16 votes

3 Years and 2600 Hours Later, 'Mario Maker' Player Still Can't Beat His Own Level

5 comments

  1. Eylrid
    Link
    That's insane. It would be interesting to see stats about how often he fails at which parts of the level. WIth a level that long he would have to be able to nail each trick with a high nineties...

    That's insane. It would be interesting to see stats about how often he fails at which parts of the level. WIth a level that long he would have to be able to nail each trick with a high nineties percent reliability to even have a chance at beating it. For example if he can get through an average second of play with a 98.57% reliability it would take 1,000 tries on average to get through an 8 minute level. At 97.16% it would take an average of 1 million tries. At 95% it goes up to 50 billion.

    5 votes
  2. Deimos
    Link
    There was another article on Vice about a month ago talking about "Lucky Draw", a completely luck-based level, where the creator said he left his Wii U running for about 2 weeks straight before he...

    There was another article on Vice about a month ago talking about "Lucky Draw", a completely luck-based level, where the creator said he left his Wii U running for about 2 weeks straight before he passed the level (which is required to be able to publish it): This 'Mario Maker' Level Has Been Played 2.6 Million Times and Never Beaten

    5 votes
  3. [3]
    knocklessmonster
    Link
    That is hilarious. Rubberross, animator and friend to the Game Grumps would build these terrible levels, not quite Kaizo-tier, and build in a cheaty shortcut to be able to upload them. Maybe this...

    That is hilarious.

    Rubberross, animator and friend to the Game Grumps would build these terrible levels, not quite Kaizo-tier, and build in a cheaty shortcut to be able to upload them. Maybe this guy needs something similar.

    3 votes
    1. Sheep
      Link Parent
      These are called "dev exits" in the community. The problem with that is you then remove all the difficulty from the level, since players can just download and open the level in the editor to find...

      These are called "dev exits" in the community. The problem with that is you then remove all the difficulty from the level, since players can just download and open the level in the editor to find how to skip it, and then everyone could just beat it and all the effort would be for naught.

      Maybe you could pull it off in Mario Maker 2, as they removed the ability to open other people's levels in the editor in that game, but even then I'm sure someone would stumble upon the dev exit eventually, as I've seen happen already with some streamers I follow (example).

      Braden wants the level to be legitimately hard and unskippable, as do most kaizo map makers, and I think that's pretty commendable.

      5 votes
    2. Codo_Sapien
      Link Parent
      Ross is certainly devious, but this is an entirely different level of insanity...

      Ross is certainly devious, but this is an entirely different level of insanity...

      1 vote