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20 votes
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Microsoft wins US FTC fight to buy Activision Blizzard
76 votes -
Diablo 4 update nerfs all five classes
47 votes -
What have you been playing, and what do you think of it?
Hey ~ers, I'd like to keep a weekly discussion going on this topic (every Wednesday or so?). Let me know if this isn't something you want to see in the future, I always liked these, but maybe not...
Hey ~ers, I'd like to keep a weekly discussion going on this topic (every Wednesday or so?). Let me know if this isn't something you want to see in the future, I always liked these, but maybe not everyone does? Last one got a lot of interesting posts, let's see how it goes this time!
I've been playing Grim Dawn quite a bit lately. I've kickstarted it back in the day, but never got around to really playing it after the early access period. I was burned out on Diablo clones at the time: Torchlight 2, Victor Vran, Van Helsing, etc. I think the break did me good, as playing it fresh is quite enjoyable. There's a good variety of classes and builds, fun abilities, and tons of gear number crunching (playing thunder smashing shaman now). Just the way I like it! I'm hoping to snag one of the DLCs once I reach a high enough level and play with my friends on one of the unlocked hardcore difficulties.
24 votes -
Diablo IV discussion thread
What are your initial impressions of the game? What do you like about it? What are your criticisms? How does it compare to previous Diablo games? What are your hopes for future patches, content,...
What are your initial impressions of the game?
What do you like about it?
What are your criticisms?
How does it compare to previous Diablo games?
What are your hopes for future patches, content, or adjustments?
42 votes -
Microsoft to acquire Activision Blizzard for $68.7 billion USD
46 votes -
Blizzard confirms departure of veteran developers amid cancelled projects
27 votes -
Pirates liberate games from Battle.net to send message to Activision Blizzard
20 votes -
Microsoft closes deal to buy Call of Duty maker Activision Blizzard
53 votes -
Do you play World of Warcraft? Are you excited for the new expansion?
The new expansion for World of Warcraft is supposed to drop in about a month. Thought I'd see if any of you Tilderoos play WoW and what you think of it. I have been playing on and off since I was...
The new expansion for World of Warcraft is supposed to drop in about a month. Thought I'd see if any of you Tilderoos play WoW and what you think of it. I have been playing on and off since I was a kid and I've been having tons of fun with the introduction of the Mythic+ system in Legion. I'd love to hear about people's WoW stories and experiences with the game!
10 votes -
BlizzCon 2021 announcements/trailers/etc
Figured I'd start putting together a thread as the flood of announcements and articles start coming out from this year's BlizzCon. The site, where you can pick which streaming "channel" to watch:...
Figured I'd start putting together a thread as the flood of announcements and articles start coming out from this year's BlizzCon.
The site, where you can pick which streaming "channel" to watch: https://blizzcon.com/
Full schedule: https://blizzcon.com/en-us/schedule
Opening ceremony: https://www.youtube.com/watch?v=XyApQc-ZmSA
Diablo IV
- Blizzard on Diablo 4's Rogue and how PvP works within the open world
- Diablo IV: What's Next: https://www.youtube.com/watch?v=CO3LQqpiBvQ
Diablo II: Resurrected
- Trailer: https://www.youtube.com/watch?v=DRP62MGOrUo
- Interview on Eurogamer: The big Diablo 2 Resurrected interview
- Some more details on Ars: Diablo II Resurrected tops BlizzCon announcement flurry
- Diablo II: Resurrected - Deep Dive: https://www.youtube.com/watch?v=D3dL7ZeIAsE
World of Warcraft
- World of Warcraft Classic will be extended to include first expansion The Burning Crusade this year, along with paid character cloning and boosts, and "pre-nerf" raid bosses.
Overwatch 2
- Behind the Scenes of Overwatch 2: https://www.youtube.com/watch?v=lRj-GotnNaQ
18 votes -
Tonight is the launch night for the 7th expansion to World of Warcraft! Who else is hyped for Battle for Azeroth?
There's been a bit of drama regarding the direction of the general story, but I reckon they know what they're doing - I'm mostly excited for the new zones anyway. And quests, storylines in new...
