7 votes

Bloodstained: Ritual of the Night cancels the "roguelike" game mode from the project's stretch goals, replaces it with a "randomizer" mode

3 comments

  1. [3]
    MimicSquid
    Link
    So the layout will stay the same, but pretty much everything else can be randomized, with granular control over which pieces are randomized and how? That's pretty good in its own right. Losing the...

    So the layout will stay the same, but pretty much everything else can be randomized, with granular control over which pieces are randomized and how? That's pretty good in its own right. Losing the full randomness of the castle isn't great, but more control over what's random and the ability to make set seeds within that setup will make for some great speedruns and races.

    3 votes
    1. [2]
      Deimos
      Link Parent
      Yeah, that's what it sounds like. I feel like you probably already know about them, but "randomizers" have become a pretty popular thing lately, mostly via romhacks: How “randomizers” are...

      Yeah, that's what it sounds like. I feel like you probably already know about them, but "randomizers" have become a pretty popular thing lately, mostly via romhacks: How “randomizers” are breathing new life into old games

      So it's really interesting to have one implemented officially in a game like this. I wonder if this is the first game to do that.

      4 votes
      1. Wes
        Link Parent
        I'm a huge fan of randomizers. They add so much replayability to games. Zelda games in particular work very well. Ocarina of Time is a lot more interesting when deku sticks and bombs are your only...

        I'm a huge fan of randomizers. They add so much replayability to games.

        Zelda games in particular work very well. Ocarina of Time is a lot more interesting when deku sticks and bombs are your only weapons. It really brings back the excitement at finding a big item like the bow.

        There's also something very technical about them. Not in how they're coded (although that's very cool too), but in how they shuffle all the pieces. You have to approach situations from completely different perspectives. The rules are always the same: this enemy can be hurt by these weapons; this key opens this door. But it really encourages you to solve old problems in new ways.

        Another good one is Dark Souls. I'm a huge Souls buff, and have done a bunch of randomized runs. Often what sort of equipment you find in the first few minutes determines what kind of run you'll be doing. It definitely encourages new ways to play the game.

        Plus you can mix it up. Adding a personal "Use what you see" requirement can really amp up the difficulty. On one run I had both a ring equipped which halved my health, and a helmet with constant life drain. Sometimes it goes the other way and you get amazing gear, and are fearful of new items as you might lose it. But either way it's great trying out all these weapons and armours that are normally neglected.

        If you're really dedicated, you can mix it up even further with an enemy randomizer or fog gate randomizer. I can attest that the latter will really mess with your spacial perception. My brain is convinced right now that the Crystal Caves connect to Sen's Fortress.

        No matter what they're a lot of fun. Anyway who's been on the edge about trying out a randomizer, give it a try!

        4 votes