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    1. What are your favorite games on the Switch?

      Looking for some new games to play. This is my list of liked games so far Worms WMD. This style of game just never gets old for me Mario kart. Looks really nice in 60fps and a ton of fun Golf...

      Looking for some new games to play. This is my list of liked games so far

      1. Worms WMD. This style of game just never gets old for me
      2. Mario kart. Looks really nice in 60fps and a ton of fun
      3. Golf story. Surprisingly fun golf RPG game, also great 2 player multiplayer
      4. Arms. Quite a bit more fun than wii sports boxing
      5. Baba is you. Really fun puzzle game with a unique idea
      6. Korg gadget. Not a game but I love playing with synths
      7. Night in the woods. I never got to playing this when it came out but I tried it on the switch and I like it
      19 votes
    2. What are some examples in gaming of things that were ahead of their time?

      I recently read a book about Nintendo and Sega in the 90s, and it reminded me of something I'd long forgotten: the Sega Channel. The idea that the Sega Genesis had a digital delivery system in...

      I recently read a book about Nintendo and Sega in the 90s, and it reminded me of something I'd long forgotten: the Sega Channel.

      The idea that the Sega Genesis had a digital delivery system in 1994 is wild to me. For comparison, Steam didn't have its first release until 2003, nearly ten years later!

      What are some other examples of games, hardware, or ideas that were ahead of their time?

      16 votes
    3. A method for economic balance in Euro Truck Simulator 2

      In Euro Truck Simulator 2 you start off as a driver with no truck or money, take jobs, save up, get your own truck, buy/upgrade garages, buy more trucks and hire a fleet of drivers to work for...

      In Euro Truck Simulator 2 you start off as a driver with no truck or money, take jobs, save up, get your own truck, buy/upgrade garages, buy more trucks and hire a fleet of drivers to work for you. There is little to spend the money on, other than more garages and more trucks, which means means more employees and more money coming in. Once you get a certain amount of employees it becomes so unbalanced that money becomes pointless.

      There is a config setting `g_income_factor' that affects how much jobs pay. Set it to 0.5 and all jobs pay half as much as they normally do. There are mods that set it to various values to make it more challenging. The problem with setting it to a low value is that it makes the early game too hard. It can take way too long to buy the first couple trucks and start hiring people.

      So my strategy is to change `g_income_factor' as I play. I start out with it as 1 (full income) and every time I buy a new truck I change it. I set it to 0.85^(the number of trucks in my fleet) . That way the more employees I have the less each makes and the less I make from my own driving. It also introduces a trade off to hiring new drivers. Is the new driver going to be worth the reduced income from the rest of my fleet? It reverses the dynamic where in normal play the more employees you have the easier it is to get more to a dynamic where the more you have the harder it becomes to grow.

      5 votes