13
votes
Subnautica's design director explains how they crafted an exciting and dangerous experience without allowing the player to fight back
Link information
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- Title
- How Subnautica Succeeded Without Weapons | War Stories | Ars Technica
- Authors
- Ars Technica
- Duration
- 19:26
- Published
- Jun 5 2019
You should check out their subnautica postmortem. They cover this and a bunch of other really interesting stuff
This game gives me such intense anxiety. Just thinking of booting and playing makes me uneasy.
Though from what l have played of it, it's a really good game and fun once you get a little base going.
I definitely fought back and murdered some of those poor sea creatures with my prawn. Sort of felt bad about it though in the end.