So what's the VR scene like for the people who have invested into it?

SloMoMonday
Tue, 27 Jun 2023 11:35:19 +0000

I've only experienced VR at an escape room and a few hours on PS4VR, both in 2019.

The escape room was an amazing experience with a dedicated facility but held back by some cumbersome hardware. On the other hand, PSVR was interesting but lacking in flexibility and a little pointless with new hardware on the horizon.

Nearly bought a setup in lockdown but ran into decision paralysis. PSVR issues above; Index/HTC are a lot more expensive and would need a PC upgrade while Oculus is that sweetspot with price and portability but demands you interact with the Zuckerverse ecosystem.

And in the years since, from the outside it seems like a lot of the hype is just gone. There was a brief time where the Metaverse monopolized the discussion, soured everyone's appitite and promptly died. I've seen VRChat community have a tough time with some anti-player decisions. PS5 VR was hit with a big delay and considerable price tag on top of the console price. And lately with the summer games showcases, I only really recall Assassins Creed and Powerwash Sim VR as notable big budget experiences.

So I'm curious what the space is like for people who are committed to the experience. How often do you play? How locked in are you to an ecosystem? What are you playing and looking forward to? How is the hardware holding up? But most importantly, would you recommend people buying in now?

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