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    1. Let's rename some gaming genres to make them more accurate

      A recent discussion got me thinking about how a lot of the standard genre descriptions for games are either opaque to the unfamiliar or seemingly incongruous with what they are describing. Almost...

      A recent discussion got me thinking about how a lot of the standard genre descriptions for games are either opaque to the unfamiliar or seemingly incongruous with what they are describing. Almost any game can be described as a "role playing" game because you "play" the "role" of a given character. Adventure games often aren't very "adventurous" and often just mean that characters talk to each other instead of shoot each other. In survival games you survive; in racing games you race; in casual games you... well, usually match 3 but not always? Also why are we so focused on camera for some games (e.g. first-person shooter) but not for others (e.g. third-person sports)?

      So, let's throw away everything we know about genres and start fresh. No baggage from gaming history; no widely understood conventions; no games that reference other games (e.g. "Souls-like"). Your goal is to make gaming genres as clear and accurate as possible, at the expense of convenience, tradition, and, in some cases, good taste.

      Turn "roguelike" into "procedural death labyrinth". Turn "battle royale" into "shrinking-zone dead-is-dead killfest". Feel free to propose not just genre redefinitions but whole a whole taxonomy if you feel it's warranted. After all, some genres need a hierarchy of identifiers.

      Be as formal or loose as you want, and the main purpose of this is to have fun, though if some great new terms happen to fall out of it you won't hear me complaining.

      25 votes
    2. New Tricks For An Old Z-Machine, Part 3: A Renaissance Is Nigh

      From the article: For all that Curses entranced me, however, I never came close to completing it. At some point I’d get bogged down by its combinatorial explosion of puzzles and places, by its...

      From the article:

      For all that Curses entranced me, however, I never came close to completing it. At some point I’d get bogged down by its combinatorial explosion of puzzles and places, by its long chains of dependencies where a single missed or misplaced link would lock me out of victory without my realizing it, and I’d drift away to something else. Eventually, I just stopped coming back altogether.

      I was therefore curious and maybe even slightly trepiditious to revisit Curses for this article some two decades after I last attempted to play it. How would it hold up? The answer is, better than I feared but somewhat worse than I might have hoped.

      [...]

      [Curses] was designed, like his beloved Crowther and Woods Adventure, to be a place which you came back to again and again, exploring new nooks and crannies as the fancy took you. If you actually wanted to solve the thing… well, you’d probably need to get yourself a group for that.

      [...]

      All of which is to say that, even as it heralded a new era in interactive fiction which would prove every bit as exciting as what had come before, Curses became the last great public world implemented as a single-player text adventure.

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      5 votes
    3. Borderlands 3 on PS4, LFG

      Just an idea I've been kicking around. BL3 is pretty solid single-player, but two player is way more hectic and I imagine three and four player is even more fun. Online PUGs just don't appeal to...

      Just an idea I've been kicking around. BL3 is pretty solid single-player, but two player is way more hectic and I imagine three and four player is even more fun. Online PUGs just don't appeal to me, but since Tilderinos are higher caliber online denizens I was thinking it might be fun to put together a group of four to tackle it together.

      The way I'm thinking, we can commit to a certain time Saturday or Sunday that works for everyone, and play for an hour or two. Definitely more casual, but when you are balancing that many schedules you kind of have to be. Then we can get together weekly (or whatever interval works for everyone). I think it would be a lot of fun to play with four people where everyone has to know and fill their role, I imagine four player is less of a shoot em up and more strategy involved.

      This is just checking on interest, please say what times you're available and if you have a mic.

      7 votes