There's been a bit of drama regarding the direction of the general story, but I reckon they know what they're doing - I'm mostly excited for the new zones anyway. And quests, storylines in new zones, etc.
WoW has been on a slow and steady downward trend in terms of popularity, and it's not very talked about in gaming communities - but hey, it's now 14 years later and it's still going strong with millions of subscribers! Although mildly annoying that we can no longer see exactly how many there are, it's understandable - if nothing else for the beauty of an updated version of this graph!
So who's excited for BfA?
16 votes -
Diablo IV works on the Steam Deck
Just tested it myself. Here’s the process that worked for me, in case anyone else needs a guide. No guarantees, of course, but hopefully it works for others too: From Desktop Mode Download the...
Just tested it myself. Here’s the process that worked for me, in case anyone else needs a guide. No guarantees, of course, but hopefully it works for others too:
From Desktop Mode
Download the Battle.net installer
Add the installer as a non-Steam game
Change the installer settings in Steam to run with Proton Experimental
Run the installer
(tip: to make it easy to find the launcher in the next step, you can change the install path to be in your downloads folder instead of deep in the Proton path)Once installed, exit the installer
Add the installedBattle.net Launcher.exe
as a non-Steam game
Change the launcher settings in Steam to run it with Proton Experimental
Run the launcher
Log in
Install Diablo IV
(tip: uncheck the high res textures option which is on by default to save yourself about 40 GB of space)
Close launcher
(tip: if D4 is the only Bnet game you’re planning on playing, you can rename the launcher in Steam toDiablo IV
)From Gaming Mode
Launch the launcher
Click the Play button on Diablo IV
Enjoy!
Other Tips
During installation or the game, whenever you need a keyboard, press
STEAM + X
to call it up.Occasionally, during installation or in the Launcher in game mode, my trackpad input would get wonky or stop responding. When this happens, hold the
STEAM
button down while using the trackpads, and they should work again.Beyond that, the game automatically worked from me. It loaded low graphics settings (which are perfect for the Deck) and recognized my controller. It even opens with some accessibility settings before you start playing that lets you scale the font size up too, which makes it easier to read on the small screen.
I can’t say much about how the game actually plays as I really just did this to test if it works. I’ll be putting in my first actual time with the game tomorrow.
34 votes -
Activision Blizzard laying off hundreds of employees
32 votes -
Diablo IV - Season 1 Announcement - Season of the Malignant
26 votes -
WoW Classic's hardcore servers have launched, giving Blizzard fans a whole new way to punish themselves
20 votes -
Microsoft has been temporarily restrained from buying Activision Blizzard, US judge rules
62 votes -
Overwatch 2: Invasion | Trailer - Story missions, new support hero and more
7 votes -
World of Warcraft Classic goes live worldwide August 27
17 votes -
Does anyone use a trackball mouse?
I've been curious about making a switch for ergonomics and just lack of space on my desk. Do you recommend it for gaming? Any guidance on genres that do or don't work? I mostly play real time and...
I've been curious about making a switch for ergonomics and just lack of space on my desk.
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Do you recommend it for gaming? Any guidance on genres that do or don't work? I mostly play real time and turn based strategy games or point-and-click style games such as Diablo on my computer. I don't generally go in for twitchy FPSes, but I'd like the option.
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Opinions on index vs. thumb?
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How long was the adjustment period to get used to it?
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Any recommendations on good ones to buy?
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Are there any advantages I'm not thinking of besides just being better for my wrist?
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Disadvantages besides, potentially, being less precise than a mouse?
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Are there any tradeoffs with going wireless?
9 votes -
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Blizzard’s bringing its PC games to Steam, starting with Overwatch 2
37 votes -
Risk of Rain 2 thoughts and impressions
Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many...
Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many peoples' surprise and joy. I played a decent bit of the original, but never managed to get into it. Something about 2D scrollers like that puts me off hard, but I respected the hell out of the awesome art, fantastic music, and neat synergies/shenanigans throughout the game.
