPG aspect).
It's quite a good game, I put in about 15 hours before I started feeling like it would be mostly tedious to keep going. However, that was also almost two years ago now, and they've made a lot of updates since then. It's had a lot more areas, activities, and enhancements added, and I definitely intend to play it again at some point and expect to end up spending at least that much time with it again.
Short of Super Meat Boy, which is pretty much mailed to you by the state when you sign up for a Steam Account, Epic has a talent for featuring games that I'm interested in, but never got around to paying for. I appreciate that, and wonder if that's by design, hit hard with Indies you would love but never got around to, or just the way the cards fell.
I'm sure that's a factor, but it's probably also because they're able to go to these indie developers and offer them a big pile of money up-front to allow them to give away as many copies of their game as they want.
I have absolutely no idea what the actual amounts being given would be like, but for example, they can probably go to the Slime Rancher devs and say, "hey, we'll give you $100,000 right now if you let us put your game up for free for two weeks". As an indie dev, that's a pretty awesome guaranteed influx of money to receive, in addition to all the marketing value you get from introducing a ton of new players to one of your games.
That kind of offer wouldn't really work with the big AAA studios though, they're used to selling millions of copies and most likely would rather keep control of their games than get a relatively small chunk of money like that. So I think "high-end indie" is really the perfect target, both in terms of being able to get them to agree to be part of it, as well as the appeal to players.
Definitely by design, to lure people towards the platform.
Edit: It seems rather sneaky, but since a game l'd like to playvis Epic-exclusive l'm tempted to try. Though l'm not really sure since l hear a lot about account security issues.