What are your favorite funny, silly or wacky games?
Examples I know are goat simulator and Untitled Goose and Who's Your Daddy
Examples I know are goat simulator and Untitled Goose and Who's Your Daddy
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Personally I would love a remake of Eternal Darkness or Jet Force Gemini.
Hey Tabletidlers,
Another week and another opportunity to share what you've been playing.
For me I was able to finally play the Zombie Apocalypse map for Age of Steam. This map sees you delivering goods (cubes) around a map of Michigan as usual, but whilst dealing with the map evolving due to a horde of zombies. The zombies move in a deterministic manner, so it's possible to plan ahead, but towns or cities the zombies reach are razed, which converts them to a colourless city and removes any cubes upon them. The zombies also add a cost to building track and add a cost to delivering cubes, unless you take the Military Caboose action, which replaces the normal Locamotive spot. Very enjoyable map and the random starting location for the seed zombies means it'll play very differently, I imagine, each game.
So, don't be shy, share what you've managed to get played this week.
For me, it's the intro cinematic to Final Fantasy XIV: A Realm Reborn. I never played the defunct 1.0 version of FFXIV, whose final moments are what this cinematic shows if you aren't aware, but there is something about seeing all the bloodshed and destruction while Answers plays in the background that makes an incredibly strong melancholy mood in the trailer and really sells the feeling of this being an end of an era for Final Fantasy XIV, both in-game and in real life. I have to imagine that it's only more poignant if you were one of the people there for the end of 1.0.
Time to share your weekly board gaming.
For me it consisted of a game of Aquanauts at a monthly gathering I've only attended for the second time. The host of the group posted about his new group in a village hall in the middle of nowhere (UK) over on Reddit. Well the middle of nowhere turned out to be not far from where I live so I've been trying to make it when I can ever since.
Aquanauts was published by a UK publisher Inside the Box Games (best known for Sub Terra) but they went bust recently and another company stepped in and fulfilled the Kickstarter. The game is a basic worker placement, where you're sending your robotic submersibles (workers) out to collect or convert resources. What makes it interesting is that the worker spots are linked, and playing a spot linked to another that has a player worker on it scores you both a bonus resource. You can also build tiles on your player board to similarly receive or convert goods during the income phase. Other than that, you're trying to load up a submarine with the correct resources to score contract cards, and there's a degree of hedging your bets as the person who takes the final slot on the submarine gets to choose the order in which the players claim contracts. It's a fairly good game, fun enough on first play but largely unmemorable.
Tonight I got in a game of Carnegie. This is a great game that sees you building up your office with departments, staffing them and sending your workers on missions to build buildings across the map of the USA, linking cities. I royally screwed up my first turn and spent several rounds trying to recover which left me way behind on points. Great game with a lot to think about but which neither takes too long to teach or play.
What have you all been playing?
Server host: tildes.nore.gg
Dynmap: https://tildes.nore.gg
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
A lot of builds have been completed since the last thread. What have you all been up to?
Edit: If you would like to, you can help pay for the server costs on Patreon. So far I've been paying for it myself.
I just finished the Starfield main quest! Everything else will be in the Spoilerbox text but if you haven't, consider yourself warned! I would try and go through the main quest as much as you can and maybe a couple of temples before you finish the main story if you havent.
I do feel bad for the people who invested a lot in base building though! I kinda wish they had a better solution for that, honestly I can see how it'd be discouraging to go through new game plus again. I kinda wish they could somehow make it a bit more clear that you'll lose everything and to not invest too much in the playthrough.
At the same time, I really do love the way the game makes me feel on a meta level. I'm usually a hoarder in these types of games, getting all that I can and dumping it all somewhere, but once I realized that nothing matters I found myself kinda letting go of that notion and just enjoying the game. I'm used to Bethesda jank so I just enjoyed it haha.
Overall probably some of the smarter writing Bethesda put out, and I'm really excited to see the rest of my loops!
Hi everyone,
It's been another week and it's time again time to share what you've managed to table over the past week.
Personally I had a two player game of Barrage, the first time I've played the game in a year or two. I completely forgot just how stressful Barrage is.
I tried to screw my opponent over by adding a conduit to a basin that was his main energy source and he responded in kind by tapping mine. Thus the game became very centred on turn order and he kept beating my production and securing it each round. Whilst this happened I amssased a huge number of concrete mixers and excavators and thought I'd be able to pull his lead back by outbuilding him, but it never really happened and he ended up winning by a very comfortable margin. Great game, but very stressful to play.
We followed up with a couple of games of Santorini.
