9 votes

Final Fantasy VII Remake will include new material

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4 comments

  1. [4]
    The_Fad
    Link
    I'm glad they're adding at least some new content. VII is a great game but it hasn't particularly aged well in some capacities, one of which is content. Not to say it's short or anything,...

    I'm glad they're adding at least some new content. VII is a great game but it hasn't particularly aged well in some capacities, one of which is content. Not to say it's short or anything, just...it reinvigorated an entire genre, right? And so every game in that genre pulls from it, meaning the original game has lost some of its unique luster and appeal.

    3 votes
    1. [4]
      Comment deleted by author
      Link Parent
      1. [3]
        The_Fad
        Link Parent
        But how do you expect them to min/max their crit builds without LUCK PLUS, @Loire!?

        But how do you expect them to min/max their crit builds without LUCK PLUS, @Loire!?

        2 votes
        1. [2]
          vakieh
          Link Parent
          I had never seen a true minmax scene until I saw the FF7 minmax scene. In a game where you can faceroll as soon as you naively grind out max level and cap a couple of materia, there is an...

          I had never seen a true minmax scene until I saw the FF7 minmax scene. In a game where you can faceroll as soon as you naively grind out max level and cap a couple of materia, there is an UNFUCKINGBELIEVABLE level of minmax seeking that dwarfs even any% Mario runs for pedantic.

          There is a random number generator associated with HP and MP, and in order to cap those out (since there is only a soft cap, not a reachable hard cap as in future FF titles) you have to both delay EXP getting until you have free access to party switching and the ability to hit max level, and then to level up, reset the console (or restore state since I assume everyone is on emulators at this point), reload, level up again, and repeat until you hit the theoretical maximum for that level up. For both HP and MP to the right level. For between 34 and 61 levels per character. For 9 characters. That's 856 rolls that must be made in order for you to hit the 'perfect game', with the odds of each roll varying from 1/2 to 1/64 each time, and with a fairly poor pseudorandom implementation used that in several reported instances saw 300 resets required to hit the correct 2 numbers in a single level up.

          The first person known to have done this took 2 years of calendar time.

          4 votes
          1. rkcr
            Link Parent
            On top of that... I've played FF7 through multiple times and I had no idea that HP/MP gains were random, so little did that range matter.

            On top of that... I've played FF7 through multiple times and I had no idea that HP/MP gains were random, so little did that range matter.

            2 votes