Risk of Rain 2, so far, has been an absolute blast and I'm super happy for the devs. They received way more support than they initially expected upon launch, and the buy 1 get 1 gift key strategy did wonders for them. I've been steadily playing this game with friends and after the initial Diablo 2 loot stealing shenanigans, we've all managed to memorize items, learn builds, and work out what survivalists we like. This game is a killer time-killer; I've spent what I thought was 10 minutes in one match only to glance at the timer and read that 70 minutes have passed. This game almost feels like it's a finished product, and the devs aren't even done yet. I'm super psyched for all the new stuff we'll get to see and experiment with.
I'm also curious as to what anyone else thinks. Has anyone played enough to share their opinions? Did anyone not enjoy their time with the game? Please share!
13 votes -
Diablo III Eternal Collection - Announcement Video - Nintendo Switch
16 votes -
Under development: WoW Remix: Mists of Pandaria (not classic)
10 votes -
I played and reviewed eleven demos from the Steam Next Fest in 24 hours. Which ones impressed you the most?
In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games...
In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games on a budget. So I had a lot of free time today and yesterday, and decided to go through my discovery queue and check out a few demos. That quickly ballooned into sitting down and playing right through over a dozen demos, two of which (The Lies of P and Wizard with a Gun) I didn't get far enough into to give any coherent thoughts on. How many demos did you check out? Are there any games you're looking forward to on that basis?
The Cosmic Wheel Sisterhood: 5/5
From Deconstructeam, a Valencian studio with a strong emphasis on narrative, choice, and empowering the player to create their own art, this demo was one of the big winners for me. Gameplay revolves around conversations, VN style, but those conversations often happen in the context of you performing, essentially, tarot readings where the cards are all designed by you. I had a lovely, relaxing time making my own cards, and the challenge of interpreting them to the people around me in a way that felt… true, I guess, was memorable. There is an impressive level of responsiveness to your choices on display here, both on a micro level and, it seems, on a macro level, so I have to think that the game will be pretty replayable. My one gripe was that the dialogue felt a bit stiff and unnatural at times. The game isn’t voice-acted, and the lack of rhythm or cadence in a lot of conversations kept them from flowing well. But that said, even if individual lines of dialogue fell a bit short, placed in context, the conversations felt meaningful, engrossing, and interesting. I will be buying this on release.Death Must Die: 4/5
I’m a sucker for the “Survivors” genre. My first experience with it preceded Vampire Survivors, the little $3 game that swept the world last year and popularized the new gameplay style; I started with the mobile game that inspired VS: Magic Survival. I had tens of hours in that game. And each subsequent entry into the genre; VS, HoloCure, 20 Minutes Til Dawn, etc., etc. have only worn me out more. These games are all the same: more enemies fill the screen; you get more autofire weapons to deal with them and dodge around to avoid contact damage. Fun for half an hour, but don’t really leave you wanting more. Death Must Die is different. Isometric rather than top-down, the combat here is all manual. You click to fire off an attack that needs to be well aimed; enemies don’t deal contact damage but instead have telegraphed attacks that you have to dodge. It feels very ARPG, actually; a bit Diablo. And the level-up system, which sees you selecting boons from different gods, is clearly inspired by Hades and offers considerably more interesting choices (so far, at least) than the usual Survivors game. Feels a lot more skill based, and a bit more build-craft-y, than usual. And I even caught a whiff of a story, though how well it’ll be executed remains to be seen. I look forward to the full release. Just wish there were more defensive options – maybe a parry?El Paso, Elsewhere: 4/5
This is cute. A Max Payne-style third person shooter that’s well written in a surreal, noir sort of way; corny enough to be delightful; dark enough to maintain the tension. Visually, it’s a low res, low poly callback to the PS1 era. The gameplay is pretty tough; I didn’t finish the demo, but I imagine it would be a lot of fun to master. I’m keeping my eye on this one, even if it’s not my usual type of game. A special callout: there are biblically accurate angel enemies in this game, which makes me a very happy woman.Escape from Mystwood Mansion: 3/5