Also, participation has been a bit lacklustre the past couple of weeks. I'm wondering if this weekly thread is actually enjoyable or just annoying?
For those of us who caved and got the Early Access, what are your thoughts on the game so far? Please remember to tag spoilers!
And for anyone looking forward to it coming out on Wednesday, got any plans for a build or character?
As the title says. I am interested in hearing about your experiences with that game. Why did you pick it up? Did it meet your expectations? Did it have positive (or negative?) effects on your body and health? Did it change anything in your life?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Now that Baldur's Gate 3 is releasing on PS5, I got to thinking about a pet peeve I have as a gamer: no matter how many choices and freedom a game gives me, I can hardly get myself to replay it after I finish it once.
There are only ever a handful of exceptions - mostly when I want to show my partner some games I loved when growing up.
The best example I have is Skyrim: I absolutely loved the game on launch date, and I was glued to my PC for several weeks. But after I finished it, I could never get back into it.
I guess my question is less about games that are designed to be replayable (strategy, sims, management, multiplayer) and more about titles such as The Witcher, Grand Theft Auto, Red Ded Redemption, Metal Gear Solid, etc.
So, do you replay such "replayable" titles? Why or why not?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Sorry Tabletiddles, couple of days late with the thread as I've been busy on the bank holiday weekend here in UK.
What boardgames have you all been playing this week? Please share your experiences,.no matter what you've been playing.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Another week down and it's time to share what you've managed to get played this week.
Anybody else play? Nebulous scratches a very particular itch that I didn't know I had. It's sort of like The Expanse meets The Hunt For Red October. The learning curve is fairly long - it doesn't take much to get the basics, but mastering EWAR, missiles, etc takes some work.
I’m newer here and was just wondering if anyone here was into mtg at all, seems like a cool place
I'll go first: turn-based combat.
While not as common as they once were, there are still a lot of games, AAA and indie alike, that get massively popular and are known for their supposedly excellent turn-based combat. Games that are probably what a lot of people who don't care for turn-based combat make an exception for, for one reason or another. Say they really enjoy how Undertale is "the RPG where you don't need to kill anything", or how Persona 5 is "so stylish". Also, there's the classic JRPGs of old, such as the older Final Fantasy games, or these more military grid based kind of games like Fire Emblem.
I just don't "get" any of it. I've never beaten a game featuring turn-based combat from start to finish. Yes, that includes Pokemon games. I don't know what it is specifically. I've beaten games of basically every other genre, but when I start any turn-based game because of some friend recommendation or good reviews, I try it, am genuinely invested for a couple hours, then my interest in the game just dies all of a sudden. I don't think it's any one issue really, probably a lot of different things.
Anyone else never really got into these kinds of games? Or do you have some other game genre that everyone else swears by that you just don't care for?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
It's Sunday and time once again for the weekly thread. What have you been playing?
This week has flown by, and it's Sunday again already. And I just saw a rainbow out of the window, so that's inspired me to post the weekly thread! So what have you all been playing this week?
A continuation of last week's thread. So, got any recommendations for good multiplayer games, and what do you like about them if so? Looking to get a multiplayer game going here?
A few of the open options from last week:
There's a survival Minecraft server
There's a game nights Discord server
There's a Guild Wars 2 guild for North American server players, contact me for an invite with your account name.
There's a Splatoon 3 pool
(Note that these are run by Tildes users rather than being officially Tildes.)
It’s happened a few times for me but my most recent example was Tear of the Kingdom. I had played Breathe of the Wild and enjoyed the early game immensely but I had found that the more inventory I had the less fun I was having. Having a literal arsenal of very powerful weapons all ready to go did feel earned by the late game but it took away from the fun of beating an enemy with its own stick aspect. So for TotK I played as far into the game as possible without expanding my inventory and found the game so much more enjoyable (fusing is a big part of that I acknowledge).
I’m aware of Ironman runs I’m looking for something a bit more complex. Nuzlocke rules revitalized the Pokémon series for me a while back and I’m always on the look out for more self imposed rules in games.
Has anyone else accidentally walked into a different version of a game that they found more interesting.
I started learning how to play Go a month or two ago, and I've been absolutely loving it! It's amazing to me how such a simple set of rules can give way to so much strategy and depth. Between the various ways to play online like OGS, GoQuest, and BadukPop I've had no trouble finding matches, but finding active discussion about the game online can be hard sometimes because of the relatively small playerbase (at least in the west).
Because of the reddit blackouts I've been avoiding spending much time on r/baduk (although it is still up), so I'm curious to see if there's many other players of the game on Tildes!
