11 votes

Members of the Final Fantasy VII Remake development team discuss their thoughts and feelings about the highly-anticipated reimagining

9 comments

  1. Deimos
    (edited )
    Link
    They also released a lot of new screenshots today, and there's some new info included between that post and this one: New FINAL FANTASY VII REMAKE screenshots reveal materia, moogles and more

    They also released a lot of new screenshots today, and there's some new info included between that post and this one: New FINAL FANTASY VII REMAKE screenshots reveal materia, moogles and more

    5 votes
  2. [4]
    dubteedub
    Link
    I have been doing a good bit of travel lately for work and wanted a game to help pass the time on the plane when taking breaks from studying and I re-downloaded the original Final Fantasy VII...

    I have been doing a good bit of travel lately for work and wanted a game to help pass the time on the plane when taking breaks from studying and I re-downloaded the original Final Fantasy VII again, this time on the Switch.

    I gotta say, those opening hours in Midgar while are still such a nostalgia trip for me. I also felt like the story progressed a lot quicker than I remembered going back this time. Everything moves really quickly from blowing up the first plant, going on the mission for the next plant, meeting Aerith and escaping with her, meeting back up with the crew as the plate falls, and then storming the Shinra HQ.

    That makes me feel better seeing this from Nomura:

    With regard to new characters, of whom I said during past interviews that there would be “none” – though they aren’t main characters, their numbers ended up growing considerably in the process of creating a rich depiction of Midgar. When you think of Midgar’s final boss, you probably think of the M.O.T.O.R., but in this game new bosses will appear and add to the excitement of the story even more.

    It seems great to me that they are working on expanding the world and adding more bosses, characters, and encounters throughout the game. It really would have been a let down to just have a giant highway tank be the final boss of this segment of the game so I am glad that it sounds like they are mixing it up.

    I also remembered how cool it was to me when the world first opened up post-Midgar when I played this game originally on my PS1 and it feels more like a step back to me now. I really like the feel of the giant city of Midgar and the next several destinations you visit are so small in comparison.

    4 votes
    1. kfwyre
      Link Parent
      I recently replayed FFVII and came to the same conclusion. The game hides is tutorial and exposition, which are the notoriously boring parts of games, inside of a tense, streamlined series of...

      I also felt like the story progressed a lot quicker than I remembered going back this time. Everything moves really quickly from blowing up the first plant, going on the mission for the next plant, meeting Aerith and escaping with her, meeting back up with the crew as the plate falls, and then storming the Shinra HQ.

      I recently replayed FFVII and came to the same conclusion. The game hides is tutorial and exposition, which are the notoriously boring parts of games, inside of a tense, streamlined series of events. It's rapid, interesting, and stealthily linear. You feel like you're dumped inside this big, real city, but it's all kind of smoke and mirrors, as you're really on a set path that you can't deviate from. The game hides its railroading from you, and you don't notice or care because you're too swept up with the pace of the early events and the spectacle of the different scenes.

      I feel like this actually ruined most other JRPGs for me. I'll start them up only to meander my way through a dull opening, a dull world, and a dull introduction to mechanics, all of which work in tandem to get me to drop the game before it gets really good.

      4 votes
    2. [2]
      Bullmaestro
      Link Parent
      Well FFVII Remake is apparently set solely in Midgar and only covers part of the original game's story. Of course they'd have to greatly expand the world to not make consumers feel like they've...

      Well FFVII Remake is apparently set solely in Midgar and only covers part of the original game's story. Of course they'd have to greatly expand the world to not make consumers feel like they've been fleeced.

      1 vote
      1. Loire
        (edited )
        Link Parent
        There was so much to that first 6 hours In Midgard though. Midgar has nearly infinite room for expansion (as we saw with the Compilation titles ten years ago). By remaking the game and committing...

        There was so much to that first 6 hours In Midgard though. Midgar has nearly infinite room for expansion (as we saw with the Compilation titles ten years ago). By remaking the game and committing to a multi release plan they were giving themselves the sort of leeway to flesh it out that they simply didn't have with e PS1 era title.

        I have no fear the first release will be packed full of content. I'm more worried about the future releases. With the exception of maybe Junon, no other location in FF7 has the sheer potential for fleshing out that Midgard has. Honestly I can't see them filling more than another disc with the entire rest of the first continent.

        Kalm has nothing but the flashback, the chocobo ranch has no content at this part of the game, the Zholom swamp is literally just a set piece for an (avoidable) boss fight, whereas the cave, where you meet the Turks after, is tiny. Condor Tower is just a minigame and then you are on to Junon where the obvious "End point" is the JENOVA BIRTH battle on the boat. Realistically there's nothing but the Nibel flashback and the Junon storyline for Disc #2.

        2 votes
  3. Loire
    Link
    There's a lot of talk about fidelity in this article but to me this comment in particular convinced me that they are doing right by the game. A lot of zany shit, that one could consider peak FF7...

    We took care to remake not only the main characters, but also characters like Johnny and the Shinra Middle Manager who I created back then. Please keep your eye out to see how they make their new appearances. Additionally, when remaking the Honey-Bee Inn at the Wall Market, we revived it is as a pantheon of entertainment, which couldn’t be realized back then. Here, the scene that many of you have been eager to see, where Cloud disguises himself. Please enjoy.”

    There's a lot of talk about fidelity in this article but to me this comment in particular convinced me that they are doing right by the game. A lot of zany shit, that one could consider peak FF7 occurs in that tiny Wall Market section. You have crossdressing(/trans?) bodybuilders, some sort of brothel/pleasure hotel, a minigame to collect the best female clothes/accessories to sneak into a lecherous Yakuza-esque crime syndicate. It's all stuff that really probably wouldn't fly in today's video game market, but they are seemingly replicating it.

    Them spending resources on very minor characters like Johnny and the comic relief Shinra manager is also sort of encouraging.

    Edit:

    Other than that, we’ve got enemies in there perhaps too close to the original

    Oh baby Hell House incoming in 4k resolution.

    4 votes
  4. [3]
    MimicSquid
    Link
    I think this line really sums up my feelings about increased fidelity in games:

    I think this line really sums up my feelings about increased fidelity in games:

    In FINAL FANTASY VII REMAKE, there will be much less room for player imagination.

    1. [2]
      dubteedub
      Link Parent
      I don't think it is quite fair to just clip that one sentence from the broader context. The guy was talking about how minimalist the graphics were and how you had to use your imagination to...

      I don't think it is quite fair to just clip that one sentence from the broader context.

      The original game used cartoon-like, stylised art, and the story was completed by players using their imagination to supplement portions that couldn’t be depicted as a result. Even if they were seeing the same scene, the information they took away from it and how they interpreted it differed depending on the viewer. Perhaps it’s what might be considered a narrative form of storytelling nowadays.

      In FINAL FANTASY VII REMAKE, there will be much less room for player imagination. This fact will probably change the feel of the story considerably. People who know the original might not know quite how to take it. Such is the fear that I have. But I also have conviction. It should be possible to feel a much deeper connection to Cloud as you join alongside him. It would be amazing if you could feel that fiery flame together with him.

      The guy was talking about how minimalist the graphics were and how you had to use your imagination to interpret what was being presented.

      3 votes
      1. MimicSquid
        Link Parent
        I guess my leading sentence was not enough to make clear that the quote was talking about the imagery?

        I guess my leading sentence was not enough to make clear that the quote was talking about the imagery?

        1 vote