14
votes
KSP 1.12; On final approach: On june 24th, ten years after first debut, PC version of Kerbal Space Program will receive it's final major update
Link information
This data is scraped automatically and may be incorrect.
- Title
- KSP Loading...: Getting ready to celebrate!
- Published
- Jun 10 2021
- Word count
- 930 words
It's been 4 years since I played. I used to love modding KSP to look and work like our solar system and space program .... Maybe in six months, once all the mods have been updated, it'll be time to take another crack at a manned (er ... Kerballed) mission to colonize Ganymede or Callisto ... or get really crazy and try to land a team on Titan before Dragonfly gets there.
ETA: In the past, I managed a 3-Kerbal landing sample-return mission to Mars (and back), a 3-Kerbal flyby mission to Venus (they never made it back home; tragic fuel miscalculation), and multiple manned Moon landings and CIS-Lunar manned stations and such-like. I also managed one or two unmanned missions to the Jovian system. But I never got Kerbals into the outer Solar System.
Yeah, boiloff and life support supplies make it pretty difficult. The only way to get enough delta v for a speedy trip that doesn't need tons and tons of supplies is with a nuclear thermal rocket, but by the time you get to the Jovian system, all your hydrogen will have boiled off, so you need to use hypergolics once you're there, as well as for your return trip, further ballooning mass requirements. Only way I could see to do it without installing more mods for some of the spicier nuclear engines, like a nuclear saltwater or orion drive, is by prestaging supplies and a robotic ISRU base on one of the smaller moons to generate the hydrogen for the system tour and the return trip locally. You'd still need to use hypergolics for orbital insertion, but it might just be on the edge of feasible.
Im... not actually that sad. The last update I got really exited about was the 1.2 update, that added comms (In a way that I felt was more elegant than remote tech). Everything since then, just allowed me to slim my mod list a bit. It will almost be refreshing to not be constantly playing catch up with my mod list.
Heres to another 2K hours!
I hope that this "final" version will encourage modders to bring their mods up to date one last time. It's also great to see that Squad will get involved in the development of KSP 2!
It's astounding the game is still getting major updates steam says I haven't even touched the game since 2018 and I don't think I have seriously played it since 2012.