15 votes

No Man's Sky: Beyond update including major multiplayer updates and VR support will release on August 14

10 comments

  1. [8]
    balooga Link
    I am really looking forward to this. I wish my living room was big enough for VR — the procgen worlds are cool enough to explore onscreen but it would be amazing to insert myself in them. Hello...

    I am really looking forward to this. I wish my living room was big enough for VR — the procgen worlds are cool enough to explore onscreen but it would be amazing to insert myself in them.

    Hello Games did a remarkable job turning NMS from the butt of every joke into a really fantastic game. If you gave this one a pass when it first came out, I highly recommend you give it a shot now. Or more specifically, 12 days from now.

    6 votes
    1. [7]
      Deimos Link Parent
      I don't think the VR will be room-scale (involving walking around), it'll almost certainly work while standing still or sitting. I don't have much space for VR either (only about a 6' x 6'...

      I don't think the VR will be room-scale (involving walking around), it'll almost certainly work while standing still or sitting. I don't have much space for VR either (only about a 6' x 6' square), but I've been able to play lots of games while being stationary. Quite a few of my favorite VR games so far are ones that I play while sitting and not moving at all.

      I'm definitely looking forward to trying NMS again when this comes out. I think I'll probably use a cheat/trainer this time though to get rid of some of the repetitive and unrelenting need to keep harvesting the same resources.

      4 votes
      1. fandegw Link Parent
        There's a "creative" mode now in NMS ! I don't remember the details of it, but I think the game stay the same, but for each transaction you could make with an NPC/system in the game, it will...

        There's a "creative" mode now in NMS !
        I don't remember the details of it, but I think the game stay the same, but for each transaction you could make with an NPC/system in the game, it will consider you have all the requirements for it (money or/and items), I think it applies for most quest too.

        I definitly spent some good times with it. I tried without, and the game becomes instantly soulless grinding.

        3 votes
      2. [3]
        eladnarra Link Parent
        Based on some of the linked reviews, this sounds accurate - someone mentioned they could walk in the space station, but other folks mentioned using the standard teleport mechanic seen in a lot of...

        Based on some of the linked reviews, this sounds accurate - someone mentioned they could walk in the space station, but other folks mentioned using the standard teleport mechanic seen in a lot of VR games.

        2 votes
        1. [2]
          Deimos Link Parent
          Oh, I didn't mean that the character wouldn't be able to walk in-game. Just that because the game has large worlds, the movement will have to be done by using the thumbstick on the controller (or...

          Oh, I didn't mean that the character wouldn't be able to walk in-game. Just that because the game has large worlds, the movement will have to be done by using the thumbstick on the controller (or the teleport method), because it won't be able to match up with walking around physically (since you'd need to be able to go in certain directions pretty much forever).

          1 vote
          1. eladnarra Link Parent
            Yeah, I thought that's what you meant - sorry, guess I wasn't clear :)

            Yeah, I thought that's what you meant - sorry, guess I wasn't clear :)

            2 votes
      3. [2]
        hungariantoast Link Parent
        So do you build your own trainers/cheats with something like Cheat Engine or do you use prepackaged trainers?

        I think I'll probably use a cheat/trainer this time though

        So do you build your own trainers/cheats with something like Cheat Engine or do you use prepackaged trainers?

        2 votes
        1. Deimos Link Parent
          There are existing ones. I assume the update will break all of them though, so I'll have to look around for one after it's out.

          There are existing ones. I assume the update will break all of them though, so I'll have to look around for one after it's out.

          2 votes
  2. eladnarra Link
    Wish I had VR! I haven't played No Man's Sky in a while, but it was very fun to explore. At the moment Outer Wilds is scratching my space exploration itch, but perhaps I'll take a look after the...

    Wish I had VR! I haven't played No Man's Sky in a while, but it was very fun to explore. At the moment Outer Wilds is scratching my space exploration itch, but perhaps I'll take a look after the update...

    (My quibble with No Man's Sky was one that I don't think many people would notice, and I doubt has changed - the quick menu seemed to default to different things based on what you'd done previously, which made my voice commands do strange, unexpected things. But it might be playable for short periods, when my arms aren't already hurting.)

    2 votes
  3. deknalis Link
    You know, I kind of miss the aimless isolation in a grand universe the game was at launch. I don't think that's too popular an opinion, and I'm not advocating for the developers misleading...

    You know, I kind of miss the aimless isolation in a grand universe the game was at launch. I don't think that's too popular an opinion, and I'm not advocating for the developers misleading potential customers and whatnot, but still, even though I enjoy the game in its current state and will give this update a shot, I think there was a kind of beauty in the aggressive loneliness of the original version.

    2 votes