They also released a lot of new screenshots today, and there's some new info included between that post and this one: New FINAL FANTASY VII REMAKE screenshots reveal materia, moogles and more
I recently replayed FFVII and came to the same conclusion. The game hides is tutorial and exposition, which are the notoriously boring parts of games, inside of a tense, streamlined series of...
I also felt like the story progressed a lot quicker than I remembered going back this time. Everything moves really quickly from blowing up the first plant, going on the mission for the next plant, meeting Aerith and escaping with her, meeting back up with the crew as the plate falls, and then storming the Shinra HQ.
I recently replayed FFVII and came to the same conclusion. The game hides is tutorial and exposition, which are the notoriously boring parts of games, inside of a tense, streamlined series of events. It's rapid, interesting, and stealthily linear. You feel like you're dumped inside this big, real city, but it's all kind of smoke and mirrors, as you're really on a set path that you can't deviate from. The game hides its railroading from you, and you don't notice or care because you're too swept up with the pace of the early events and the spectacle of the different scenes.
I feel like this actually ruined most other JRPGs for me. I'll start them up only to meander my way through a dull opening, a dull world, and a dull introduction to mechanics, all of which work in tandem to get me to drop the game before it gets really good.
Well FFVII Remake is apparently set solely in Midgar and only covers part of the original game's story. Of course they'd have to greatly expand the world to not make consumers feel like they've...
Well FFVII Remake is apparently set solely in Midgar and only covers part of the original game's story. Of course they'd have to greatly expand the world to not make consumers feel like they've been fleeced.
They also released a lot of new screenshots today, and there's some new info included between that post and this one: New FINAL FANTASY VII REMAKE screenshots reveal materia, moogles and more
I think this line really sums up my feelings about increased fidelity in games:
I guess my leading sentence was not enough to make clear that the quote was talking about the imagery?
I recently replayed FFVII and came to the same conclusion. The game hides is tutorial and exposition, which are the notoriously boring parts of games, inside of a tense, streamlined series of events. It's rapid, interesting, and stealthily linear. You feel like you're dumped inside this big, real city, but it's all kind of smoke and mirrors, as you're really on a set path that you can't deviate from. The game hides its railroading from you, and you don't notice or care because you're too swept up with the pace of the early events and the spectacle of the different scenes.
I feel like this actually ruined most other JRPGs for me. I'll start them up only to meander my way through a dull opening, a dull world, and a dull introduction to mechanics, all of which work in tandem to get me to drop the game before it gets really good.
Well FFVII Remake is apparently set solely in Midgar and only covers part of the original game's story. Of course they'd have to greatly expand the world to not make consumers feel like they've been fleeced.