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    1. Interesting fast-paced space-themed racing games on Switch

      After our discussion about Tempest-like games, I looked at what else could at least scratch a similar fast-paced space-theme racing, with optional shooting itch on Switch. To kick off the...

      After our discussion about Tempest-like games, I looked at what else could at least scratch a similar fast-paced space-theme racing, with optional shooting itch on Switch.

      To kick off the discussion, these are the games I already tried that I kinda like. I‘ll update this list, once people suggest other entries. I realise it’s a bit of a mish-mash, but it’s more about the feel than a specific genre.

      Fast RMX is a very fast-paced pod-racer, with a similar feel to Wipeout, if you take away the weapons, and add a boost mechanic where you need to switch your booster’s code with the speed lane. I prefer playing it with motion/gyro controls, which admittedly makes it harder to play, but with that actually feels a lot more like you’re travelling at massive speed where every unintentional jerk of the steering wheel can cause you to wipe out.

      Velocity 2X is a very successful mix of a vertical shooter where time matters with added platforming levels in between. Boosting for speed and warping/teleporting to solve puzzles is a huge part of the game.

      The Next Penelope is a top-down 2D (pod?) racing game with weapons, where the acceleration happens automatically, but is influenced by boost, boost markers on the track and bumping into stuff. I haven’t played it for a long time yet, but once you learn the controls it seems to be a very good game.

      VSR is a pure zero-gravity, zero-friction 3D space racer. Which makes mastering the controls very hard for anyone who is not used to it. To be honest, I haven’t mastered them yet either, but haven’t given up, as I really liked RPGs and shooters with such a mechanic. It just gives a specific type of zennish “in the zone” feeling, once you get into it.


      Fast RMX
      price: 20 € 14 € until 2019-07-25
      reviews: 81 % on MetaCritic
      length: 3½ h main game (57 h completionist) on HowLongToBeart

      Velocity 2X
      price: 20 € 8 € until 2019-07-18
      reviews: 87 % on MetaCritic
      length: 5 h main game (26 h completionist) on HowLongToBeat

      The Next Penelope: Race to Odysseus
      price: 13 € 2 € until 2019-07-11
      reviews: 79 % on MetaCritic
      length: 2½ h main game (5½ h completionist) on HowLongToBeat

      VSR: Void Space Racing
      price: 5 €
      reviews: 66 % on MetaCritic
      length: (no HowLongToBeat entry yet)

      7 votes
    2. Buy Nintendo Switch now or wait for new release?

      I'm in no rush to buy but I am considering getting a Switch. From my brief bit of duckduckgo-ing, it appears that a new Switch is on the horizon, either a newer version (Switch 2) or a mini-Switch...

      I'm in no rush to buy but I am considering getting a Switch. From my brief bit of duckduckgo-ing, it appears that a new Switch is on the horizon, either a newer version (Switch 2) or a mini-Switch and the current release may drop in price.

      Any thoughts? What would you do at this point? Most of the shops around here that sell them are out of stock anyway so unless I was to buy online, it's not necessarily an option.

      Thanks all!

      Update: I bought a Switch. With Mario Kart and Zelda. It's brilliant!

      17 votes
    3. D&D and things I made

      Hey folks, we had our 3rd meet for the current campaign last night all went really well. Last time our Rogue upset everyone he met, stole everything that wasn't and was nailed down, including the...

      Hey folks, we had our 3rd meet for the current campaign last night all went really well. Last time our Rogue upset everyone he met, stole everything that wasn't and was nailed down, including the nails. Then managed to get killed by an NPC that we were helping, it was amazing.

      Now I wanted to get a little more creative with my character and since level 3 for Paladin is the oath level I went with Vengeance and wrote an Oath. I posted it in my last thread but will post again if anyone is interested.

      Now I also wanted to have a go at making a dice bag, the first one is reversible but was too long so I made a few smaller ones. Then had the thought of making each of the guys a small bag with their names on them, each has a name longer than my leg so that failed before it started. I ended up with the initial of their first names, the Rogue wouldn't give up the name or initial so I did something different for his. The guys all loved the gifts especially the Rogue (now a Monk) these are the bags I made next thing I try will be a multi compartment job. All was done by hand because I couldn't get the sewing machine to work ...

      13 votes
    4. Looking for game recommendations to tickle my Tempest itch

      For those who do not know it, Tempest is a classic arcade vector-based game, and I urge you to check it out. It is highly addictive and nowadays should fall well within the fast-paced retro...

      For those who do not know it, Tempest is a classic arcade vector-based game, and I urge you to check it out. It is highly addictive and nowadays should fall well within the fast-paced retro fashion.

      The problem is that for quite some years, I had nothing to scratch that itch. The last proper Tempest-like game that I played was Typhoon 2001 on Linux, which was a free/gratis clone of Tempest 2000.

      Now it seems that in 2018 Tempest 4000 came out, but only for PC (a.k.a. Windows), PlayStation 4 and XBox One. As a Linux and Nintendo Switch gamer, that doesn’t help me one bit.