Some topics to hopefully spur a little more potential discussion:
What do you think would need to happen for Go to grow in popularity again? Chess has been seeing a huge resurgence in recent years, what would it take for Go to go through a similar renaissance?
If you've never tried Go, or you tried it and didn't want to continue, why not? For me, Go was something that had always kind of been on my periphery, but I never really realized how deep of a game it was until I took some time to learn how it worked. Are people intimidated by it? Just not aware that it exists?
If there's any longtime players of the game out there, what resources would you recommend to someone getting started, or at an intermediate level? I've been reading some of the books available in the SmartGo One app, as well as doing Tsumego, but I'm always on the search for more ways to learn and improve!
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
It's been another week, party people, and it's time to share what you've been playing.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
I think the population of the site has likely grown to the point where we could get some multiplayer gaming going. While I don't currently have anything in mind, I figure there will come a time when I do so I thought I'd try to get things rolling.
So, what multiplayer games would you like to try but lack the people for? What is your general availability for playing? Is there anything else people need to be aware of? Interest permitting, a recurring thread may be appropriate, though the exact interval would depend on the level of interest.
I love keeping up with industry announcements and new trailers, but a lot of game news websites are too full of fluff. Is there a good videogame news aggregator or a journalism site that you like? I used to like IGN and Kotaku but I find their content more useless than not.
What have you all been playing this week?
My Saturday night games got cancelled by an impromptu family gathering, so I didn't play anything other than a couple of Unlock games with my daughter. We played the first two of Escape Adventures called The Formula and Squeek & Sausage. Definitely preferred S&S out of these two and a couple of the puzzles fitted the comic book styling very well.
Share your gaming sessions!
I've been playing a ton of the Star Wars deckbuilder lately and love how the game flows. Want a short game? Play to 3 planets. Longer so you can get a better theme going? Play to 5. I like that it bucks the points to win trend by putting people head to head in combat and that you can attack a lot of things, even the market. Plus it feels thematic.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
A different conversation caused me to remember how much fun it was while playing Shadow of Mordor, to shoot nests of Morgai Flies dropping them onto the residents of ork fortresses.
Disclaimer, Shadow of Mordor is far from being the best video game I have ever played, but that action in particular was very fun to do and funny to watch.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Pretty much the title. We all play all sorts of games, and they generally are all good games. However, every once in a while you start a game that just hits the right notes and you hate putting your controller or device down, and you can't stop thinking about things you want to do when you get back in front of that game. I figure we could post up our current addicting games so others can search them out as well :)
My current addiction is Frostpunk. Got it on a whim from the Steam Summer sale, and my Lord am I addicted. It's a really good (to me) post civilization survival game where you try to establish and rebuild life with a new world around you. Surprisingly challenging and the scenarios are very fun. I bought it 2 weeks ago and have 63 hours into it.
Sorry Boardtiddleums, little late with the weekly thread!
Saturday I got in a couple of games of Bus!, securing a comfortable victory in the first and an even more comfortable defeat in the second. Every time I play Bus! I love it it that little bit more: central map with interesting decisions, worker placement where you choose how fast you burn through your workers, ability to lose a victory point to screw everyone else over...what's not to like?
After that we played Stockpile, which is always fun. We were a bit rusty on the rules so didn't play with any expansion material.
Finished up with a game of Cat in the Box, which a fantastic little spin on trick taking games. The deluxe edition that you can currently get is so overproduced, but in the nicest possible way.
So what have you all been busy playing this week?
Tabletildians,
Which games have you all been playing this week? Time to share and compare.
Personally, my group and I played a game of Racoon Tycoon, a simple but enjoyable little trading, auction and set collection game. We didn't do any auctions for quite some time at the beginning and I was starting to think the game was going to be a bit dull, but the auction really transformed it, and it was actually really quite enjoyable.
After that we played Iberian Railways. I wasn't too impressed with the board, as it looked bleached out like it had been left in the window of a shop. But the game was fun, marking routes with cubes, taking loans and claiming business contracts. Interestingly you're trying to earn money to buy the routes but you're measured equally on other criteria, like longest route, most cities, &c. It amusingly (read: disappointingly) ended in a three-way tie, with no tie-breakers. Don't think I can recommend this one, due mainly to the scoring.
Finally we played a few games of Cat in the Box. Absolutely fantastic trick-taking game where your cards have numbers but no suits and you decide the suit of each card as you play it, marking off that colour and suit combination on a board. Thus the gamut of possibilities for your remaining cards shrinks as cards are played. Really recommend this one, it was great fun.
Currently going down a rabbit hole of out of bound areas in games. I’ve always loved seeing what we aren’t supposed to and how the devs make it work.
