14 votes

KSP 1.12; On final approach: On june 24th, ten years after first debut, PC version of Kerbal Space Program will receive it's final major update

6 comments

  1. [2]
    Eric_the_Cerise
    (edited )
    Link
    It's been 4 years since I played. I used to love modding KSP to look and work like our solar system and space program .... Maybe in six months, once all the mods have been updated, it'll be time...

    It's been 4 years since I played. I used to love modding KSP to look and work like our solar system and space program .... Maybe in six months, once all the mods have been updated, it'll be time to take another crack at a manned (er ... Kerballed) mission to colonize Ganymede or Callisto ... or get really crazy and try to land a team on Titan before Dragonfly gets there.

    ETA: In the past, I managed a 3-Kerbal landing sample-return mission to Mars (and back), a 3-Kerbal flyby mission to Venus (they never made it back home; tragic fuel miscalculation), and multiple manned Moon landings and CIS-Lunar manned stations and such-like. I also managed one or two unmanned missions to the Jovian system. But I never got Kerbals into the outer Solar System.

    11 votes
    1. spctrvl
      Link Parent
      Yeah, boiloff and life support supplies make it pretty difficult. The only way to get enough delta v for a speedy trip that doesn't need tons and tons of supplies is with a nuclear thermal rocket,...

      Yeah, boiloff and life support supplies make it pretty difficult. The only way to get enough delta v for a speedy trip that doesn't need tons and tons of supplies is with a nuclear thermal rocket, but by the time you get to the Jovian system, all your hydrogen will have boiled off, so you need to use hypergolics once you're there, as well as for your return trip, further ballooning mass requirements. Only way I could see to do it without installing more mods for some of the spicier nuclear engines, like a nuclear saltwater or orion drive, is by prestaging supplies and a robotic ISRU base on one of the smaller moons to generate the hydrogen for the system tour and the return trip locally. You'd still need to use hypergolics for orbital insertion, but it might just be on the edge of feasible.

      7 votes
  2. Toric
    Link
    Im... not actually that sad. The last update I got really exited about was the 1.2 update, that added comms (In a way that I felt was more elegant than remote tech). Everything since then, just...

    Im... not actually that sad. The last update I got really exited about was the 1.2 update, that added comms (In a way that I felt was more elegant than remote tech). Everything since then, just allowed me to slim my mod list a bit. It will almost be refreshing to not be constantly playing catch up with my mod list.

    Heres to another 2K hours!

    8 votes
  3. cstby
    Link
    I hope that this "final" version will encourage modders to bring their mods up to date one last time. It's also great to see that Squad will get involved in the development of KSP 2!

    I hope that this "final" version will encourage modders to bring their mods up to date one last time. It's also great to see that Squad will get involved in the development of KSP 2!

    8 votes
  4. Octofox
    Link
    It's astounding the game is still getting major updates steam says I haven't even touched the game since 2018 and I don't think I have seriously played it since 2012.

    It's astounding the game is still getting major updates steam says I haven't even touched the game since 2018 and I don't think I have seriously played it since 2012.

    7 votes
  5. Kuromantis
    Link

    Kerbal Space Program Final Update on PC

    On June 24th, 2011, Kerbal Space Program 0.7.3 was publicly released. Back then the game looked very different with a very limited parts catalogue, no celestial objects except Kerbin which would not rotate, and not even a proper Sun, just a light source at an infinite distance. No one ever expected that this modest game, created by a small studio in Mexico City with no experience in videogames, would turn into a worldwide phenomenon that brought space exploration closer to our households. Therefore it is almost unfathomable that in a couple of weeks we will be celebrating the game’s 10th anniversary. And on that day, we are releasing Kerbal Space Program 1.12: On Final Approach, our 12th major free update!

    Kerbal Space Program 1.12: On Final Approach is going to be special in many ways. We are not only packing this free update with a massive amount of new content, player requests and all sorts of fixes, but it is also our thank you letter to everyone in our community who supported us along the way and made our dreams come true. Unfortunately, all good things must come to an end, or rather move on to the next chapter. So yes, On Final Approach is the last major planned release for Kerbal Space Program. While there may still be occasional minor updates to address bug fixes as needed, Squad’s efforts will now shift towards joining Intercept Games in the development of Kerbal Space Program 2.

    So what can you expect on June 24th with Kerbal Space Program 1.12: On Final Approach? We’ve already shown a couple of things in our last issue of KSP Loading, and now it is time to reveal the other main changes. So buckle up!

    Craft and Save Loading Improvements

    Alarm Clock App

    Maneuver Creator App

    Wheel improvements

    10th Anniversary Fireworks

    New Slim Suits

    KSP 2

    3 votes