I like escape rooms, and this demo is just a well-constructed escape room – actually, it skews very closely to the types of puzzles and mechanics I’ve come to expect from physical escape rooms. I’m not sure if that’s a good thing or a bad thing; I do wish the game used its medium to get a little more wild with it. But the puzzles were generally pretty well constructed and offered a few fun “aha!” moments when I solved them, and I didn’t need to look at a walkthrough or lean on hints to get through. That said, the hints that I did use were pretty lackluster, and in one case, actually wrong, so that system needs some revision. Some of the sound design got a bit grating, too. I don’t know. Were this a co-op experience I’d probably like it a bit more. The appeal of an escape room is the excitement of solving it with a friend, and there are certainly enough self-contained puzzle sequences here to support that. But no; Mystwood Mansion is a solo experience, and I’m not sure if it’ll be that fun to solve multiple predictable escape rooms alone, staring at a computer screen.The Invincible: 3/5
I am of two minds about The Invincible. This game is an atompunk sci-fi walking sim adapted from a novel (my roommate tells me) by Stanislaw Lem, and so, suitably, what we have in this demo is a slice of high-concept sci-fi steeped in personal stakes. I have a hard time thinking of anything bad to say about this game. It looks good, runs well, has an interesting story that left me wanting more. And yet, one day after playing it, I just do not want to pick the game up again. I suppose part of it was the pace. Some of the best walking sims – What Remains of Edith Finch – tell incredible stories in the space of two hours. Meanwhile this demo was 40 minutes long and felt like only a small piece of some grand, sprawling story. Environments are huge and your walking speed is pretty slow, so there’s a lot of time between set pieces where your character is just having headaches or struggling to breathe, which really wore me down. I can’t imagine playing this game for 10 hours; 5 might be pushing it. It’s not super tempting when I could just read the book.Loodlenaut: 2/5
Oh boy, Loodlenaut. Where to begin. Okay, so, I actually like this game. It’s pretty, and relaxing; an ocean exploration game where your job is to clean up trash, rescue wildlife, and climb the tech tree. I have played through the entire demo, done everything there is to do, which took about an hour. And I will absolutely not be playing the full game. If you’ve played Powerwash Simulator, you know how satisfying it can be to get rid of muck and watch a meter climb up to 100% clean, and Loodlenaut scratches a similar itch. The problem here is that the game feels so clunky and limited that the frustration often outweighs the satisfaction. For example, you have a cleaning gun that picks up trash, destroys goop, and breaks boxes. But you don’t aim the gun, the game does, and it’s not really based on where you're facing or what you're closest to so much as it is on the game’s capricious moods. Say you’re trying to pick up a glass bottle, but there’s a crate nearby that you can’t break yet because you don’t have the right upgrade. Well, Loodlenaut will snap the gun to the crate and repeatedly try to break it, until you wiggle around enough to get it to change its mind and pick up the bottle. Wielding the gun is a constant frustration, as is sluggishly moving through the ocean. Your swim speed is slow, and your boost recharges slowly, so going back and forth between central base and the area you’re cleaning – something you have to do pretty frequently – takes what feels like an eternity until you sink lots of resources into infrastructure. None of this is a bad idea – incentivising players to craft boost rings to improve traversal is a good idea; auto-targeting is more comfortable than aiming on a controller – it’s just these systems are poorly implemented, which leads to frustration.Luna Abyss: 5/5
Luna Abyss is a fucking wild demo. I downloaded it because the game’s description used they/them pronouns for its protagonist. I had no idea what I was getting into. So, okay, the best comparison I have for this game is to Returnal. Like that game, Luna Abyss is a high-production value 3D shooter where hitting your shots is easy, and the difficulty comes from avoiding the attacks of bullet-hell style enemies. And like Returnal, it has a strange, unsettling atmosphere, tight movement, and punchy, satisfying guns. Of course, Luna Abyss isn’t a roguelike, and it appears much more straightforward with its story beats so far. I don’t know, I’m having a hard time capturing what makes this game so great. Let’s start with the world, which is bleak and dark and oppressive. You run through cavernous metal structures, all black and grey, lit in harsh red. Enormous metal pipes twist and curl and embrace each other like enormous, mechanical intestines, and you run across them to get to your next objective. This place was not designed for you, and you feel that so clearly as you traverse it. You jump off the pipes and enter into combat, where a generous aim assist ensures that all your shots will hit. But there are a couple of enemy types to prioritize. You fire your shieldbreaker at a flying enemy, killing it, and time slows to a crawl, increasing the impact of the shot and giving you a tiny moment of respite to see what bullets you’ll have to dodge and decide what enemy you should prioritize next. A miniboss spawns in, grinning facelessly, and releases a flower of projectiles. You sprint and jump and dodge and you keep firing until she’s dead. The room is clear, and the demo is over, and your screen is awash with the bright, striking red of the UI. “Thanks for playing,” it says. I felt like I should be thanking it, instead.