I was curious on what you guys thought were some fun experiences you’ve had out of of bounds? Share below!
I was talking with a friend not too long ago about this, and I'm curious what others have to say. For me there were a few, specific games that ended up playing a big role in my personal history, but one in particular that I can say had an immense impact on who I am today.
The game was STALKER: Shadow of Chernobyl. In 2007, I graduated high school and got a new laptop. Prior to that, I had a WinXP desktop from...at least 5 years ago, which was never really built for playing games. I really didn't know anything about computers in general, besides some basic maintenance - I genuinely just didn't comprehend "hardware requirements". With the new laptop, I guessed (somewhat correctly) that I could play new things, so I went out and bought a bunch of games I'd always intended to play. Among those, was STALKER.
I didn't know about that game at all, at the time. I saw it in a Walmart, looked at the back of the box, and it was so neat and strange that I figured I had to try it, not knowing at all whether my computer could even do it. Turns out, it couldn't, or rather, it could, but performance was really poor. ~10-15fps when trying to play in any of the dx9 rendering options. The game worked great in an unlit, dx8 mode, but it looked terrible, so I was determined to see that game the way it was intended.
Thing was, I had no background knowledge. What do I do? I trial-and-error'd my way through some of the graphics options, but couldn't really connect the dots on which settings did what/how to go about targeting better performance. I started exploring the computer itself, learning the basics of how games work on a PC (the real basics, I mean - as in, what does a gpu do, why does RAM matter, etc). Through that I landed on a first step.
That was to do a RAM upgrade. I had never done that before, but looked up what all I'd need/how to do it, and from there started really getting in deep to figure out what I could do to get the game to work. I trawled forums and asked folks - what does [this setting] do? Can I change it in the game's files? Which setting has the biggest effect? What effects could I live without?
That experience, over the course of that last grade-school summer, set up knowledge and skills I would use pretty much all throughout my life from then on. I learned so much, about what different rendering options did, the effects of different things on system performance, how to optimize windows itself a bit for playing games - I explored every avenue. I don't remember the hardware exactly, but the machine I had was not a gaming machine - a Dell Inspiron, it had a 40gb hdd (2007, mind you, low end even for then), and some sort of AMD integrated chip.
After much time, much trial and error, and even some game modding, I finally got STALKER to run at what I then could consider a playable framerate - a solid 24 lol. At the time, learning about framerate, I came to learn that's what movies run at, so I figured if I could hit that mark it would be good enough. I had saves set up to place me in the most intense areas I could find, and worked to try to get it to 24 in those areas. The end result was something akin to a portable version - lower resolution, some effects disabled, but generally the same look, same game. And in learning how to mod it a bit, I also got to tweak the game a bit to suit my preferences.
From there I started tinkering with every game I could, and with that computer. Even got to the point of making modified drivers for the integrated GPU - how exactly I couldn't tell you today, but I did squeeze out another 1 or 2 fps doing that (who knows what I must have borked deep down lol). The skills I picked up trying to get this game to run on my computer, opened up the whole world of computers to me, and so this game has a very special place in my memory.
Do you have a game like this, for you? One which ended up playing a big role for you? Or on a different track, is there a game which to your mind could serve this sort of purpose for a lot of people? I'm curious what you've seen and what you think.
I have a huge problem with playing games until I finish them and I don't know how to change that. It's a rare ocurrence for me to finish the game because I usually get distracted with other games, so I make break and after the break I don't remember plot or how to play properly which discourages me to pick it up back again especially if I was already like 20 hours in the game. I want to enjoy games like I did 20 years ago where getting a new game was special but now the amount of cool games and their availability makes me feel that I am missing out therefore I usually switch from game to game just to try it.
Sorry if all of the above looks like a some kind of babble but I am not a native speaker :D
Bevy just released their version 0.11, so I figured it would be a nice opportunity to ask the Tildes gamedevs if they were using it :)
Bevy is a rust game engine - more like a set of libraries actually - that's been gaining popularity the last few years. It has become the de facto toolset if you want to make a game in rust. It is very opinionated towards Entity-Component-System (ECS), and uses the pattern to facilitate parallelism and multi-threading.
Personally, I'm using the bevy-ecs lib (not the whole engine) to write a roguelike and hone my skills in rust. I enjoy it but it's not really beginner-friendly. The official docs are lacking, and you'll have to dig in the auto-generated api docs to make the most out of it. However, I appreciate that each release not only brings new features, but also refines existing ones. The engine is getting better - not only bigger - release after release.
