What's a mechanic that you used to dislike when introduced, but now that it's common you prefer having it

tildin
Fri, 30 Jun 2023 05:03:04 +0000

As the games industry continues to grow there are many new things introduced which sometimes players don't like, but then overtime we either get used to them, while still disliking them (only a bit less maybe) or we realize "hmm, yes it's good to have this actually". Of course any such mechanic can be implemented very well or quite poorly. I'm not asking about specific implementations, but the mechanic itself as a whole.

Personally I can think of some quality of life changes that at first I thought are not needed or would make a game needlessly easier. When playing I would always try to go for full immersion, but overtime as I've had less and less time to be able to play in long uninterrupted stretches I've come to appreciate things like fast travel and quest markers and other features which would help resuce "wasted" time when playing.

Comments URL: https://tildes.net/~games/178j/whats_a_mechanic_that_you_used_to_dislike_when_introduced_but_now_that_its_common_you_prefer_having

Votes: 28

Comments: 42