It’s impossible to say, at this juncture, whether the game will be good. The crumbs of story were certainly engrossing; the combat fun; the world, striking. At the very least, Luna Abyss looks like it will be one of the most interesting and unique games of the year, whenever it comes out. I can’t wait.Sea of Stars: 3/5
This one is alright. The world is beautiful, the music peppy, the character designs good. I just honestly have not played enough turn-based isometric RPGs to compare it to anything. I did have two big disappointments: I thought the writing was a little… on-the-nose, I guess? Characters just stated their objectives and everything was pretty surface-level. Dialogue wasn’t attacking or defending, only conveying information. And while the combat was fun and had a challenging timing element, it ended with a boss who I spent like ten minutes fighting for a single attempt, used all my items, did everything I could, and still lost to in dramatic fashion with no indication I had done any real damage. My suspicion is that the boss is simply meant to be an organic end to the demo, a scripted loss, but I don’t know; if not, it probably indicates that this type of game isn’t for me, since I found it to be quite a slog.Stray Gods: 2/5
I really wanted to like Stray Gods: The Roleplaying Musical. It is, essentially, a choice-based VN in the style of a broadway musical about ancient Greek gods struggling to live in modern society. A tantalizing premise, if a bit theatre-kid-y. But my degree is literally in theatre criticism, so I have a lot of tolerance for the genre’s usual excesses. I can’t think of another musical video game, but Stray Gods’ demo did not convince me that the idea could work. The performances aren’t the problem here; Laura Bailey is a charismatic lead with pipes good enough to carry the show, and the supporting cast of big names (Troy Baker, Felicia Day, Khary Paton) are no slouches either. But so much about this game is just not working for me. Let’s start with the sound design. This is one of those games where it feels like all the actors are recording in totally separate rooms. There’s a lot of dead air, not a lot of dynamism or one person bouncing off the other during conversation. It robs scenes of a lot of momentum and impact. And when I say “dead air,” I mean dead air. Bafflingly, the game seemingly has no room noise, no background audio, so when people aren’t talking, or music isn’t playing, everything is completely, uncannily silent. It’s genuinely weird.
The musical numbers alleviate this weirdness by filling the soundscape but do little else to pull me in. We get to see four songs in the demo; two from the opening act, two picked from later in the game. All of these songs are very similar – fugues or duets, where one character has one perspective and another character (or chorus) has another perspective, and their conflict is expressed and then resolved through song. Which is a fine structure for a song in a musical, don’t get me wrong, but it is not a fine structure for every song. Even our main character Grace’s “I Want” song, the song that establishes her, her desires, and internal landscape and should absolutely be a solo, is a duet with a woman she’s just met. It does not work. And when the game has you making dialog choices during songs, it robs them of a natural arc; there’s no organic progression from the characters’ starting points to their ending points. Some part of me hopes that this game will be good, but I’m not optimistic. Stray Gods is no Hadestown.Vampire Hunters: 3/5
In the Death Must Die blurb, I praised that game for refining the “Survivors” genre by making tweaks that allow for more skill and expression. But fuck that. Vampire Hunters is a braver game than Death Must Die will ever be, because it dares to ask, “What if Vampire Survivors was a boomer shooter where all your guns were on screen at the same time?” The result is absolutely wild; by the end of a run, more screen space is devoted to your guns than the entire rest of the game. It feels pretty weird to play, too; all of your guns have different ammo counts and may or may not be automatic, but all fire with the same button, so it can be tough to manage all of their separate ammo pools. And XP drops have a tiny pickup radius, so you really have to move to get them all. The neatest trick the game pulls is that it increases enemy spawn rate when you sprint, so moving at a high speed carries a lot of risk. But apart from that, this game is maybe too audacious to be enjoyable.Viewfinder: 4/5
I am not a frequent puzzle game player, but I, like most every PC gamer, have a soft spot for the kind of reality-warping sci-fi-y puzzle genre originated by Portal and carried forward by the likes of Superliminal and, now, Viewfinder. First: this game is a technical marvel. You are able to, in essence, carry around entire environments, often with a wildly different art style from the rest of the game, and place them seamlessly and instantaneously in the world. I played this at 1440p, >100 FPS with nary a stutter on my midrange system. The ability to place photos and enter them is genuinely incredible on all levels other than technical, too; it feels magical, like stepping into a painting that you yourself made. My only question, one that the demo did not answer, is whether Viewfinder will be able to construct interesting puzzles out of this mechanic. This was something that I think Superliminal often failed to do, too; when the central mechanic of your puzzles is so unique and novel and powerful, how can you limit it in such a way that players actually have to think and put in effort to solve problems? For me, at least, every puzzle in Viewfinder was solved pretty much instantly, with no “aha!” moments, and that does worry me a bit.34 votes -
Thoughts on Diablo 4?
