To quote myself from last week on /r/fo76 when this "feature" was hinted at: I'm not spending money on private servers. There's some appeal in having the whole world to myself, but then I'm paying...
To quote myself from last week on /r/fo76 when this "feature" was hinted at:
I'm not spending money on private servers. There's some appeal in having the whole world to myself, but then I'm paying a recurring fee to play a watered down (for multiplayer purposes) single player Fallout game, and why would I want to do that when I've got a more full experience to enjoy with Fallout 4 (or NV, or 3)? A free, self-hosted FO76 server that runs alongside the client or on a spare PC like Minecraft, and I'd be all over it. But I'm not paying a monthly fee for a gimped singleplayer Fallout experience.
This is incredible. $13/mo or $99/yr for what amounts to cosmetics? The only thing included that isn't an infinite digital good is the ability to play with only with a friend group, not the...
This is incredible. $13/mo or $99/yr for what amounts to cosmetics? The only thing included that isn't an infinite digital good is the ability to play with only with a friend group, not the general public. So, like, co-op. Not exactly new, and certainly not worth as much as a streaming service subscription or something. I'd consider this a "nice to have" feature in a regular, stand-alone single player game.
I figured Bethesda was going to quietly step back and reassess after all the negative press surrounding FO76, but the sheer gumption of this move is really something else.
This is a bad look. Any game trying to pitch a monthly fee for features that arguably should be part of the game to begin with would have an uphill climb, but this game? For these features? At...
This is a bad look. Any game trying to pitch a monthly fee for features that arguably should be part of the game to begin with would have an uphill climb, but this game? For these features? At this price? Bethesda doesn't have anywhere near enough goodwill to pull this off. They are utterly delusional if they think this will do more good than harm.
To quote myself from last week on /r/fo76 when this "feature" was hinted at:
I'm not spending money on private servers. There's some appeal in having the whole world to myself, but then I'm paying a recurring fee to play a watered down (for multiplayer purposes) single player Fallout game, and why would I want to do that when I've got a more full experience to enjoy with Fallout 4 (or NV, or 3)? A free, self-hosted FO76 server that runs alongside the client or on a spare PC like Minecraft, and I'd be all over it. But I'm not paying a monthly fee for a gimped singleplayer Fallout experience.
This is incredible. $13/mo or $99/yr for what amounts to cosmetics? The only thing included that isn't an infinite digital good is the ability to play with only with a friend group, not the general public. So, like, co-op. Not exactly new, and certainly not worth as much as a streaming service subscription or something. I'd consider this a "nice to have" feature in a regular, stand-alone single player game.
I figured Bethesda was going to quietly step back and reassess after all the negative press surrounding FO76, but the sheer gumption of this move is really something else.
Looks like this isn't exactly off to a good start: Fallout 76’s Premium Private Servers Are Not Private, Its Scrap Box Is Deleting Scrap
This is a bad look. Any game trying to pitch a monthly fee for features that arguably should be part of the game to begin with would have an uphill climb, but this game? For these features? At this price? Bethesda doesn't have anywhere near enough goodwill to pull this off. They are utterly delusional if they think this will do more good than harm.
Back to the old MMO monthly model I guess...