I dunno, this game seems a little basic for a roguelike, like if the Binding of Isaac had less polish, or if Dead Cells skimped on the permanent progression mechanics. I just don't think it will...
I dunno, this game seems a little basic for a roguelike, like if the Binding of Isaac had less polish, or if Dead Cells skimped on the permanent progression mechanics. I just don't think it will catch on...
I understand it might be a little strange. But why not accept most people's definition of roguelike and call games similar to the actual rogue game something else?
I understand it might be a little strange. But why not accept most people's definition of roguelike and call games similar to the actual rogue game something else?
Looking through my Steam library I think the only game I own that can really be called a rogue-like is Sword and the Stars: The Pit. It really is a genre all it’s own and the catchall pop version...
Looking through my Steam library I think the only game I own that can really be called a rogue-like is Sword and the Stars: The Pit.
It really is a genre all it’s own and the catchall pop version doesn’t really capture it.
I very much agree. I would probably draw the line somewhere between Dungeons of Dredmor and Crypt of the Necrodancer. A similar thing I recently noticed is a stricter definition of what is a...
This Steam release is based on Epyx Inc's port of Rogue though, specifically Epyx Rogue v1.49 for the IBM PC, according to the article... so it kinda makes sense it will only run on Windows. It...
This Steam release is based on Epyx Inc's port of Rogue though, specifically Epyx Rogue v1.49 for the IBM PC, according to the article... so it kinda makes sense it will only run on Windows. It still might work via Proton though.
I've got mixed feelings on this. It'll be nice to have it available in its original format without DOSBox, but it's also so simple that DOSBox makes it trivial. I sort of hoped for something like...
I've got mixed feelings on this. It'll be nice to have it available in its original format without DOSBox, but it's also so simple that DOSBox makes it trivial. I sort of hoped for something like NotEye (what ADOM built its current front end around) to be used to "upgrade" it, but also respect the preservation of the classic design.
Is it accurate to call Rogue a "roguelike?"
I dunno, this game seems a little basic for a roguelike, like if the Binding of Isaac had less polish, or if Dead Cells skimped on the permanent progression mechanics. I just don't think it will catch on...
Do tell!
I could actually see a discussion on the term "roguelike" itself being worth its own thread.
I understand it might be a little strange. But why not accept most people's definition of roguelike and call games similar to the actual rogue game something else?
Oh I love that :)
It seems reasonable and sensible to use terminology like "true roguelike" or "classic roguelike".
Looking through my Steam library I think the only game I own that can really be called a rogue-like is Sword and the Stars: The Pit.
It really is a genre all it’s own and the catchall pop version doesn’t really capture it.
I very much agree.
I would probably draw the line somewhere between Dungeons of Dredmor and Crypt of the Necrodancer.
A similar thing I recently noticed is a stricter definition of what is a Shoot'em'up.
https://m.youtube.com/watch?v=YbKi60sKwiY
https://m.youtube.com/watch?v=u2jCu-4DVZM
Logically yes. John is John-like, he just happens to be a lot John-like (enough for him to actually be John!).
Which is odd considering the source is under a BSD license, and it runs on everything.
This Steam release is based on Epyx Inc's port of Rogue though, specifically Epyx Rogue v1.49 for the IBM PC, according to the article... so it kinda makes sense it will only run on Windows. It still might work via Proton though.
I expect it's running through dosbox. Current 64-bit windows can't even run 16-bit binaries directly.
I've got mixed feelings on this. It'll be nice to have it available in its original format without DOSBox, but it's also so simple that DOSBox makes it trivial. I sort of hoped for something like NotEye (what ADOM built its current front end around) to be used to "upgrade" it, but also respect the preservation of the classic design.