I've been playing ARPGs since Diablo 1 and have over a thousand hours in PoE, was wondering what everyone thought of D4? I think the slower gameplay is a fun change of pace and that the legendary...
I've been playing ARPGs since Diablo 1 and have over a thousand hours in PoE, was wondering what everyone thought of D4?
I think the slower gameplay is a fun change of pace and that the legendary affix system is an elegant solution to always making drops interesting.
Surprisingly, as much as I didn't really care for D3, it's game feel was excellent. D4 has taken an odd step back in that regard. In D3 when you bashed an enemy to death with a barbarian they flew across the stage, or melted into a pile of goo if from poison. D4 everything feels kinda bland visually during combat.
Excited to see what end game is like, still only level 35 so we'll see how this so scales later on.
Thoughts?
7 votes -
New leadership at Blizzard
16 votes -
Warcraft III: Reforged—the re-creation of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne—is now available worldwide
14 votes -
World of Warcraft and all current expansions no longer need to be purchased (only pay for a subscription)
20 votes -
Diablo 4 is a great PC port - except you need a 16GB graphics card to match PS5
13 votes -
Activision Blizzard settles with federal employment agency for $18 Million
14 votes -
Blizzard's long history of manic pixie nightmare girls and fear of women
22 votes -
UkDrillas announce intention to DDOS WoW Classic Servers
@ukdrillas: In roughly 20-30mins. Will attack every US PVP WoW server. Just setting up domain =)
12 votes -
Warbringers: Sylvanas - World of Warcraft short
10 votes -
Blizzard Dev Watercooler - World of Warcraft Classic
19 votes -
WoW Classic: Season of Discovery | BlizzCon 2023
6 votes -
Rules of engagement: how Classic Hardcore is officially coming to World of Warcraft
9 votes -
Competitive Overwatch players of Tildes: What's a tip you'd love to share?
Whether it be team comps, strategies, or even a nifty thing about a hero. Who are our competitive Overwatch players who might be missing a place to chat about it?
15 votes -
Diablo IV is the fastest selling Blizzard game of all-time
@Diablo: The fires of Hell burn bright 🔥#DiabloIV is the fastest selling Blizzard game of all-time. pic.twitter.com/L4pdjVnWFE
10 votes -
Diablo IV announced at Blizzcon 2019
11 votes -
Destiny 2 base game for PC is free on Battle.net through November 18
27 votes -
US FTC appeals its loss to Microsoft in Activision Blizzard case
23 votes -
Director’s take – reflecting on the future of Overwatch 2
9 votes -
Activision Blizzard hires union-busting firm as workers start to come together
25 votes -
Frank Pearce (one of Blizzard's three founders) announces his departure from the company
18 votes -
Rob Pardo on World of Warcraft (2006)
11 votes -
Next three World of Warcraft expansions announced
12 votes -
New hero first look - Wrecking Ball
19 votes -
Overwatch 2: Invasion will cost $15
6 votes -
Overwatch 2 - Beta announcement
11 votes