      There are two FOSS versions: Arashi, which works only on old Macs, and Arashi-js, which is a JavaScript re-implementation of the former. Unfortunately, none of the two seem to work on my laptop.

      So, here I am, itching for that Tempest fix, yet without a clue how to get something on either Switch on Linux (apart from perhaps Typhoon if it still works). Any suggestions would be more then welcome.

      7 votes
    5. How does Shantae ½ Genie Hero: Officer Mode compare to Mighty Switch Force

      Has anyone here played both Shantae ½ Genie Hero in its Officer costume and Mighty Switch Force of any classical version? If so, I would love to hear how the two compare. I have the former and and...

      Has anyone here played both Shantae ½ Genie Hero in its Officer costume and Mighty Switch Force of any classical version?

      If so, I would love to hear how the two compare. I have the former and and trying to figure out if I want to later order the latter’s recently announced collection.

      I adored Shantae’s main game, but left the DLC/costume modes for a later time, which might be coming ;)

      (… but first, finishing Velocity 2X and Wonderboy 3)

      3 votes
    6. Can someone explain the hype around Super Mario Maker 2?

      I don't understand what makes the game appealing. It looks like it takes forever to make a level, and why would I want to play levels from random people on the internet? I like games that you...

      I don't understand what makes the game appealing. It looks like it takes forever to make a level, and why would I want to play levels from random people on the internet?

      I like games that you build stuff like KSP but just wondering what the appeal of SMM2 is.

      18 votes
    7. What are examples of modern games that would fit in perfectly on retro consoles?

      Shovel Knight is essentially an NES game that got released in 2014, as its design and artwork are deliberately reminiscent of games for that system. It's a definitive example of an answer to the...

      Shovel Knight is essentially an NES game that got released in 2014, as its design and artwork are deliberately reminiscent of games for that system. It's a definitive example of an answer to the question, but I'm also interested in games that weren't necessarily intended to be throwbacks but can be interpreted as such by nature of their execution.

      What are other examples of games that feel like they could have been released for, say, the Dreamcast, PSOne, SNES, or any of the other consoles of yesteryear? Furthermore, what are the defining traits they possess that make them fit in on that system?

      12 votes
    8. How do you fit a video game's interpretation with its source files?

      Given a movie with ambiguous story, you have multiple options to base your interpretation upon: you have the movie itself, the screenplay if available, what the author said in interviews or books,...

      Given a movie with ambiguous story, you have multiple options to base your interpretation upon: you have the movie itself, the screenplay if available, what the author said in interviews or books, etc... Now, if we take a video game, you also have additional tools: the source code, the installed file names, unused resources, etc. There are of course a few games that expect the player to check these files but that isn't what I want to focus on.

      Would you say that all these files have the same authority as the game itself when it comes to interpretations?

      I'd like to take an example with SPOILERS FOR LIFE IS STRANGE 1, as this is the game that sparked this topic for me:

      The blue butterfly has a special place in this game, it is what starts the whole journey when Max takes a picture of it and Chloe gets shot. It also shown again in the 'Sacrifice Chloe' ending during that same scene. And later during Chloe's burial that butterfly is shown to land on the coffin in front of Max and fly away. There are some scenes that imply that spirit animals are a thing in the in-game universe. After finishing the game my interpretation was that the blue butterfly was Chloe's spirit animal. Now what a surprise to see in the game wiki that the texture file for that butterfly is named 'Spirit_animal_Chloe' !

      Is there any room left for interpretation when the source makes it explicit text? Or can the source be reasonably be pushed aside?

      8 votes
    9. Attending Dice Tower Con

      I'm not sure how many people here are into board games, but I figured I'd make a post about it. I'm going to be at dice tower con this week. I'm hoping to get a game of Blood on the Clocktower...

      I'm not sure how many people here are into board games, but I figured I'd make a post about it. I'm going to be at dice tower con this week. I'm hoping to get a game of Blood on the Clocktower going. If you see a guy trying to gather people for a game of botc, that'll be me. Come say hi.

      5 votes
    10. What are some of your favorite examples of storytelling via gameplay?

      Video game's approach to storytelling usually comprise of mixing gameplay mechanics (gunplay, health system, enemy AI...) and storytelling elements (cutscenes, dialogue trees, environment...

      Video game's approach to storytelling usually comprise of mixing gameplay mechanics (gunplay, health system, enemy AI...) and storytelling elements (cutscenes, dialogue trees, environment details...). There are also special systems designed to work both as gameplay challenge as well as narrative carriers (quick time events, the nemesis system in Shadow of War...)

      However, there's also a third approach, where traditional gameplay elements when put into appropriate context within the game gain additional narrative significance (the way Thomas was Alone's basic platforming mechanics are personified via narration, or Undertale's combat system being integral to how the story develops...)

      Have you ever noticed if a gameplay element also doubled as a storytelling device in the games you played before? If so, what was it and what did it "tell" you?

      12 votes