We all know it. The boss/area/section of any of your favorite games/well liked games that gives you pause whenever you consider replaying it. An area or boss that sucks so much to go through that you may even reconsider entirely. Who/what hurt you?
For me it'd have to be either Pontiff Sulyvahn from Dark souls 3, or Nyx from Persona 3. Pontiff just straight up sucks to fight. Unless you're a parry god, it's just nonstop aggression with seemingly few windows, and then the second phase kicks in and you're just skewered endlessly. I can't hack it. Did it once, never again. For Nyx, besides being a long and grueling fight, it loves to pull out the ol' Marin Karin making you pull out the ol' Diarahan. Can't do it. There's a reason I emulated it. Thank god for save states.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
See title. I thought this might make for an interesting topic and I can't see one like this in the search, so...
What sorta got me thinking about this - a couple days ago, I noticed that Dying Light 2 got a sizeable update, with a pretty heavy emphasis on changes to the game's parkour mechanics. I absolutely loved the first Dying Light, as well as both Mirror's Edge games - parkour and other kinds of momentum-driven gameplay are my jam - so that got me curious enough to check it out again, for the first time in a year.
I played for a few hours, got some of the way in, and... felt pretty underwhelmed. It certainly feels better than it did last time I played, and the change to retain momentum during parkour moves does feel pretty nice... but it still feels far too slow and floaty to me. It feels awkward and unresponsive to me. On top of that, the combat updates - while I actually appreciated DL2's changes to the combat over DL1's (a major gripe I've always had with DL1's combat is that sometimes zombies take just one or two hits and sometimes they take twenty, and I have never been able to detect any kind of pattern to it - combat level, game progress, weapon damage, etc., none of them seem to impact it so I have no idea what's up with it), playing it again now... left me feeling pretty disappointed.
I booted up DL1 for the first time in a while the next day, just intending to compare how it feels - and I've since found myself drawn several hours into it. Even in the first half hour of the game, where your climbing's super slow and everything, it feels so much more snappy and reactive - it feels good. And while my previous gripes with its combat are still present, it feels so much better to me now than DL2's does (for the most part - fighting human enemies still sucks). I can't quite put my finger on what it is, but there's just something really visceral and satisfying about it that DL2 doesn't have.
As I've been playing DL1, as well, I've been thinking about its story again. As much as it's maligned for its story, I think it's actually a really interesting subversion and deconstruction of expectations in a lot of ways - while that could be a thread (or video essay, I've thought about it) of its own, the way I see it: despite how the intro and story set him up, Crane actually fails pretty hard at being a hero until towards the end. I mean, the very first thing he does is take a crowbar to the back of the head, get bitten, and get someone else killed. It's a pattern that continues throughout most of the game (and even The Following, I'd argue, even though I don't care for it much). I find it pretty memorable beecause of that, even if it falls flat in some places.
Meanwhile, Dying Light 2... I honestly couldn't tell you much about the story? It didn't leave any kind of impact on me at all. I'm not really the kind of person who plays games for their stories very often (unless it's something like Ace Attorney where that's explicitly the point), and I have to admit that I went into DL2 with low expectations to begin with (I held off getting it at launch because of Denuvo, by the time I did pick it up reviews were already fairly negative; and I tend to view "your choices really matter!" in advertising as a huge red flag so that wasn't a good sign either), but even so. It might be in part because I actually quite liked DL1's ending - I found it pretty refreshing for a post-apocalyptic zombie game - so DL2 throwing that out didn't sit well with me from the get-go (also part of why I'm not too keen on The Following, but that's a different matter).
Overall, it just sorta left me thinking about how... even though I'd tried to go in with tempered expectations - all I really wanted was a fun zombie-flavoured parkour game, where climbing and jumping and swinging and stuff felt fluid and rewarding - I still found myself left feeling pretty hollow about it, even after an update that allegedly addressed some of my biggest issues with the game. It's especially frustrating, because the Inner Circle (I think that's what it was called, I can't remember - the second city map) is really, really cool and I would absolutely love to just aimlessly run around it... if the movement didn't feel floaty and awkward. Stuff like climbing to the top of the VNC Tower felt exhilarating and awesome - I could catch a glimpse of something excellent there, but it was so outweighed by everything else.
So... Yeah. I dunno, I thought this'd make for an interesting question. Have theere any been any sequels you've played that left you feeling underwhelmed, in comparison to the previous game? If so, why?
alright maybe some part of me just wants to ask this so i'd have an excuse to waffle about dying light and its story a bit but still i think it's an interesting topic nonetheless
EDIT: formatting
I still play thanks to emulation, back then when i was a kid never had a console and only played with friends. What are your memories playing Sonic?